The AI and Victory Conditions (Full Version)

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Grisha -> The AI and Victory Conditions (12/5/2011 9:20:40 PM)

I'm starting to warm up to the idea of playing w/o victory conditions, playing more in a roleplaying sense, and assessing success based on species characteristics and theme. What I'd like to know is does turning off the victory conditions changes how the AI plays? Will the Boskarans still be r*t b*st*rds if I have no victory conditions, and continue their quest in putting the galaxy under a Boskaran yoke? Do AI species play the same regardless of the player putting up victory conditions?




ASHBERY76 -> RE: The AI and Victory Conditions (12/5/2011 9:24:14 PM)

The A.I actions are based on the race policy file and that does not change.




Gelatinous Cube -> RE: The AI and Victory Conditions (12/5/2011 9:25:55 PM)

This is a good question, to which I do not really know the answer.

My experience so far suggests that the races will act according to racial/governmental bias regardless of settings, although I think this did not used to be the case.

One thing to remember is that the victory progress bar can be kind of deceptive. By checking all four options for victory (say, 40% Territory/Economy/Population) and setting a victory threshold of, say, 90% you are telling the computer this: To win, you need to get your progress bar over the line at 90%. Your racial victory is broken down into several subsections, and achieving all of those completely will give you 25% total victory progress. Likewise, if you actually conquer 40% of the colonies, it will only give you 25% victory progress, and no amount of conquering more colonies will increase that value.

At first, I was confused by that. Thinking that perhaps by setting territory, population, or economy, I was telling the AI how much victory points to assign those values, when in the end it is always equal parts of varying values.




Grisha -> RE: The AI and Victory Conditions (12/5/2011 10:26:18 PM)

Makes sense, Ashbery. And, thanks, GC, that helps explain it in more detail. I'm mostly trying to get away from the 'win-lose' mentality, so that I can play more to play and see what happens as I make my decisions based on race and theme.




Malevolence -> RE: The AI and Victory Conditions (12/5/2011 10:39:52 PM)


quote:

ORIGINAL: ASHBERY76

The A.I actions are based on the race policy file and that does not change.


indeed.




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