Question on population policy (Full Version)

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MartialDoctor -> Question on population policy (12/9/2011 5:38:59 PM)

Hey all,

Just trying to mess with the population policy and can't figure out how to change an individual race's population policy. All I'm seeing is "Same Family" and "All Other Races." How does one change an individual race's policy?




Sepiche -> RE: Question on population policy (12/9/2011 5:40:54 PM)

It's not possible to specify by race at the moment, but I know it's been mentioned once or twice, so hopefully we'll see that change at some point.




ASHBERY76 -> RE: Question on population policy (12/9/2011 5:40:56 PM)

You cannot.




MartialDoctor -> RE: Question on population policy (12/9/2011 5:45:22 PM)

Yeah, hopefully, that will change.  Doesn't make much sense to have one setting affect so many races when you only want it to affect one...




Gelatinous Cube -> RE: Question on population policy (12/9/2011 6:01:04 PM)

On this subject, is there any benefit to having Do Not Accept/Do Not Accept? Any at all? It is the default starting setting for Wekkarus (which I get from a Role-Playing perspective, don't get me wrong).

The only thing I can come up with is that over time (a LONG time) if your population got diluted enough you might not get the full benefits of your own race. But that's paltry compared to all the different benefits provided by other races. It kind of makes sense for war-mongers, but enslave and exterminate both work better.




ASHBERY76 -> RE: Question on population policy (12/9/2011 6:09:31 PM)


quote:

ORIGINAL: Gelatinous Cube

On this subject, is there any benefit to having Do Not Accept/Do Not Accept? Any at all? It is the default starting setting for Wekkarus (which I get from a Role-Playing perspective, don't get me wrong).

The only thing I can come up with is that over time (a LONG time) if your population got diluted enough you might not get the full benefits of your own race. But that's paltry compared to all the different benefits provided by other races. It kind of makes sense for war-mongers, but enslave and exterminate both work better.


I agree some sort of purity bonus is needed or multi races planets have a tax penalisation for added bureaucracy needed to make it work.It does seem only for RP reasons at is stands.




Cauldyth -> RE: Question on population policy (12/9/2011 6:38:19 PM)

I still say that empires which use Assimilate should be more vulnerable to foreign spies. If your civilization is accepting of everyone, it's easier for foreign spies to go undetected. If, however, you keep your planets 100% furry rodent, that Naxxilian spy is going to have a hard time going unnoticed.




Shark7 -> RE: Question on population policy (12/9/2011 7:02:59 PM)


quote:

ORIGINAL: Gelatinous Cube

On this subject, is there any benefit to having Do Not Accept/Do Not Accept? Any at all? It is the default starting setting for Wekkarus (which I get from a Role-Playing perspective, don't get me wrong).

The only thing I can come up with is that over time (a LONG time) if your population got diluted enough you might not get the full benefits of your own race. But that's paltry compared to all the different benefits provided by other races. It kind of makes sense for war-mongers, but enslave and exterminate both work better.


Do not accept keeps the populations of other empires from migrating to your empire. Left alone, they will. I set to this at minimum to keep bugs out of my empire. I also tend to go planet by planet and set policy. For instance, I conquered a planet full of boskara, and immediately set that to enslave. Once I got a decent human population on the planet, I set to exterminate, thus keeping the planet, but getting rid of the bugs. Now if I could set it species by species instead of just families, I'd be very happy.




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