Alexandra -> (11/16/2002 11:51:57 PM)
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[QUOTE]Originally posted by Colonel von Blitz [B]Ok, here are some "rules of honor" that I've created and honed while playing A LOT of PBEM games. These were created to counter some SP:WaW 'flaws' : 1) Reinforcements are allowed if both players agree. If not agreed, then rule of thumb is: reinforcements are forbidden in Meeting Engagements and allowed in Advance/Delay and in Assault/Defend -battles. 2) Paradrops and infiltrations are forbidden in Meeting Engagements and in Advance/Delay -battles. Paratroopers and Special Forces can still be used as regular infantry in those battles. Both are allowed in Assault/Defend battles. 3) In Meeting Engagements only engineers are allowed to place mines. In Advance/Delay battles in addition to engineer placed mines, player is allowed to buy some mines: small map = 15, medium map = 30, large map = 45 etc. In Assault/Defend battles the number of mines is unlimited. 4) Rocket launchers must reload for a minimum of 7 turns before firing another salvo (this is used with my modified 7.1 OOBs, where the ROF of Rocket Launchers was increased to 99). 5) The deliberate usage of FlaK-weaponry to counter armor is forbidden, unless the weapon was actually used in such a manner (for example german 88mm). 6) To counter enemy On-Board artillery, it is forbidden to use only smoke puffs as guidance. When you have or have had visual contact (both ground and air units qualify) to enemy On-Board artillery, you may target them. 7) Calling Off-Board artillery is allowed only by using Forward Observers or HQ. 8) It is forbidden to use 0-units of On-Board artillery batteries to direct their own fire. On-Board artillery fire is allowed to be called only by using FOs, HQ OR Platoon/Company leaders. 9) Players are allowed to use 10% (15% in Assault/Defend battles) of their points for artillery. This percentage is calculated from the amount of points available in the beginning of the inital purchase, thus the possible reinforcement points have no effect in the maximum points that are allowed to be spent for artillery. a) In meeting engagements the Off-Board artillery is limited to a maximum of 1 battery (2 batteries in Advance/Delay battles). The allowed maximum caliber of this battery is 140mm. Rest of the artillery must be On-Board. b) In Assault/Defend battles, with the 15% of points players may purchase the units they wish. 10) Reconnoitering is allowed but it is forbidden to drive around within the vicinity of enemy units with empty trucks, motorcycles etc. with the sole purpose of drawing fire. (For example it is forbidden to drive in circles in front of Tiger to get her to "empty her tubes" and then finish the Tiger with your own tanks). In addition to these rules, I always encourage the usage of "realistic" unit compositions and doctrines. I've found that this is the only way to truly get excellent and fun battles. Any comments and suggestions are welcome :) Colonel von Blitz [/B][/QUOTE] My comments: 1. This seems self -defeating. It seems to me to allow the buy of reinforcements, even if both sides disagree, in certain battle types, and if that's the case, why make it a rule :) 2. I agree with this. 3. I agree. 4. I agree. 5. I strongly agree. This would force players to play inside the doctrine of the country they choose to play and would tend to lead to less gaming the game, as well as making it a better teaching tool. And, to counter Viking, while, indeed, people can use anything on the field, there were often consequences. 8th Army HQ, for example, forbade the use of AA guns as AT guns, and courtmartialled more than one officer who disobeyed. 6. I sorta agree. 7. I agree with most nations. You can make an argument for any 0 unit for the Americans and Germans. Though only A0's should be used for airstrikes as that was where the FAC was assigned. And, from what I've read FOs, at least American ones, were not trained to call in air. 8. I disagree. Why can't a battery commander call in his own fire? He is an Arty officer after all, and should know how, and I do think the first FDCs were developed in WW2. 9. I agree. 10. I mostly agree. I think trucks being used for tank drawing fire is wrong and gamey, but I am attacking with cycles/cav/what have you, and they have the ability to kill the tank, and I am actually trying to close with it and not moving back and forth randomly, then that should be ok. Alex
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