slaytanic -> Questions on const.ini (12/20/2011 1:44:53 PM)
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I guess this would be for doomtrader but anyone can answer. I'm thinking of modding some aspects of the game. So I'd like to know: 1. any chance to give us the chance mod sea zone bombardment by bombers? all combat modifiers are moddable except this. Problem is now fleets get decimated by TAC when historically europeans had very little dive bombers and anti ship possibilities. On the other hand I've never seen planes get hit by ships. And they should. Imagine 50 RN battleships and cruisers in the Channel vs 500 german bombers. What would the outcome be? 2. I'd love an extra attack modifier for panzers attacking cities, hills, forests etc. Something like PanzerAttackingNonplainsHex=0,8. I played out the winter war: tank corps attacked those forts with infantry in a snowy forest and suffered practically no casualties. Current game mechanics encourage you to attack any hex by tanks as all units suffer the same penalty. 3. which brings me to land combat dice rolls. If I got it correctly, attacker casualties are in strength points, while defender casualties are in strength percentage. Can I somehow change attacker losses to be in % as well? I think it's more logical for the attacker to withdraw after a certain threshold of casualties is reached. Currently inf divisions regularly lose too much (or even get annihilated), while tank corps lose too few. 4. what does this mean: [AirstrikeConsideredEffective] StrengthAndLevel = 0.7 5. also in amph assaults what does this mean: AttackersAdvantageModifier = 1.0 I know such changes arent everyone's cup of tea but it would be great to at least have an option of modding it thanx in advance
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