New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (Full Version)

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Erik Rutins -> New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 9:57:07 PM)

Hello All,

There is a new version of the Public Beta in the Members Club. It fixes many reported issues and makes a few improvements. All listed below, with links to the previous update changes. We hope to make this an official update next week.

Please give it a try if you are interested and give us your feed back on these changes.

v1.7.0.4 Beta - December 2, 2011


    CRASH FIXES
  • fixed rare crash when building new ships

    DESIGNS SCREEN
  • Delete button now allows multi-selecting designs to delete
  • Copy As New button now creates new design with name "Ship Name Mk2", etc (as for Upgrades)
  • added row color coding with tooltip to indicate manually created designs
  • added explanatory message when player attempts to edit design already in use

    DESIGNS AND RETROFITTING
  • auto-retrofit and advisor-retrofit now properly excludes advanced ships and bases
  • now ensure no Carrier ship designs are generated before empire has researched Fighter Bays

    RESEARCH
  • increased number of research labs on AI designs for research stations and medium space port
  • empires now start the game with a research station, allowing them to reach Research output sooner

    FLEETS AND BATTLES
  • when a colony that was a fleet base changes ownership (e.g. invaded), the fleet now immediately resets its home base to somewhere else
  • fixed bug where fleets would occasionally head to refuel at top-left corner of galaxy
  • improved automated attack fleet reassignment when war ends with an empire (when Fleet Formation is automated)
  • invading the colony of another empire is now much more likely to result in instant declaration of war from target empire
  • enabled bombardment of independent colonies

    FUEL
  • new colonies now have higher fuel stocks
  • increased fuel stock levels at colonies without spaceports
  • slightly increased mining rate for gas extractors

    CARRIERS AND FIGHTERS
  • carriers with no weapons (only fighter bays) can now attack targets properly
  • fighters will respond to attack targets better (less patrolling around carrier)

    PIRATES AND GAME EVENTS
  • pirate ships now flee when shields are at 50% to reflect their raiding style
  • legendary pirates now only appear if Disaster events are enabled (Start New Game - Victory Conditions step) AND pirate prevalence is not "None" (Start New Game - The Galaxy step)
  • SilverMist creature now only appears if Disaster events are enabled (Start New Game - Victory Conditions step) AND space creature prevalence is not "None" (Start New Game - The Galaxy step)

    RACES AND CHARACTERS
  • increased chance of random character generation when no characters of particular type in empire (e.g. scientists)
  • allowed Naxxilian race to research Armor

    USER INTERFACE
  • improved mouse cursor display in Research screen (no flickering)
  • altered description of invasion forces at colony in Selection Panel: include population in total defenders, but in brackets indicate population strength

    MODDING
  • fixed bug where special government types could not be selected in Start New Game screen for Other Empires when a custom theme is active

    OTHER
  • advisors now check whether Terraforming Facility exists at colony before recommending building a new one
  • fixed occasional situation where trading some techs would not work


1.7.0.1 Changes
1.7.0.2 Changes
1.7.0.3 Changes




Kruos -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:06:01 PM)

Yeeeeees! Thank you guys! (I was waiting for some hours... :P)




Locarnus -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:35:33 PM)

My commands to fleets/ships are still overwritten by the computer.

Its thus still unplayable and I will wait for the next patch.




Nedrear -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:39:21 PM)


quote:

ORIGINAL: Erik Rutins

  • slightly increased mining rate for gas extractors



  • I can't comprehend this change... the gas extractors - considering the double cap on gas in general - are already more than twice capable than a normal mining device and you increased it? I never need more than 3 to reach max...

    Maybe you wanted this to prevent a complete overhaul of AI designs?




    Fideach -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:42:21 PM)


    quote:

    ORIGINAL: Locarnus

    My commands to fleets/ships are still overwritten by the computer.

    Its thus still unplayable and I will wait for the next patch.


    I agree with this, but I do appreciate a lot of these additions and fixes. Some of them I was just thinking of asking for myself! Thanks guys!




    Locarnus -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:43:59 PM)


    quote:

    ORIGINAL: Nedrear


    quote:

    ORIGINAL: Erik Rutins

  • slightly increased mining rate for gas extractors



  • I can't comprehend this change... the gas extractors - considering the double cap on gas in general - are already more than twice capable than a normal mining device and you increased it? I never need more than 3 to reach max...

    Maybe you wanted this to prevent a complete overhaul of AI designs?


    yep, I think the main problem with the fuel is, that the computer sends 10 ships to get steel for your main colony, each transporting miniscule amounts, and no freighter transports fuel to your homeworld (from the gas giant your homeworld is orbiting) to refuel those 10 steel freighters (with 9 of them being useless and only consuming fuel, since everything they transport would fit in 1 freighter).




    WiZz -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:45:25 PM)

    Are old saves working?




    Fideach -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:48:07 PM)

    old saves usually work with the patches, it just takes a few game years for all the updates to kick in.

    Though some of the changes they list of course, wont effect anything except new games.





    HercMighty -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:50:56 PM)

    Mine crashes everytime at startup right when "fuelling pirate ships" comes up on the load screen....




    Erik Rutins -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:55:47 PM)


    quote:

    ORIGINAL: Locarnus
    My commands to fleets/ships are still overwritten by the computer.
    Its thus still unplayable and I will wait for the next patch.


    It's perfectly playable here. I understand you are exaggerating to bring attention to this issue, but a bug report with a save would help us a lot more.

    Regards,

    - Erik





    Erik Rutins -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 10:57:28 PM)

    Hi HercMighty,

    quote:

    ORIGINAL: HercMighty
    Mine crashes everytime at startup right when "fuelling pirate ships" comes up on the load screen....


    It's working fine here, could you please try a reinstall?

    If it continues to crash, please post the crash dump log for us. You can find it in the folder under your saved games folder.

    Regards,

    - Erik




    HercMighty -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 11:11:43 PM)

    Looking for the save game folder...know where it should be?

    Do I need to just re-install Legends or all three? Don't know if I have the installs for the other two...have to go look, was never good at that. Hope someday Matrix has a Impulse or Steam client...that is one nice feature...




    Shadowsage -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 11:19:06 PM)

    Is there an alternate mirror for the beta? My University won't let me download here. :(




    mikeCK -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 11:31:37 PM)

    Erik, just confirming that these patches are cumulative? I was playing 1.7.0.0 and have not patched...so all I need is the 1.7.0.4 correct?




    Nedrear -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 11:47:32 PM)


    quote:

    ORIGINAL: Locarnus
    yep, I think the main problem with the fuel is, that the computer sends 10 ships to get steel for your main colony, each transporting miniscule amounts, and no freighter transports fuel to your homeworld (from the gas giant your homeworld is orbiting) to refuel those 10 steel freighters (with 9 of them being useless and only consuming fuel, since everything they transport would fit in 1 freighter).


    We are right, what does a gas extractor on a ship or station have to do with steel being mined overproportional and in bad amounts which needs refueling? The problems are solved with new AI scripts and new pre designs. Tweaking the overpowered extractors to be more powered is useless.




    HercMighty -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/2/2011 11:48:50 PM)

    Erik,

    Dunno starting working now...Can I find a way to get a copy of the Return expansion file? I have my original DW and the Legends expansion but not that one...just in case I got to do a re-install?




    WoodMan -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 12:01:41 AM)

    quote:

    My commands to fleets/ships are still overwritten by the computer.

    Its thus still unplayable and I will wait for the next patch.


    What automation settings are you using?  If something is set to automatic, then the computer is going to control it, set it to manual.

    Been playing for two years here and to be completely honest I have not the slightest clue what you are talking about [&:]




    HectorOfTroy -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 12:10:37 AM)

    I echo Woodman.




    Eystein_hansen -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 12:17:50 AM)

    Awesome. Now if we have a highscore screen  [X(] I would be one happy customer :)




    WoodMan -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 12:33:10 AM)


    quote:

    ORIGINAL: WoodMan

    quote:

    My commands to fleets/ships are still overwritten by the computer.

    Its thus still unplayable and I will wait for the next patch.


    What automation settings are you using?  If something is set to automatic, then the computer is going to control it, set it to manual.

    Been playing for two years here and to be completely honest I have not the slightest clue what you are talking about [&:]



    Sorry,

    Unless you are talking about ships refueling in the middle of a fight. Reason: ships can not fire weapons or recharge shields without fuel

    or

    Ships ignoring your attack command because they are fleeing. Reason: Your crews are not suicidal.




    Seraphim_slith -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 12:34:19 AM)


    quote:

    ORIGINAL: HercMighty

    Looking for the save game folder...know where it should be?

    Do I need to just re-install Legends or all three? Don't know if I have the installs for the other two...have to go look, was never good at that. Hope someday Matrix has a Impulse or Steam client...that is one nice feature...


    You can find save games in C:\Users\Username\AppData\Roaming\Code Force Limited\ (For Win Vista but similar pathway on i.e. XP)

    And have you played around with the custom themes any? Know I managed to break my game once or twice when it tried to load my theme on startup after I'd changed one thing too many. [;)]




    WoodMan -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 12:58:30 AM)

    quote:

    Looking for the save game folder...know where it should be?

    Do I need to just re-install Legends or all three? Don't know if I have the installs for the other two...have to go look, was never good at that. Hope someday Matrix has a Impulse or Steam client...that is one nice feature...


    Hey Herc, maybe Erik meant to just reinstall the patch?

    Are you a member of the members club?  If so you can click on "members" at the top of the forum, then click My Orders in the list of links on the right, then it should list your purchases and there is a "download" option [;)]




    ASHBERY76 -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 2:07:07 AM)


    quote:

    ORIGINAL: Locarnus

    My commands to fleets/ships are still overwritten by the computer.

    Its thus still unplayable and I will wait for the next patch.


    You are one negative dude.




    LeonTheNeon -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 2:32:08 AM)

    quote:

    RESEARCH

    increased number of research labs on AI designs for research stations and medium space port

    empires now start the game with a research station, allowing them to reach Research output sooner


    Did you guys research mind-reading? I was just coming on to post that the AI is too slow at researching.

    Looks like a great patch.




    Hawawaa -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 4:55:47 AM)

    You guys ain't human... as in you guys rock busting out update after update! Thanks for all your hard work. Enjoy the new expansion. [&o]

    Can't wait for future updates and expansions!




    alhscw -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 4:58:48 AM)


    quote:

    ORIGINAL: Locarnus

    My commands to fleets/ships are still overwritten by the computer.

    Its thus still unplayable and I will wait for the next patch.


    Have you adjusted the "Range" setting for your fleets? It defaults to "Anywhere". I set mine to "System", but you might prefer "Target." This intially threw me for a loop as my carefully placed guard fleets where heading off all over the place to fight any creatures my explorers discovered. Quite frustrating until I changed this fleet setting.

    [image]local://upfiles/34388/EC2E1A292A8649DD873E2BA7CE96D8B3.jpg[/image]




    Gelatinous Cube -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 5:01:12 AM)


    quote:

    ORIGINAL: Locarnus

    My commands to fleets/ships are still overwritten by the computer.

    Its thus still unplayable and I will wait for the next patch.


    Huh? Have you tried digging deeper in the settings? There's a ton of different things that change fleet behaviour, from something as simple as not hitting the little "automate" button, or your empire policy settings, or even the way you designed your ship to behave. My ships always do what I tell them to do, as long as it doesn't contradict what i've told them to do automatically.




    Tanaka -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 6:08:46 AM)

    Wow great improvements thanks!!! [&o]




    tjhkkr -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 7:09:18 AM)

    Thank you again CodeForce, Matrix!!!




    tjhkkr -> RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available! (12/3/2011 7:16:36 AM)

    quote:

    ORIGINAL: WoodMan
    Been playing for two years here and to be completely honest I have not the slightest clue what you are talking about [&:]


    I have seen it; it happens to me all the time... when my ships are fleeing. I cannot get them to jump into hyperspace for an escape.
    It maybe fixed in 1.7.0.03 or 1.7.0.04. I agree I should not be able to turn them around to launch an attack when they are all shot up...

    If it is an issue, I will be happy to save it and upload it. I am not really complaining about it... Erik will know what I mean when I say after playing squadleader for years, I am use to my troops not always doing what I ask.
    [Example: Sherman comes down the road, and my 4.6.8 squad does not fire a panzerfaust at it... sigh].
    But if it is a help, I will save it next time it happens... and I do not know if it will under 1.7.0.03 or 1.7.0.04.

    Please let me know... [:)][:)][:)]




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