TAIL_GUNNER -> RE: Panzer Vorwärts! MOD (4/13/2012 3:30:17 AM)
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quote:
ORIGINAL: kg_1007 I have played around some with this mod. As you said, this game is great for "tinkerers" and I love that aspect, as much , sometimes more, than actually playing. I have a question regarding something you brought up early on in this thread, the attachable panzer regiments. I loved the idea, and have played with it some, but it seems that in most tests I am doing, the panzer divisions created as a division, plus an attached panzer regiment, for the most part seem to be losing MP as the game wears along into late summer '41...while same divisions, but all entire as one piece, for the most part keep 50MP...so I am curious if you have seen results like this, and if perhaps something about the attached regiment ends up raisign fatigue so high to cost movement points(that is the main culprit I see thus far, is the "combined" divisions are showing more fatigue, even simply from moving, than the "original" divisions, even if the "original" divisions have been in action more. By the way..GREAT mod. That's strange. I have not tested it yet though, but my experiences have shown that the unmodified Panzer Divisions struggle to maintain even 35-40MPs after the first few turns. I have not played or tinkered in quite awhile...got sidetracked with Steel Panthers. I'll get back into this soon though.... Thanks, ChadG
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