Richard III -> RE: Moving supply to Darwin overland? (12/8/2011 3:54:38 PM)
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Exactally so...no way to supply Darwin in a PBEM, to easy to interdict the supply convoys from Timor with naval strikes. (This real world history seems interesting however; Commonwealth takeover of the rail lines: The Commonwealth Government took control in 1911, having promised to complete the railway from Adelaide to Darwin but without setting a time frame for so doing. The line was extended to near Katherine in 1917. A further extension saw the line reach Birdum in 1929. In 1930 a mixed train, called Leaping Lena[2] ran to an established timetable. ***Depart Darwin at 8.00 a.m. on Wednesdays*** Arrived at Pine Creek at 4.46 p.m. Depart Pine Creek 8.00 a.m. on Thursdays. Arrived ad Katherine 11.00 a.m. on Fridays. Depart Katherine 12:00 p.m. Fridays. Arrive Birdum at 5.51 p.m. Fridays. During the Second World War Larrimah, nine kilometres north of Birdum, became the effective railhead as it was on the Stuart Highway, unlike Birdum. The 100m bridge across Birdum Creek is still present. There were loco turning triangles at both locations. The busiest time for the railway was during the Second World War. As many as 247 trains ran per week in 1944.) quote:
ORIGINAL: crsutton quote:
ORIGINAL: Sardaukar You will need to build up AFs and Fort levels in every base between Alice Springs and Darwin to increase overland supply flow. You see the max. daily amount allowed through base on base screen as for example (max. 1000). This helps but you will not be able to supply any substantial force via overland supply. If the Japanese player is willing to hold a large garrison there it is very difficult to take Darwin back with an overland campaign. As said before if you want to use Darwin as a major Allied base, you will have to support it by sea. Difficult to do if the Japanese are aggressive and hold Timor and such. It is a bitch but this fix is one of the best historical fixes as Darwin was never really in the Allies offensive plans for this reason. However, what is totally wrong in the game is the ease in which the Japanese can invade via a 0 or 1 port hex, march over hundred of miles of primitive track, and support a massive offensive in North OZ to take Darwin. Total rot.
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