Shark7 -> RE: Bugs stole my Korabian spice! (12/5/2011 5:00:54 PM)
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ORIGINAL: Malevolence That's not to say that a weapons control status isn't needed. Others have commented on the need to quarantine systems in terms of friendly movement, well I would suggest that fleets and ships need a weapons control status that overrides the idea of war for the above reason -- to impose a quarantine by force. I've documented many cases where fighting with ships when you are not at war with the faction causes all kinds of AI headaches. So far the fix has been to make war more likely. However, I think this kind of system would greatly assist in protection of key assets, colonies and facilities where weapon systems may be fired at any target not positively recognized as friendly. For example, keeping others out of debris fields. This would also benefit the AI, in that, players could not slip troop transports past starbases and defensive bases to effectively seize a colony when not at war. Examples could be -- weapons free = fire at any state-owned target not friendly -- weapons tight = fired only at state-owned targets recognized as hostile by disliked, or attacking other friendly assets -- weapons hold = fire only in self-defense, at war targets, or in response to a command (the only current weapons control status) This isn't to say that fighting shouldn't have the same diplomatic consequences they do now, but it allows the player to draw a line in the sand around important resources, assets, etc. Add in there fire on ANY colony ships. Yep, you may end up at war with your best ally, but it may be better than losing the rare resource.
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