Erik Rutins -> New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 9:57:07 PM)
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Hello All, There is a new version of the Public Beta in the Members Club. It fixes many reported issues and makes a few improvements. All listed below, with links to the previous update changes. We hope to make this an official update next week. Please give it a try if you are interested and give us your feed back on these changes. v1.7.0.4 Beta - December 2, 2011 CRASH FIXES - fixed rare crash when building new ships
DESIGNS SCREEN - Delete button now allows multi-selecting designs to delete
- Copy As New button now creates new design with name "Ship Name Mk2", etc (as for Upgrades)
- added row color coding with tooltip to indicate manually created designs
- added explanatory message when player attempts to edit design already in use
DESIGNS AND RETROFITTING - auto-retrofit and advisor-retrofit now properly excludes advanced ships and bases
- now ensure no Carrier ship designs are generated before empire has researched Fighter Bays
RESEARCH - increased number of research labs on AI designs for research stations and medium space port
- empires now start the game with a research station, allowing them to reach Research output sooner
FLEETS AND BATTLES - when a colony that was a fleet base changes ownership (e.g. invaded), the fleet now immediately resets its home base to somewhere else
- fixed bug where fleets would occasionally head to refuel at top-left corner of galaxy
- improved automated attack fleet reassignment when war ends with an empire (when Fleet Formation is automated)
- invading the colony of another empire is now much more likely to result in instant declaration of war from target empire
- enabled bombardment of independent colonies
FUEL - new colonies now have higher fuel stocks
- increased fuel stock levels at colonies without spaceports
- slightly increased mining rate for gas extractors
CARRIERS AND FIGHTERS - carriers with no weapons (only fighter bays) can now attack targets properly
- fighters will respond to attack targets better (less patrolling around carrier)
PIRATES AND GAME EVENTS - pirate ships now flee when shields are at 50% to reflect their raiding style
- legendary pirates now only appear if Disaster events are enabled (Start New Game - Victory Conditions step) AND pirate prevalence is not "None" (Start New Game - The Galaxy step)
- SilverMist creature now only appears if Disaster events are enabled (Start New Game - Victory Conditions step) AND space creature prevalence is not "None" (Start New Game - The Galaxy step)
RACES AND CHARACTERS - increased chance of random character generation when no characters of particular type in empire (e.g. scientists)
- allowed Naxxilian race to research Armor
USER INTERFACE - improved mouse cursor display in Research screen (no flickering)
- altered description of invasion forces at colony in Selection Panel: include population in total defenders, but in brackets indicate population strength
MODDING - fixed bug where special government types could not be selected in Start New Game screen for Other Empires when a custom theme is active
OTHER - advisors now check whether Terraforming Facility exists at colony before recommending building a new one
- fixed occasional situation where trading some techs would not work
1.7.0.1 Changes 1.7.0.2 Changes 1.7.0.3 Changes
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