Finnegan -> (11/9/2002 11:38:30 AM)
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I looked at that scenario in the editor CommC, and in the campaign data it is showing that the scenario will run for 610 turns. Guess that explains it, and from what I have read, that isn't one of the slots that we can modify safely because of hard coded data specific to that scenario. The next scenario, the Eastern Solomons campaign, also runs for 610 turns when it should run for 10. There might be a work around for this if you have a little bit of time and patience. If you save the Coral Sea campaign as scenario 23 for example, and change the number of turns to 14, you could then cut and paste the relevant scenario 23 files to a temp folder, rename them in this case to cam001.dat, scen001.cmt, etc. Paste them back into the UV scen folder and you should then have a corrected scenario that preserves the relevant hard coded data. I used to do this for scenario 19 because that slot was hard coded to give the Japanese higher aircraft replacements and it seemed to work fine. As always, if you choose to mess with things, BACK UP THE ORIGINAL FILES.
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