Advice on Game (Full Version)

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demyansk -> Advice on Game (12/26/2011 11:33:45 AM)

Hi Guys,

I played a lot of the old version of this game and I have had this game since it came out. I still have a hard time on trying to figure out what are the most important things to use and look at in the game. I know the game has so much detail and I am not sure if all players use all the bells and whistles. If I play the Soviets, I know the history, is there much to do in 1941 as the Soviets?

Does anyone have maybe a top 10 of things to look at?




Baelfiin -> RE: Advice on Game (12/26/2011 4:53:20 PM)

Do you mean top 10 things to micromanage by look at?
I think there is a lot for the soviet to do in '41, manage your rail cap to get factories out and troops in. agonize over how many guys you are going to get pocketed, and then spend hours trying to figure out how to minimize the damage.




Krec -> RE: Advice on Game (12/26/2011 8:38:36 PM)

Main thing to do as Russians in 41 is ................RUN !! [sm=sterb003.gif][sm=scared0008.gif]


Atually there is alot to do and the game is really good. They are still tweaking it to make it better, but for anybody interested in the Eastern Front this is a fun easy to play game on a massive scale. I can spend hours just looking at all the stats. Good stuff.




smokindave34 -> RE: Advice on Game (12/27/2011 12:11:40 AM)

I think playing the Soviets in '41 is a blast. Every turn you are forced to make tough decisions that will have major implications on how the game will proceed. For example

1) Where to defend and where to run
2) Where to put your key leaders
3) Where to send your reinforcements
4) Should I refit my reinforcements before sending them to the front
5) What factories to rail out
6) What if any support units should I build

Some may not like this micromanaging but I enjoy it.




56ajax -> RE: Advice on Game (12/27/2011 1:15:58 AM)

Retreat, retreat retreat....gets really boring.

There are other threads where players have listed their 'no brainer' action to take...see if you can find them...




demyansk -> RE: Advice on Game (12/27/2011 12:35:47 PM)

I am playing a email game as the soviets and How do you change leaders?

Does the manual give you an idea about how to move factories?

Yes, the top ten things to micromanage?

Thanks for your help




Callistrid -> RE: Advice on Game (12/27/2011 1:20:49 PM)

Here is my T10

1. On the 1st turn send all aircraft to the reserve. After the airbases move back attach them again, except the useless aircrafts.
2. Set the Caucasus, Volga and Ural MD to "locked" support
3. Refit all troops (I'm to lazy to set them manual)
4. Disband all fortification unit on the western front (except on the Leningrad area, and Sevastopol).
5. Set all brigades (artillery, construct) TOE to 70 %
6. Set all aircraft HQ-s and corps TOE to 50 %
7. Disband all motorized brigades from the HQ-s, all long ranged air HQ-s
8. Upgrade the experienced pilots aircraft
9. Change the leaders (min 5 inf and admin rate). The best leaders on the most important fronts (Leningrad, Moscow..)
10. Attach the 51st and the coastal army to the West-Caucasus front (less weight the Southern Front)

+1 send all survied AT brigades to the finnish front.

Factories:
evacuate all threated factories to the urals. First the armament factories, second the air, tank, vehicle, and the last the heavy industries.
Use all your rail movement in every turn, even if you feel some factories are not in danger (like Stalino, Rostov...). Never leave empty an important factory city, because some players raid often.
On the most game Leningrad fall, so it's a good idea if you will start the early evacuation of the city (what will take min. 3 full turn !!!)




larryfulkerson -> RE: Advice on Game (12/27/2011 1:28:58 PM)

Well, for one thing, at the beginning of the game the Soviets are no longer building any I-153's, I-16's, SB-2's, PE-2's, etc.  So if an air group has just one aircraft left in it I usually go ahead and disband it so as to put the aircraft back in the pool.  I have to remember to, each turn, see if there are any planes in the pool, for each of the plane types that I'm no longer building.  If there's not enough of one type I just disband the smallest group to fit the need.  Otherwise that air group won't fly anymore since there's no planes in the pool to replace the losses.

And another thing....some of the Soviet planes have an upgrade path and some don't so I have to set the upgrade to 'manual' for those that don't have a path and set the upgrade to 'auto' for those that do *IF* it's just about time for the air group to upgrade.  I've seen the game engine 'step down' to a more obsolete aircraft model so I think maybe waiting for the new factories to start production before going to 'auto'.

And there's the problem with SU's being used by the game engine as rifle squads.  SU's continually dissappear from the HQ you assigned them to and they have to be replaced.  Each turn.   




elmo3 -> RE: Advice on Game (12/27/2011 1:29:25 PM)


quote:

ORIGINAL: demjansk

I am playing a email game as the soviets and How do you change leaders?


See 5.4.21 and 5.4.22.

quote:

Does the manual give you an idea about how to move factories?


See 5.3.22.


quote:

Yes, the top ten things to micromanage?

Thanks for your help


Check The War Room forum for discussions about Soviet strategy and tactics.




demyansk -> RE: Advice on Game (12/27/2011 8:16:53 PM)

Thanks guys for the tips, I will just try a few things as I get slaughtered, already at the end of turn 2 the Germans are near Minsk, I haven't touched any factories yet and this game is way massive, I am not sure I can handle it.  I looked at the manual for leaders etc and will have to try,

cant I leave a lot of stuff on automatic?




nedcorleone1 -> RE: Advice on Game (12/28/2011 4:48:23 AM)

Honestly, play the game a few times, each time with a clear set of features and concepts you wish focus on that build upon the last game you played. For instance, I played the Russians starting out since a defensive stance makes learning a bit less complicated. I usually play anywhere between 10-20 turns until I feel comfortable with the concepts I've acquired.

Game 1 - Learn to move units around with proper HQs in tandem. Get a feel for conducting orderly retreats in the midst of chaos.
Game 2 - Learn to reassign units. As you retreat you will invariably find yourself in situations where units are mixed up all over the place. Learn to reassign units into their nearest working fronts. This will get you comfortable with chain-of-command organization. Start getting comfortable with replacing leaders in FRONTS. Begin to experiment with defense in DEPTH by not stacking all your units on the front line.
Game 3 - Learn to evacuate factories (at this point you should have a feel for what types of cities go first and how much rail you tend to have in a turn for moving reinforcements and such). Also begin to test out support unit concepts and creating new units on the board as you should have a general feel by now for where fortified regions should begin to appear, etc. Begin using unit modes such as "refit", "reserve", etc. Start implementing TOE settings, particularly for fronts with no activity.
Game 4 - Learn to incorporate some air tactics into your strategy such as recon and bombing missions. Start working some (albeit a small amount) offense as the Russians into your strategy (the latest patch has the AI ignoring a few of my units I push west on T1 and I've now walked into Warsaw, Konigsberg, with Krakow next).

Since I'm on Game 4 as I type this I do not know what I will want to include in Game 5 yet. You should always take a peek at the log files, combat results, etc. in every game to some extent.

Remember you are not playing to win these first few games. If you do that you may find yourself in the situation I was in for the longest time... analysis paralysis... where I was so fearful of not making the perfect move that I just never moved... Break it down into small pieces at a time and you will quickly find in no time that a lot of these concepts start coming together in a way that seems natural and second-nature.

Next game I want to start working some production into the mix, sending units to the national reserve, and fleshing out some support units stuff.

Hope this helps.




randallw -> RE: Advice on Game (12/28/2011 5:45:50 AM)


quote:

ORIGINAL: demjansk

Thanks guys for the tips, I will just try a few things as I get slaughtered, already at the end of turn 2 the Germans are near Minsk, I haven't touched any factories yet and this game is way massive, I am not sure I can handle it.  I looked at the manual for leaders etc and will have to try,

cant I leave a lot of stuff on automatic?



There are very few things in this game that can be automated, sorry [;)]. It will upgrade armor and aircraft ( you can set individual air units to automatic or manual ), and build equipment on it's own timetable, but you have to move units on your own.

Factories cannot be moved on your turn 1. ( Oh no, what about Minsk!? The Germans are so close! What can I do?! Nope, nothing, those factories are doomed. [:(] )




demyansk -> RE: Advice on Game (12/28/2011 2:04:54 PM)

Thanks guys for the tips on the game, the game has sat on my hard drive since it came out and I now have started to play it.  I was wondering if you look at the battle results after the turn is complete?




randallw -> RE: Advice on Game (12/28/2011 9:32:02 PM)

Yes, you can click on each battle and have some idea of the casualties, along with seeing the basic result ( hold, retreat, rout, etc. )




AKCLIMBER -> RE: Advice on Game (12/28/2011 10:07:55 PM)


quote:

ORIGINAL: demjansk

Hi Guys,

I played a lot of the old version of this game and I have had this game since it came out. I still have a hard time on trying to figure out what are the most important things to use and look at in the game. I know the game has so much detail and I am not sure if all players use all the bells and whistles. If I play the Soviets, I know the history, is there much to do in 1941 as the Soviets?

Does anyone have maybe a top 10 of things to look at?


Here is a great "how to" guide written by a forum member. Scroll down to post 165 to find a link to a PDF version. I found it very useful when starting out. Highly recommended.

Cheers!




demyansk -> RE: Advice on Game (12/29/2011 1:20:41 PM)

I did read this tutorial and will look at it again, by the way, while reading about moving factories they use this symbol  <<   a few times, what does this mean?

I looked at the first page and they have the tutorial listed with screen shots.

that link looks to be broken

i looked at dlazov66 turn guide and printed it out

Also, any good you tube vids you guys like?




demyansk -> RE: Advice on Game (12/31/2011 9:59:35 PM)

I am playing as the Soviets in Road to Leningrad right now so lets see what happens.




demyansk -> RE: Advice on Game (12/31/2011 11:01:37 PM)

I am getting the hang of it, one thing that I am finding difficult and it has to do with keeping the units close to the HQ unit.  I did click on some icon and now the units have some color on them.  The thing I need is when you click on the unit and it says 150th Inf Div and 23rd army -  how do I find the HQ unit on the map?  I am just missing some of the visuals.

thanks




demyansk -> RE: Advice on Game (12/31/2011 11:34:41 PM)

I lost, i played the computer on normal and got crushed

[image]local://upfiles/28391/0527A5F035E84D0FAB70615EF7296F7B.jpg[/image]




glvaca -> RE: Advice on Game (1/1/2012 2:59:15 AM)

try again, but take the Axis side this time, you'll learn a lot [;)]




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