kirk23 -> RE: CASTLES OF STEEL SCENARIO (6/2/2012 11:39:02 PM)
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I have some good and bad news people,the good news is the expansion for CASTLES OF STEEL scenario is progressing well.[;)] But the bad news is the AI is extremely poor,I said I was trying to tweak the AI,well the more I look into it the more I find and less I like,the really bad news is that the stock AI does not target very much on the map,and as they say you only get out what you put in,I don't know if any off you ever noticed that the game comes with 2 editors one for the database with all the lists of devices, ships,aicraft and land forces etc,and one that deals with the scenarios AI,this one has 4 modules each for both sides that instructs the AI to target different areas of the map with preset forces to acheive certain objectives,well these modules only really target 2 map areas,and the rest is pretty much and add on second thought as it were,as I said thats the bad news.[:(] Well for some more good news,I'm in the process of altering all the modules for the CASTLES OF STEEL scenario,one at a time,its really a matter of tedious book work,that in tales listing all the bases the Japanese player has in an area,and listing the bases that he wants to target for his objectives,for which I'm going to target nearly everything that the allies own,I will do the same for the Allies in their module,and what do you get punch ups all over the area fantastic or what!!!![8D] Now some more bad news, this is not going to happen overnight,it's going to take time to do right with alot of testing,but rest assured I will make it happen chaps![:)]
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