Q-Ball -> RE: Blizzard Battles (1/25/2012 4:34:13 PM)
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quote:
ORIGINAL: Klydon Not news, but Leningrad is in big trouble here. Even more important, he is setting up a big pocket not only to cut off Leningrad, but also the Russian troops between Leningrad and Lake Ilmen. The bad thing for the Russians here is there has been absolutely no fortifications east of the Volkov, so I think any attempt to defend this area is going to be more of a delay than anything. He can't grind through the front very well with the infantry he has there, but as soon as that panzer spear head reaches Lake Ladoga, those troops might as well be toast (very weak supplies) and if he has enough to get to the Finish border they are going to be toast. Hate to say it, but I think you pull your troops out and leave a delay screen of infantry brigades. Leave a fortress in Leningrad if you can, but unless you are willing to commit a ton of troops in this area, you are not going to stop him from bagging a pile of Russians and even then it is going to be tough. The Lake Ilmen game can be played by both sides however. If he doesn't have support troops behind those panzers and you try to keep pressure on the base, it may cause him some issues. With a telescoping attack like that, he has to have follow up troops or risk getting cut off himself. I agree there isn't alot of fortifications; you can't dig everywhere, especially in bad weather. Whatever digging I did was in the clear terrain south of Leningrad, to stop an immediate thrust on the city. I think I can hold it for awhile, so I am committing more troops. I have the advantage of actually seeing the game screens, but I base that on the difficult terain. Those swamps are like forts, better than that because Engineers can't destroy them. I don't think he has committed enough forces to take Leningrad. I think he can, but only if he commits more troops. I hope to force him to do at least that. The Panzers look good now, but they will rapidly lose strength blasting my guys, and rolling through swampy terrain. So, I am brining more units to the area, to make a fight. The one thing I can't do up there, though, is counterattack; the light woods terrain, coupled with the 2-1 modifier, makes successful odds very difficult to get. I could be completely wrong of course, but we'll see.....[:D] t-47: 5/7/42 Poor Baelfiin, MUD across the entire front. Before spring, the weather gods were about even on both sides (the fall MUD season was only one turn long in North Soviet), but I've been lucky this spring. Doesn't help fort building, but other than that, can't complain. So, this turn we mostly started merging all those pesky Brigades into Rifle Divisions to clean-up the map. It's still going to take awhile. We also formed about 40 Sapper Regiments. I want to get an early start on these, as they take awhile to train-up, but they really only cost Manpower; hardly any Vehicles or Armaments.
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