johnqwilson -> RE: Tech trading needs some love (12/31/2011 4:21:32 PM)
|
Here is an idea, based on one already presented: Why not, when agreeing to a tech trade, instead of making it instant make it something that requires a certain amount of effort from other races' science teams. So say 15% of the research points that would be required to research from scratch, are now required from "buying," as well as maybe 5% from "selling" race. In this way, it becomes like a joint project that both races have to put in implementation work. You would run into all kinds of diplomatic situations: "We paid you 1,000,000 for this a year ago, and you have failed to make your research scientists available to help us implement this...prepare for WAR!!" The other upside of this is the "instantness" of acquiring new tech will be gone. Seriously, a new warp drive is swapped and all ship yards have instant mastery over it on Day 1? A learning curve feature might be useful (which would be represented by requiring a fraction of research to get up to speed). I also think crash buying has to go. If crash buying worked in real life then we would have a cure for cancer, figured out time travel and learned the jedi mind trick method of persuasion. You can't just make a bank withdrawal and have the nuclear bomb available for armament the same day. Lots of money, however, COULD speed up research significantly (say 2x 4x 8x or even 16x).
|
|
|
|