Vote for Sudden Death Rule- (Full Version)

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wadortch -> Vote for Sudden Death Rule- (12/7/2011 10:29:11 PM)

There have been two threads that have taken up whether an Optional Sudden Death Rule would be used by players on either side.

See the "Is this what 2x3 games started out to design 5+years ago thread for the latest discussion on this.

You will note that Joel indicates a willingness to code something simple.

You will note also there is a lot of speculation whether anyone would use it at all, that few soviet players would and so on.

A proposal I floated is this:

1) First, it is an optional rule that will be coded. Does not bind anyone to use it. The idea is to create a test of a coded rule that can be evaluated by players and 2x3 alike.

2) The rule is simple. If a player holds all of the following cities (occupies all hexes with at least one combat unit)--Leningrad, Rshev, Moscow, Tula, Vorenezh, Voroshilovgrad and Rostov--at the start of the March, 1942---the player wins a decisive victory.

If this rule is used and it produces the intended result by creating an incentive to take or hold real estate in a way that is similar to how the combatants approached it historically, it will have achieved its purpose. It could also be expanded to create another set of SD cites for March of 1943.

Please respond (vote!) whether you would be interested in such an optional rule and whether you would use it playing either side in the game.

Here's mine: I vote it should be tried and I would use it playing either side (and I have played both sides).

Walt Dortch




Guru -> RE: Vote for Sudden Death Rule- (12/7/2011 10:48:01 PM)

I am in favour




Aurelian -> RE: Vote for Sudden Death Rule- (12/7/2011 10:50:36 PM)

NO




mmarquo -> RE: Vote for Sudden Death Rule- (12/7/2011 10:50:57 PM)

No thanks.




TulliusDetritus -> RE: Vote for Sudden Death Rule- (12/7/2011 11:17:36 PM)

If it's optional, by all means go ahead. As a Soviet I will not play such a game though. Either a) I get to Berlin or b) my pixel e-troopov drop dead [8D]




alfonso -> RE: Vote for Sudden Death Rule- (12/7/2011 11:51:34 PM)

NO

Besides, historically almost all the cities you mention were in Soviet hands after the 1941-42 Winter campaign (Rzhev was almost taken). If the Germans perform more or less historically during the first year, is that a decisive defeat?. What is then the purpose of playing a 1941-45 campaign? You are already condemning the Axis when it is its turn to avoid mistakes (Stalingrad, Kursk)




Michael T -> RE: Vote for Sudden Death Rule- (12/8/2011 12:06:37 AM)

I want a sudden death rule. But not that one.




Flaviusx -> RE: Vote for Sudden Death Rule- (12/8/2011 12:43:42 AM)

What if somebody made a sudden death rule and no Russian showed up to play it? Does it make a sound in the forest?





wadortch -> RE: Vote for Sudden Death Rule- (12/8/2011 12:51:01 AM)

I'd play at as Soviets vs you as Axis. Would that be enough noise?




Flaviusx -> RE: Vote for Sudden Death Rule- (12/8/2011 12:52:37 AM)

Sorry, but no thanks.




pzgndr -> RE: Vote for Sudden Death Rule- (12/8/2011 1:02:16 AM)

quote:

I want a sudden death rule. But not that one.


I agree. Yes, I think an automatic victory should be possible but needs to be more flexible and dynamic.

In fact sudden death is already possible, isn't it? Per 24.1.2, "the game will end in an automatic victory either when Germany surrenders (Soviet victory) or when the Axis controls sufficient points to meet the particular campaign scenario decisive Axis victory condition;" i.e., at any time the Axis controls 200 points. No option there, it's the rule. (Unless I missed a change?)

Problem is, that 200 VPs is a static number for the entire war (more applicable to late 1942) and doesn't provide intermediate goals. It should be easy enough to establish more dynamic numbers that change over time. Again, the Russian Front game model could be used to set comparable Axis decisive VPs for March and November months of each year up to the 200 max. If VPs are OK for the non-campaign scenarios, they should be equally OK for the campaigns, just staggered a little more by date based on historical performance.




Aurelian -> RE: Vote for Sudden Death Rule- (12/8/2011 1:14:27 AM)

Something easier is wanted.




wadortch -> RE: Vote for Sudden Death Rule- (12/8/2011 1:16:32 AM)

Hello
I believe the auto-victory total for Axis is 290. Puts them way way east to achieve it. Problem with flexible and dynamic is that it could take a lot of work that 2x3 can't commit to now. Based on what I have seen in the AAR's, the SD condition proposed would not be at all easy for either side to achieve but could create the drive to go for it that would reflect the efforts made by both sides in 1941 and early 1942.
Walt




Mehring -> RE: Vote for Sudden Death Rule- (12/8/2011 2:02:50 AM)

Make your own sudden death rules if you want them. Stop distracting the devs from fixing the game.




wadortch -> RE: Vote for Sudden Death Rule- (12/8/2011 2:28:54 AM)

They have advised they are not going to "fix" the game at this time. They also advise this kind of rule would be easy to code. I take it from your post that you are not among the supporters for such a rule which was the question posed at the outset. The point was and remains whether there are enough players out there willing to experiment with such an optional rule, that's it. Be great if the focus of replies could keep that target in view!




randallw -> RE: Vote for Sudden Death Rule- (12/8/2011 5:05:03 AM)

The way I see events of the war in Europe ( not just the Eastern Front but everything ) the countries would surrender to Germany once they had passed the point of being able to recover.

The Soviet Union is just a much different animal.  The ability to pour reserve and replacement formations onto the field was something that Poland, France, Norway, etc just didn't have.

Sudden death for the Russians?  It should be more than Moscow and the major cities of west of it.




janh -> RE: Vote for Sudden Death Rule- (12/8/2011 9:12:31 AM)

No, thanks -- neither when playing Soviets, nor Germans.

I think if you add an optional 2 out 3 from Stalingrad, Baku, and Gorki, you could make a more reasonable case, speculative scenario for a Russian breakdown.  Test it at any time after 3/42.  But then you'd already be at the regular victory conditions.  And any Soviet player, who would be driven that far back, would likely already suggest ending the game and admit defeat on a true basis of reasoning.

The fun of the game gets lost when it ends early.  Rather than ending the game with Sudden Death, I would think a better incentive should be by adding more manpower, toys, or bumping up NM by 5 for such a success.  In turn, the Russians could get increased Lend-and-Lease as a representation of Allies to respond to the dire situation?  Also, what could the counter-incentive be if the Soviet say holds or retakes Smolensk, Leningrad, Kharkov, Kursk and Rostov by 3/42 or later?  Similar? 




alfonso -> RE: Vote for Sudden Death Rule- (12/8/2011 9:45:00 AM)


quote:

ORIGINAL: janh

Also, what could the counter-incentive be if the Soviet say holds or retakes Smolensk, Leningrad, Kharkov, Kursk and Rostov by 3/42 or later?  Similar? 



The suggestion of Wadortch is that the Soviet side already wins if he holds the cities included in his list by 3/42. The Soviets do not need to retake Smolensk or Kharkov to win. Tula and Voroshilovgrad do the trick. See point 2) "...if a player...." not "if the Axis player". It is a rule "used by players on either side".




Jakerson -> RE: Vote for Sudden Death Rule- (12/8/2011 10:34:38 AM)

I like the current scoring where player have total freedom take whatever towns and cities he like.  

If player want to take all VC locations in the south he can do it. If players want to take all VC locations in the center he can do it. If he wants push all fronts he can do it. Sudden death is already in the game if Germany can grab prober number of points.  

I do not like any type of scoring system where player is always forced to push toward same cities witch turns campaign always very predictable assault toward same cities every game, fortify same sudden death cities every game type.




pzgndr -> RE: Vote for Sudden Death Rule- (12/8/2011 12:31:38 PM)

quote:

They also advise this kind of rule would be easy to code... The point was and remains whether there are enough players out there willing to experiment with such an optional rule, that's it.


Funny thing is that it's already coded and implemented for the non-campaign scenarios. AND, there's still the automatic sudden death victory condition in the campaigns, although it's a static number. It should be very simple to code some VP number for Germans for 1941 and 1942, and another VP number for Russians for 1943, 1944 and 1945. Or whatever. And all that could just be for a popup to declare a decisive victory and ASK players if they want to end the game at that point or continue playing. It's no biggie to offer another reasonable option. But to hear the arguments against such a simple thing is amazing. It used to be we could play with rules like this and nobody whined about it. Too funny. [8|]




invernomuto -> RE: Vote for Sudden Death Rule- (12/8/2011 12:42:24 PM)

I agree with the optional sudden death rule.






alfonso -> RE: Vote for Sudden Death Rule- (12/8/2011 1:05:04 PM)


quote:

ORIGINAL: invernomuto

I agree with a sudden death rule.





There is already a sudden death rule. What it is voted here is the alternative optional sudden death rule proposed by Wadortch.




Commanderski -> RE: Vote for Sudden Death Rule- (12/8/2011 1:46:08 PM)

NO. I wouldn't use it. However if it doesn't detract from other improvements being done and is only listed in the Game Options or Preferences section as a clickable feature then I would have no objections to it being done.




sajer -> RE: Vote for Sudden Death Rule- (12/8/2011 2:09:34 PM)


My vote is NO




Cerion -> RE: Vote for Sudden Death Rule- (12/8/2011 3:05:15 PM)

My vote is YES




wadortch -> RE: Vote for Sudden Death Rule- (12/8/2011 3:48:46 PM)


quote:

ORIGINAL: Jakerson

I like the current scoring where player have total freedom take whatever towns and cities he like.  

If player want to take all VC locations in the south he can do it. If players want to take all VC locations in the center he can do it. If he wants push all fronts he can do it. Sudden death is already in the game if Germany can grab prober number of points.  

I do not like any type of scoring system where player is always forced to push toward same cities witch turns campaign always very predictable assault toward same cities every game, fortify same sudden death cities every game type.


My math may be wrong but I don't think the 290 VP's are attainable without taking Leningrad, Moscow and there light urban location in the center and north.




Uxbridge -> RE: Vote for Sudden Death Rule- (12/8/2011 3:58:08 PM)


quote:

ORIGINAL: pzgndr

... there's still the automatic sudden death victory condition in the campaigns, although it's a static number. It should be very simple to code some VP number for Germans for 1941 and 1942, and another VP number for Russians for 1943, 1944 and 1945. Or whatever. And all that could just be for a popup to declare a decisive victory and ASK players if they want to end the game at that point or continue playing. It's no biggie to offer another reasonable option. But to hear the arguments against such a simple thing is amazing. It used to be we could play with rules like this and nobody whined about it. Too funny. [8|]


This is good. Or why not have the option to set all these VP levels individually by players before start at both players discretion? If both agree that 290 VP is too high, it could be lowered to an agreed level.

Very important is to be able to continue an intersting game (even after standard deadline in 1945 is on wishlist) and that the thing is purely optional.




horse1974 -> RE: Vote for Sudden Death Rule- (12/8/2011 4:45:14 PM)

yes, please.




Jeffrey H. -> RE: Vote for Sudden Death Rule- (12/8/2011 8:06:15 PM)

Yes.




asdicus -> RE: Vote for Sudden Death Rule- (12/8/2011 8:25:15 PM)

No thank-you.

Having just bought this game I am slightly dismayed that the developers seem to have said that no further game balance changes are likely to be made. I am firmly of the belief that significant issues such as the Lvov opening and unlimited supply availability for offensives should be fixed/looked at before any other game coding issues are even considered.




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