Admiral Mitscher -> Japanese Opponent for Grand Campaign 1 (Closed) (12/11/2011 7:57:52 PM)
|
I am seeking a Japanese opponent for campaign one please. I have been playing AE for around two years now, but only against the AI. This will be my first pbem game, but I do consider myself proficient in the game mechanics. I am also well versed in the historic Allied strategy and tactics, as I have studied this theatre for most of my adult life. So I would request a reasonably experienced, and committed Japanese opponent (no Helmut types please). I can normally do about four to five turns a week, and I also realise it takes the Japanese player sometime to do his early turns. I am currently running beta patch 1108r6. Options/settings: -Accept air/ground replacement off. -Advance weather on. -AI historical. -Allied damage control on. -Auto sub ops off. -Combat reports on. -Dec 7th surprise on. -Factories to expand off. -Fog of war on. -Historic 1st turn off. -PDU on. -Plane move radius on. -Show combat animations on. -Show combat sum on. -Show clouds on. -Ships/air groups upgrade off. -TF move radius on. -Turn cycle 1. House Rules: (can be negotiated): - Air Combat TFs to contain no more than 500 aircraft (no death stars). - Allies cannot form new TFs in turn 1, but can alter orders for existing TFs. - Allied LCUs and Air units in China can be moved on turn 1. - Fighter sweep or CAP altitude is restricted to the band of their second best maneuver rating. - Invasions are only allowed in hexes with bases. - No naval attack bombing below 10k feet for 4E bombers other that for navy 4E bombers. - No night bombing if moonlight is less than 50% other that for B29s. - No strategic bombing in or from China before 1943. - Only one Japanese port attack on turn 1. - PPs have to be paid to release units from restricted commands.
|
|
|
|