Rising-Sun -> RE: AIs doesnt seem right (12/17/2011 10:23:25 AM)
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ORIGINAL: Gelatinous Cube oh, no there's certainly no accounting for taste. Mostly I was just trying to give you a good guide on how to tax your worlds. I wasnt trying to be rude, but next time i will try alittle higher around 1,000m to 1,500m. Guess if the planetary income started to rise, the AIs will build those missing freighters after the space port is constructed. ------------------------------- After doing some test runs, it seem that 2,000m with planet's quality of 65 is decent starting population setting. For some reasons culture go glitches, may well put in 100% for the capital, if you planning on adding additional faction planets. Giving each factions 50k credits to spend from the start. Depend on race you are playing, the income is around 3k and its not bad for beginning. The AIs is now starting to build from stratch, cuz i didnt add any spaceport, troops or ships near the planet. Keep in mind, when making new home for your faction, the resource reserved are low and no telling what will happen if the AIs go too far and lacking of building ships, etcs. As far i can tell, there no way to alter or modified the resources on that planet. Here another thing i was looking into, i wouldnt mind making a HUGE galaxy map for Star Trek, Battlestar Galactica and Babylon 5. I can dig up the maps for Star Trek and dont have much infos for BSG and B5. Only way this will work, that you have to make a map for each factions for the players can choose from, then save it on HD. Still have some infos i modified from GC2 for Star Trek and few other games, by adding the details and maps to this game would be interesting. Just wish they had setup map to load.
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