Combat Leader - C'mon over... (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


Paul Vebber -> Combat Leader - C'mon over... (1/12/2001 11:00:00 PM)

It ain't just for Close Combat fans :-) This game will be a bit of a scale down for SP:WaW. Focusing on Company and multi-company scale actions. It WILL have a turn based option - not just Real Time. If you every wondered what it would be like to see the little "herd" of SP troops doing more interestig things...check it out! We have plenty of CC'ers over there - c'mon over and make sure the SP'ers POV gets into the mix!




Bonzo -> (1/12/2001 11:53:00 PM)

Yes, come on over & visit. I've found that the new folks from CC do not, as rumour has it, ALL wear plaid poyester pants & eat their young [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] If you want to get up to speed about what CL is, stop in at my page: http://nwbattalion.tripod.com/ & check out the Q&A section. ------------------ Robert (Bonzo) Lindsay, Coordinator 28th (North-west) Battalion Headquarters Main http://nwbattalion.tripod.com E-mail [email]nwbattalion@icqmail.com[/email]




skukko -> (1/13/2001 12:12:00 AM)

Paul is quite right on this guys. I've played all the Close combat series more or less ripping off my hairs [img]http://www.matrixgames.com/ubb/smile.gif[/img] Thing what kept me out of loving the game was that thruth was awesome for SP-series lover. Now we could have chance to change that lack of realism. Maybe not in first Combat leader, but atleast get it started. I know many things what has been started and then dropped off because there were no enthusiasts onboard and I know you can name a bunch more top that list. I have said once in these threads this, but as a reminder: We should really take a good look to the future of wargaming. Now it looks quite bright, but so does stars do before they die. Multiplayer Campaign game doesn't work with pbem, just count how many years it would take to finish WW2 when there is four or more pbem-gamers and all of them sends their turn once a week. If you are more to do it online, we encounter problems again with SP-engine. It just got too old muscles to rule. Bones are strong and , thanx for Matrix; skin looks good and younger than what it really is... I'm not realtime -strategy fan. I love to sit with hot cup of coffee and think my overall situations before I do something. As Wild Bill said in one thread in CL-forum : Eyes move faster than hands. And he is at the point on that. But for the youngsters who comes and rules here after we have desided only to play 'till we drop, CL could be good chance to leave decent landmark to wargaming. Get your sight to CL and say that you are there. It brings little bit of Spwaw -forums soul in there. There is already bottle open for it... mosh And I'm starting my 36 year as a citizen of earth.




ruxius -> (1/13/2001 1:11:00 AM)

HI , I 'm 29 years old...and I love SP ! sometimes much more than my girlfriend :-))) and even if I bought the original Close Combat 2 and 3 (as the same for SP 1 ,2 ,3 ) I have to say I hope 'turns' in a wargame will never disappear !! (and I didn't buy CC4 ) Is for this reason that I keep my old DOS-based PC alive till I die to play the old Steel Panthers I and I assure MatrixGames that right now next to that 486 will be forever a new Win98 PC with SPWAW.. Real time it's interesting ( see for istance Sudden strike ) but nothing can compare to play a 'chess'-wargame using turns ! I know this is just a personal point of view but I am glad when I can share this with other 'Earth's citizens '...




ruxius -> (1/13/2001 2:37:00 AM)

UAU ...I happily announce I became a Matrix Veteran..this goes toghether with a new impressive discovery : Combat Leader ! I went there to get a glance and I found a Mister Paul seriously involved with a new great project..I was very excited while I was reading about COMBLEAD's features because I understand that starting from SPWAW it will be something very mature ! And I feel very lucky because I have seen in SPwaw that Matrix shares the same kind of tastes than me--and what's more they prooved to be a very serious team ! They are So much interested in our opinions and preferences I will surely ready to buy this product as I promised when I first encountered MAtrix in SPWAW... I can't believe in how much happiness They brought to us....thanks too much !




Tankhead -> (1/13/2001 3:03:00 AM)

Thanks Paul and Bonzo! I will go snoop around there and see if they are all fanatics like SPWaW. [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] Tankhead ------------------ Rick Cloutier [email]rcclout@telusplanet.net[/email] Coordinator: Tankhead's SPWAW Resources http://members.tripod.com/tankhead__1




Greg McCarty -> (1/13/2001 5:13:00 AM)

quote:

Originally posted by Paul Vebber: It ain't just for Close Combat fans :-) This game will be a bit of a scale down for SP:WaW. Focusing on Company and multi-company scale actions. It WILL have a turn based option - not just Real Time. If you every wondered what it would be like to see the little "herd" of SP troops doing more interestig things...check it out! We have plenty of CC'ers over there - c'mon over and make sure the SP'ers POV gets into the mix!
Wow! I looked at the screenshots, and read the description. I'm impressed. You have my undivided attention. When will this game exist? I'm already waving currency. Where? When?! ------------------ Greg. 37 mill AA... can suddenly ruin your day.




Paul Vebber -> (1/13/2001 6:15:00 AM)

It will be awhile - we are not ready to speculat yet.




Charles22 -> (1/13/2001 6:27:00 AM)

But Paul, we're skeered [img]http://www.matrixgames.com/ubb/wink.gif[/img]. For my part, my main departure from RTS has to do with generic ratings for units, though the pace can possibly be maddening. We-Go is probably just something of a cosmetic difference for me, and really RTS can be played almost turn-like if you pause it enough, though i have to wonder if we won't lose targeting by individual tanks on individual targets in the new game. In any event, I'm sure the armor ratings will remain, and so the 'unrealism' so common to RTS will largely be given the heave-ho.




Paul Vebber -> (1/13/2001 6:59:00 AM)

The armor modeling in CL will be a LOT better than in SP:WaW - getting rid of the hexes solves a lot of problems! and dooing a brand new database format now adds all teh things we could never add, like Weapon arcs so teh Grant will work right and russion rear firing MGs will fire to the rear. In many ways the WEGO orders system will be easier than moving each unit in SP!




Charles22 -> (1/13/2001 4:21:00 PM)

Paul Vabber: Actually my first comment on this thread may not be that far from kidding. We have something of a clash here. On the one hand we have a system that is active and can be played, while on the other we have one that is a year away. I never hesitated to get involved in reading all of the forums that have just recently sprang up, but actually making any comments was another thing entirely. You can see the audience is generally much younger for that forum, and in some ways it approaches 'The Art of Wargaming' forum in audience. I've basically stopped reading the AOW forum a long time ago; it's just too kiddy for me. We've had a bunch of CC adherents come to the CL forum at one time, and when you combine that audience with the lack of being able to play that game, I think that has something to do with a lot of SP fans' absence. I thought it was screwy that no SPers were commenting over there either, but this is the best I can figure. It must be difficult to envision that CL will be anything better than AOE, and though CC is better, I think a few of us (including myself), have played CC and found it greatly lacking in overall gameplay compared to SPWAW.




GeneralGordenBennet -> (1/13/2001 5:14:00 PM)

Here we go....An old Audience Nazi, Listen up Charles, I play SP:WAW, i'm 26.....And i'm a relative youngster compared to many of the guys over there, Read Ross Moorhouses post in the CL forum for ages and places...I can count the Teenies on one hand! I can appreciate what you are saying, but not having an open attitude only tells the 'youngsters' not to have an open attitude either. I even run a Steel Panthers Forum myself. Many of the young guys(and girls, how revolutionary) have made mods that you would'nt believe, Lovely graphics, top notch research, and really expert OOBs....Both for SP:WAW and the CC series.... I never underestimate the Person(no matter how young they are) on the other end of the Phone line...... Greg




GeneralGordenBennet -> (1/13/2001 5:27:00 PM)

One more thing... You guys know what the SP:WAW team can do yes??? Do you doubt them??? I don't, and i know guys that worked with the CC games that are working on CL either, and i know what they are capable as well, course you fellas will have to take my word for it....with these crews teamed up and getting stuck in, i would'nt have a prob....If anyone here has anything to say, why not head down the hall to the CL room.... Have your say, voice what you think, and try to listen to what the others say as well....you never know... My post over thier 'Weak Links' is one place that i would like the SP crowd to look at, and, if possible, give a word or two..... It can only help the game if you guys participate as well..... Greg




Paul Vebber -> (1/13/2001 9:36:00 PM)

If you think Combat Leader is going to be a AOE clone you're WAAAAAY off the mark. THis game WILL have a turn based option... If you think CC is lacking in gameplay value, in what way? Let us know. Now is the time! If you don't get your 2 cents in now...no bitching about it when the game comes out!! [This message has been edited by Paul Vebber (edited January 13, 2001).]




Bonzo -> (1/13/2001 10:40:00 PM)

If you want to lick 'em, you gotta join 'em [img]http://www.matrixgames.com/ubb/tongue.gif[/img] Much like Hunter S. Thompson & the "Freak Power" movement of the late '60s early '70s attempted to take over the American Democratic Party from within to push their adjenda, here is your opportunity to subvert their grip on the game before they have a srangle hold on power!! [img]http://www.matrixgames.com/ubb/wink.gif[/img] Are you guys gonna just sit on your hands??? Or are you gonna be FREAKS [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] LOL ------------------ Robert (Bonzo) Lindsay, Coordinator 28th (North-west) Battalion Headquarters Main http://nwbattalion.tripod.com E-mail [email]nwbattalion@icqmail.com[/email]




Tankhead -> (1/13/2001 10:46:00 PM)

ROTFL LOL [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] Tankhead
quote:

Originally posted by Bonzo: Much like Hunter S. Thompson & the "Freak Power" movement of the late '60s early '70s attempted to take over the American Democratic Party from within to push their adjenda, here is your opportunity to subvert their grip on the game before they have a srangle hold on power!! [img]http://www.matrixgames.com/ubb/wink.gif[/img]
------------------ Rick Cloutier [email]rcclout@telusplanet.net[/email] Coordinator: Tankhead's SPWAW Resources http://members.tripod.com/tankhead__1




Charles22 -> (1/14/2001 7:44:00 AM)

GeneralGordonBennet: Actually I would have thought that the teenagers were few and far between in the "AOW forum", which is actually where my comment was directed (not so much the CL one). When I said 'kiddy' I wasn't in any way trying to say they weren't necessarily mature for their age or indeed that I at that age was any better, it's just that it tires me, and it's not the sort of conversation I enjoy. My comment wasn't meant in any way to say that anyone here doesn't have talent, be that in the AOW forum or not, but only that the conversation in that forum is definitely of a different caliber. You say you're 26, well I'm 41. When I was 26 I identified myself much more with teenagers than with 41 year-olds, that's just the way it is/was. The two different age groups don't talk in the same manner, generally, and not about the same things. I've even been single all my life, like many teenagers and mid-20s people, and still I can see how there's a gulf. It's not overwhelming, it's just that people my age are talking differently and about different things. My description of that forum was vague, I suppose, but I was thinking that a number of the oldsters knew what I was talking about, but, then again, maybe I'm the only one who noticed it. You know how surprised people generally seem to be about the course of the conversations in the SPWAW forum, and that's exactly what I'm talking about; it's different. Paul Vebber: Hmmm, from what I heard it seemed CL would only be RTS and WE-GO, but not turn-based. I'm not sure if your response was meant for me or everyone on this forum in general. I didn't say that I regard it as an AOE clone, but that people might (especially if they hadn't played CC [the recent rise of Sudden Strike doesn't help reduce any paranoia there may be, unfortunately]), and I certainly departed from that mindset by stating that it would have realistic armor ratings which would seperate it from AOE fare, considerably (though I still don't know if any/all play-mode(s) will allow individual units to target individually). CC was lacking in gameplay value in a number of ways (I'm comparing to SPWAW now). 1. There's no random battle generator (at least the two versions I have). 2. There's little or no armor modeling in comparison to SPWAW. 3. Units are definitely less responsive (though some like this of course). Elevation was quite unclear. 4. There's no extensive campaign 5. There are not multiple nations. 6. The ammo was unlimited (at least as far as I saw). I could go on and on. My place isn't to mention the disadvantages to CC anyway, because other than the sound it's left my interest (though doubtlessly I would have given Bulge and others a chance if I got it at greatly reduced price), nor does CC have to have all the advantages without the disadvantages of SPWAW, CC doesn't concern me. CL does, but it seems from what I've heard that I can expect all the good points of SPWAW, with hopefully a minimum of CC drawbacks. As far as I'm concerned it's a totally different game, and likely will be better in almost every respect to CC and SPWAW both, so I see no need to comment, as it looks like the direction is generally heading in the right direction; it's just that I thought I might've had an idea as to why the absence of SPWAWers from the forum in general. I suppose I've just got everybody teed off now, I should've known better.... -An old Audience Fascist- [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] [This message has been edited by Charles22 (edited January 13, 2001).]




Paul Vebber -> (1/14/2001 8:30:00 AM)

Charles - I for one am not "teed-off" - not in the least! My comments were just meant as general response, in an attempt to avoid misunderstanding! WEGO not being turn based for instance...WEGO IS turn-based, you just don't move your individual units, you tell your units where you want them to go. The game then advances the set timeframe until you get to move again. Individual targeting by individual units will be there, especially with FOW off. With it one, it will be much harder to localize and acquire targets. We are going to great lengths to improve the "tracking" limitations of units so difference between a shot at a unit slowly moving in the open towards you, and a unit moving quickly from coover to cover will be MUCH different compaaared to the "freeze frame" of SP:WaW We understand there is a lot of angst amonst SP'ers about anything with "RT" any way related to it. We want to show that its very possible to do a "serious" tactical game with an RT option and it not be akin to Sudden Strike or AOE/WW2. If you feel the game is in good hands and need not comment - thats fine! I and others just want to make sure that SP'er understand the nature of the new game as something to rise above both SP:WaW and CC! [This message has been edited by Paul Vebber (edited January 13, 2001).]




AmmoSgt -> (1/14/2001 10:02:00 AM)

Paul don't get me wrong I'm gonna buy the game in hopes that someday you will be doing a real Steel Panthers Game for comercial sale with as hot a game engine as the law allows .. and dang ... if i can find the slot ... i may even put a quarter in and give CL a play ... maybe even "win" a Medal...




Fredde -> (1/14/2001 4:32:00 PM)

One really good thing with the CL system is that it introduces timing as a very important element in your tactics (at least if i got the idea of it right).. something that is very difficult to simulate with a traditional turn-based game. I'm going to enjoy that for sure, and i'm sure you won't lack the details and accuracy in the game like (all?) other "real-time" games do.




GeneralGordenBennet -> (1/14/2001 4:43:00 PM)

Well.....Thats up to you Charles... Seriously though....You've never played a Close Combat game in your life mate [img]http://www.matrixgames.com/ubb/wink.gif[/img] c'mon, fess up.....Armour all the same?? LOL Unlimited ammo??? and you own two of the games???? Those CDs work mate, give them a try out and find out how wrong you are.... Hell, if you don't, use em as drink coasters then.... And a lot of the guys over there are in your age bracket too... Cheers mate. Greg




Lars Remmen -> (1/14/2001 4:50:00 PM)

Hello, I'v been playing the SP series for what seems to be ages. When I first heard about CL, I was (perhaps naturally) a bit sceptical. All my RT experience had been with C&C and clones where every unit had a 'power bar' representing its health and the building/controlling and 'health bar' really put me off. But I decided to DL the FireFight demo and was actually quite pleased. Gone were the green/yellow/red 'health bars'. Instead individual soldiers with individual weapons were wounded and killed. The platoons could be spread across a huge area and individual men could be pinned early in the battle and stay that way. I had to change my view on the whole RT thing and with the WEGO system (I remember that from Iron Cross) I really think a lot of poeple could enjoy the game even if they normally do not like RT. Just my .02 øre *G* ------------------ Lars Nec Temere - Nec Timide




GeneralGordenBennet -> (1/14/2001 5:02:00 PM)

Thanks for giving it a chance Lars.... And also for adding to my 'Weak Links' post over at the CL forum, by putting in what you did'nt like, or what you would like to change in SP:WAW, it will help the game to be what YOU want it to be.... Thanks Greg




Charles22 -> (1/14/2001 9:29:00 PM)

Paul Vebber: I'm sorry, it's just since earer I had mentioned We-Go and RTS being modes of play for CL, and then you mentioned it has turn-based play, as if I didn't know that, then my natural inclination was to think that you didn't regard We-Go as turn-based, but I did realise that it was a turn-base, it's just it's not what people seem to generally mean when the phrase is used. I guess the problem is that noone has ever thought of a term that easily describes the sort of turn-based we see in TOAW, WIR, or SPWAW (which as far as I'm concerned are all the same turn-base structurally) [How about 'dry' turn-based?]. I suppose the industry has largely left that undefined, and instead has given names to other various turn-based systems (such as We-Go).
quote:

We are going to great lengths to improve the "tracking" limitations of units so difference between a shot at a unit slowly moving in the open towards you, and a unit moving quickly from coover to cover will be MUCH different compaaared to the "freeze frame" of SP:WaW
Yeah, that was a problem with SP, as it was rather silly that something as important as speed couldn't hold over from turn to turn. The fact that y'all would be trying to make a difference from hitting someone moving quickly and becoming larger (towards you), and someone skirting horizontally is encouraging. See? I knew y'all had it together. I see there is no longer any focus on my referring to another AOW forum as kiddy, since I hope I've explained myself sufficiently, but it's there where I felt that I might've been teeing people off, so I'll drop it. I think I made an accurate reflection, it's just that it's too easy for someone not to know what I'm talking about and take it badly. GeneralGordenBennet: I was only generalizing, from what "I thought" I remembered about it (CC), for I surely didn't want to load it and play it just to say that it doesn't interest me any longer (Someone pressed for details, so I gave the best slop I could serve). My only passing interest with it, was one reason why I didn't want to comment on it in the first place, but then there probably haven't been an awful lot of people trying to draw comparisons between it and SPWAW. I have put a slight bit more effort into my commentary, this time, only enough to note that I don't in fact have two CCs, but only CC2. Perhaps seperate armor ratings came along in the later versions. In any case, it's a distant memory, and the new ones didn't seem to offer enough to overcome what I didn't like in CC2, though they did make some steps and tempted me a bit. I've had trust in the Matrix attempt on CL, for a number of reasons. I'm not sure if I would prefer 'dry' turn-based to the team of WEGO and RTS, but while the method of turns is important, I figure the blending of SPWAW, thereby the realism factor (with improvements in that, doubtlessly, with a newer game) put into RTS, makes all the difference. Realism, for me, isn't so much about cute sounds and graphics, it's about the battle basically going as one would expect. For what RTS is known for, a King Tiger will never hold off one or two platoons of tanks, since with each round needing to actually penetrate the target, such as in SPWAW, no million wimpy units can finish it off (excepting the war of suppression, which is what I play when behest against superior armor) and with the constant twisting/turning I remember in CC2, even if the armor was given good treatment, it was foolishly exposing itself to side and rear shots, when the only enemies might've been within a 30 degree arc a considerable distance away. The CL forum is very CC heavy right now, as Paul has noticed, but I think that there will be a great deal of SPWAW to knock more sense into the game. Myself, I feel rather silly commenting on a game that's not out yet. I can't tell if it's a game that's more CC with SPWAW thrown in, or more SPWAW with CC thrown in. I really don't think they can screw it up, unless it's little more than a CC clone, and from what I've heard that certainly isn't the case, though I'm sure I'm in for some surprises (all good I hope). CC was a gallant attempt at RTS, and works in a lot of ways, though it still doesn't offer as much to my imagination as SPWAW does. For the sake of comparison here, without counting, let's say I have 15 functional wargames. CC2 would be perhaps the 15th, or 10th at best. It's not awful, or I wouldn't have bought it, but it's only basically a one-time play for me. Strangely enough, since I'm awaiting SPWAW V4.6 with the option of removing the asterisk, and how big an impact that'll have, I've stopped playing it, and, today, (he says as he cowers in shame), I'm playing AOE the Conquerors. Why? It's a good fill-in till V4.6. It has some randomness to it to where no two missions need be alike, though it's replete with unrealism. So that's the sad state of affairs, I'd rather screw around with AOE than CC2. Maybe, if CC2 just had random missions, maybe. I think that must be my primary interest in gaming. I can't stand replaying a scenario, for example, and waiting until I've forgotten where everything is. Unfortunately, CC2 was so hip graphically, that I can't possibly forget where everything was, and the missions are basically the same with the same trees, same houses etc. Perhaps they changed that in CC3 and later? Lack of random scenarios/campaigns and limited amount of nationalities, as far as I can figure, are the reasons why things like AOETC are being played before CC2, as a fill-in. Needless to say SPWAW is very strong in those two areas as well.




krull -> (1/15/2001 1:33:00 AM)

Well i have tried all the CC games and whyn i like spwaw better is all on post why is SP Sp read those posts. CC got boring after once all of them same missions over and over units act idiotic never sure if they obey. Not to mention unless i didnt see it i couldnt rename em i could not track them thru 2 to 19 years of warfare etc.




Alby -> (1/15/2001 3:35:00 AM)

Maybe I have played the SP games so long I am biased?? who knows...One thing I do think is...I wish all the bugs and oob follies be corrected and finalized before new games take over everyones time.




Paul Vebber -> (1/15/2001 5:33:00 AM)

If we don't come up with a product to sell, we won't ever fix anything. As it is we have "donated" a heluva lot of time (=$$$$) to SP:WaW. As someone noted we can only go so far on good intentions and "pixie dust". If there are things wrong with the OOBs, there is a forum to discuss them. We are working on what will likely be the "final" oobs for some time... [This message has been edited by Paul Vebber (edited January 14, 2001).]




AmmoSgt -> (1/15/2001 7:11:00 AM)

I (fill in name) AmmoSgt do solemly swear to rush out at full speed regardless of mines or ambushes and purchase at full new game price any and all wargames published by matrix so help me (fill in name of favorite secnario designer here ) WildBill [img]http://www.matrixgames.com/ubb/smile.gif[/img] [img]http://www.matrixgames.com/ubb/smile.gif[/img] [img]http://www.matrixgames.com/ubb/smile.gif[/img] [img]http://www.matrixgames.com/ubb/smile.gif[/img] [img]http://www.matrixgames.com/ubb/smile.gif[/img] [img]http://www.matrixgames.com/ubb/smile.gif[/img]




Paul Vebber -> (1/15/2001 7:38:00 AM)

We can't ask for more than that [img]http://www.matrixgames.com/ubb/smile.gif[/img] But your insight is valued as well AMMO Sgt [img]http://www.matrixgames.com/ubb/smile.gif[/img]




GeneralGordenBennet -> (1/15/2001 6:40:00 PM)

Thanks for the clarification Charles, I must admit, the other CC games do not allow you to play infinate scenarios(i love that aspect of SP:WAW as well [img]http://www.matrixgames.com/ubb/smile.gif[/img] ) , which is a shame really....however, CL should deal with this as a lot of the SP crowd seems to have voiced their opinions now.... P.S: I hate the way Vehicles act in the CC games too... Thanks mate Greg




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.59375