balto -> RE: Area Weapons Question (12/12/2011 2:03:56 AM)
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Woodman, Hi. I know you do not like designing ships/ports. Because you have found this wonderful gift, how about just this once you go into the Designer and remove the Area Weapons from the Defensive bases and break up all your Fleets and have all Military craft on independent status. If that Area Weapon is as powerful as you imply it is, those Defensive Bases may be expendable. Then maybe you could post on how that wonderful weapon did. I would love some feedback on what that thing can do. I wish I had that thing. I had the Death Ray once and I never re-found it.., damn I wish I could find that again after all I have learned since then!!! With that said, I goofed around with Area Weapons a lot. At first, I put them on all my lone (non-Fleet) warships that were on Auto Patrol around my empire. Then I was like, "man, I am going to put these on Constructors and blow all the attackers up with private financing..," all that kind of stuff. Personally I found that Area Weapons are not worth the Research, the Size, the Energy, the collateral damage, etc.., It is ALWAYS better to invest in basically everything Except Area weapons. But you said you found a special super-powerful Area Weapon. I wish I had that, that is something maybe you could play with and possibly cherish, maybe even redesign your whole approach. Can you tell me how much power that takes, its size, and most of all, its attack rating, and range)?
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