martok -> RE: Just jumped into the water. (12/14/2011 6:10:40 PM)
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ORIGINAL: sabre1 1.How much automation do you implement? Like Anguille, I automate all population transports (aside from the rare exceptions when I want to fill up an especially important colony with a low growth rate). I also allow the AI governor to run a lot of my less important colonies. The AI governor isn't great, but it does an okay enough job that I gladly make use of it on the larger maps (which is nice if you're not a big fan of micro-management like me). quote:
ORIGINAL: sabre1 2.How many transports for moving populations? It partially depends on the size of my empire. However, the rule I generally follow is to build/assign 1 transport for roughly every 20 population units under my rule. (Thus, if I have a population of around 600, I try and have 30 transports devoted to moving my people around.) quote:
ORIGINAL: sabre1 3. General maintenence questions in order to optimize your economy? As Anguille said, don't overbuild. The economy in Armada is pretty tight in the early-to-mid game, and you simply will not have enough money to build all the things you want to right away. Try and focus on developing no more than a few planets at a time, else you'll quickly run out of cash. Be especially careful to not build too large a military too quickly, unless you're planning to attack (or be attacked by) someone very soon. Ships are expensive to both construct & maintain, and you'll be forcibly reminded of this if you forget it! quote:
ORIGINAL: sabre1 4. Best practices for research? To again second Anguille, you should focus on just 2-3 research fields at a time -- I find Construction and (to a lesser extent) Information techs to be especially useful in the early game. However, it also depends on what bonuses and/or penalties your particular race has. I suspect I don't build as many Skunkworks as Anguille, but they are undeniably useful and....efficient. [;)] quote:
ORIGINAL: sabre1 5. Best exploration and colonization strategies? Scout ships are your friends. I recommend building an additional 3-5 (depending on map size) right away -- this will allow you to explore the galaxy and find those good planets for colonization that much more quickly. Yellow and orange stars are the ones most likely to have Ideal, Oceanic, and Habitable planets (which is what the majority of the races can colonize with their initial tech), so make a beeline for those when possible. Try not to colonize Poor planets unless: a.) they possess some sort of major bonus or trade/tourism good that would bring wealth to your empire; and/or b.) they occupy a key strategic location. quote:
ORIGINAL: sabre1 Well, I'm the humans, so what is a good race that I can probably beat up on, while I learn the mechanics of the game? The Walden Forest tend to be peacemongers (they actually *lose* victory points if they kill enemy populations!), and so are unlikely to attack you. Like Anguille's beloved Teyes Flock, however, they're not pushovers -- while they generally don't like to go to war, they don't hesitate to defend themselves!
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