ADB123 -> RE: Air War 1942: What am I doing wrong? (1/2/2012 7:16:02 PM)
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quote:
I can't do anything about those massive Oscar sweeps and Zero Escorts. Once I get enough planes to defend a base he just Oscar sweeps it to death than sends in the Betties with a massive Zero escort. Then I have to abandon the base as he destroys the remaining damaged Hurris and Hawks on the ground. First off, think about where you want to defend, and what can help you. One of the key things is to use Railroads to support your Air Efforts. Develop a series of supporting bases that are connected by Railroads. This way you can move up Fighters and Railroad them out for repairs and replacements. Build up a BIG 4E Airbase at maximum Oscar Range. Fill with 4Es, put your best Fighters on short range (1 hex) CAP. Let your opponent try Sweeping at Max Range - it will tire out his pilots, force his Ops losses skywards, and give your pilots great practice. Then send your 4Es out to hammer his Oscar Base. Oscars won't touch 4Es - the 4Es will become Aces if your opponent attempts to defend seriously with Oscars. Most importantly - fill your P-38 Squadrons with your very best USAAF Aces, and move them to the same area. Put them on Max Alt CAP, watch Oscars attempt to Sweep, and watch your Aces list grow and grow until your opponent realizes his mistake. (At this point, many Japanese players will attempt to bring in the KB to even things out. Just Railroad out your 4Es, Put your P-38s on 100% CAP and Max Alt, and watch your opponent cry as the KB planes get decimated.) Remember, the Bigger the Air Base, the better. The more BIG Airbases nearby each other, the better. Defend where you have an advantage, attack where your opponent has a disadvantage. Remember - Oscars use the same engines as A6M2s, but also and more importantly, the same engines as A6M3s, A6M3as, Tojos and many other Japanese fighters. Engines in Oscars aren't being used to build better Japanese fighters. (If your opponent learns that too late, he is dead.) Good luck -
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