Data tracking (Full Version)

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Helpless -> Data tracking (12/29/2011 11:41:49 PM)

As I can see some guys are doing manual tracking of various items in their AARs. We have plans to make CR information exportable, but it could take a long time to implement. Therefore there is an idea to create a short list of items which could be exported into spreadsheet (csv) and also displayed in the game in graphical form.

The question is what are the most important items (up to 10) you would like to track?




delatbabel -> RE: Data tracking (12/29/2011 11:51:14 PM)

If I could CSV dump everything in the various tabs of the commanders' report and the OOB, that would be cool.

Second on my list would be production output. Either ordered by factory or by city, the following items:

* Location, Factory or city name.
* Type (armaments, HI, vehicle, etc).
* Inputs (resources, supplies, oil) consumed.
* Outputs produced.
* Damage %

It would be better if the game auto-dumped these each turn to a CSV file in the same directory, just like it currently does for the event log. I could then script something up which would load these into a spreadsheet or database and let me do some analysis on the results.




bcgames -> RE: Data tracking (12/30/2011 12:25:10 AM)

Sweet!

Top Ten from the Commander's Report/Units Tab:

1. Unit Name
2. Men
3. Guns
4. AFV
5. AC
6. Mrl
7. Exp
8. Fat
9. CV
10. %TOE




Helpless -> RE: Data tracking (12/30/2011 12:30:11 AM)

I think I was not too clear. I meant more some generic statistic - men totals, afv totals, gun totals, production items, total losses, turn losses, etc. Exporting detailed CR info would be a separate project.




Michael T -> RE: Data tracking (12/30/2011 12:40:10 AM)

Sorry to hijack this great idea but could you please put air unit morale in the selection screen when assigning air units to airbases, experience is shown but not morale. Please....




Helpless -> RE: Data tracking (12/30/2011 12:42:20 AM)

quote:

Sorry to hijack this great idea but could you please put air unit morale in the selection screen when assigning air units to airbases, experience is shown but not morale. Please....


I suggest to post it here http://www.matrixgames.com/forums/tt.asp?forumid=909

or here

http://www.matrixgames.com/forums/tm.asp?m=2788580&mpage=15




alfonso -> RE: Data tracking (12/30/2011 1:33:20 AM)

1. Date
2. Turn
3. Total Men
4. Total Guns
5. Total AFVs
6. Total Airplanes
7. Rifle Squads (Pool/on map)
8. Manpower Pool
9. Armament Pool
10. Total Losses (men/afvs/guns/aircraft)

As Axis I would like to have Total Axis and German Only.




DTurtle -> RE: Data tracking (12/30/2011 2:31:47 AM)

Just the information from the first three information screens would already be extremely helpful.

So, OOB (just the stuff on the right side), losses - ground, air, units (again, just the stuff on the right side would be a huge help), production screen (capacity, pool, built - exact breakdown of individual factories wouldn't be worth it, IMHO).

It would be enough if this could be exported on button press - that would make it able to do more specific breakdowns (after battles, displacements, at the start/end of turns, etc) quite easily without any additional effort on your side.

In addition, a txt export of the logistics screen would also be very useful.

If that is too much, here is my top ten:
1) Men killed
2) Men captured
3) Men disabled
4) Total losses AFV
5) Air losses - by type of plane
6) Total Men (and ready)
7) Total AFV (and ready)
8) Total aircraft (and ready)
9) Total active manpower in the active pool
10) Total armament points in the pool

Don't need Total men lost, as that can be calculated through killed+captured+disabled.




BletchleyGeek -> RE: Data tracking (12/30/2011 5:32:58 PM)

I understand this as evolving a bit the Logistics Report, so there I go:

1) # Soft Ground elements Damaged repaired during Logistics phase (noting Manpower and Armaments used up)
2) # Soft Ground elements Damaged that were written-off during Logistics phase (noting resulting KIA & WIA)
3) # AFV Ground elements Damaged repaired during Logistics phase
4) # AFV Ground elements Damaged written-off during Logistics phase
5) Attrition casualties broken down into KIA, POW and Disabled
6) # On-Map ground units had their Morale increased/lowered
7) # On-Map ground units that received replacements during Refit Replacement Phase
8) # On-Map ground units that received replacements during Normal Replacement Phase
9) # On-Map ground units which receive/didn't receive 100% of the supply and fuel they requested


Other than that, being able to export CR views into CSV's would pretty much cover most of the bases for me.




Helpless -> RE: Data tracking (12/30/2011 7:57:21 PM)

Thanks for the responses.

quote:

In addition, a txt export of the logistics screen would also be very useful.


This one is already done. Check them in save folder. Ex. EventLog(Turn 002 6-29-1944 Ax).txt






gingerbread -> RE: Data tracking (12/30/2011 8:14:44 PM)

OK, I probably will have to duck some thrown tomatoes after saying this, but vehicles numbers (should also be part of OOB data).

A more granulated version of ground elements built would be nice.




Helpless -> RE: Data tracking (12/30/2011 8:16:16 PM)

quote:

OK, I probably will have to duck some thrown tomatoes after saying this...


http://www.matrixgames.com/forums/tm.asp?m=2788580&mpage=15

[sm=00000106.gif] [;)]




DTurtle -> RE: Data tracking (12/31/2011 12:07:41 AM)

quote:

ORIGINAL: Helpless

This one is already done. Check them in save folder. Ex. EventLog(Turn 002 6-29-1944 Ax).txt

Huh, never noticed that. That is very nice - saves some typing and screenshots [:)]




Helpless -> RE: Data tracking (1/3/2012 7:30:10 PM)

Must be not too popular idea.. [8|]




Aurelian -> RE: Data tracking (1/3/2012 8:54:44 PM)


quote:

ORIGINAL: Helpless

I think I was not too clear. I meant more some generic statistic - men totals, afv totals, gun totals, production items, total losses, turn losses, etc. Exporting detailed CR info would be a separate project.


Along those lines would be fine with me.




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