RE: New Game? (Full Version)

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Alikchi2 -> RE: New Game? (1/6/2022 1:29:36 AM)

As always, the art is gorgeous for all the dialogue options. And that sounds like a really deep fog of war/scouting/intelligence system! Excellent!

Happy new year!




Nikel -> RE: New Game? (1/18/2022 8:13:00 PM)

Hi. I am new here.


Nearly 10 years have passed since this thread was started! [:)]

But you continue developing the game. Thanks Mercenarius.


Regarding AGE engine, it was created by Ageod, a french company that developed many wargames along the years. Among them was Alea Jacta Est, that included scenarios of early roman republic, punic wars, civil wars and parthian campaigns.

Unfortunately they not released a late empire set of scenarios, the last covering Septimius Severus in 193 AD and 197 AD.


Which one of these will be included in this game? Here is a list of scenarios in Imperium Romanum III.



[image]local://upfiles/31548/395093706E0A4BECBB5ACCCEA174F9A2.jpg[/image]




mercenarius -> RE: New Game? (1/22/2022 5:15:34 AM)

Thanks Orm, and Alikchi2, for your kind words! I'll try to post a couple of new screenshots this weekend. And Happy New Year, too!




mercenarius -> RE: New Game? (1/22/2022 5:56:52 AM)

Wow. I haven't seen I.R. III. I do have a copy of I.R. II. I haven't actually ever had a chance to sit down and play it with anyone.

My own scenario list is much more modest. Here are the 12 scenarios that are sure to make the cut:

Year of the Four Emperors - 69 AD. Twelve years in length.
Trajan's Reign - 98 AD. Eighteen years in length.
Marcus Aurelius - 161 AD. Probably eighteen years in length.
Year of the Five Emperors - 193 AD. Twenty years in length.
Aurelian & Zenobia - 270 AD. 5 years in length. Perhaps Zenobia will get more time or different victory conditions.
The Tetrarchy - 284 A.D. Sixteen years in length.
Constantine the Great 306 AD. Twenty-five years in length.
Sons of Constantine - 337 AD. Twenty-five years in length.
House of Valentinian - 364 AD. Probably twenty years in length.
Stilicho & House of Theodosius - 395 AD. Fifteen years in length.
Grand Campaign - 96 AD. 400 Years in Length.
Late Campaign - 378 AD. 100 Years in Length.

The actual final names of some of those scenarios will be different, but I have used more conventional terms here for familiarity.

Unlike "Hannibal" which has yearly turns, The Fall of Rome will use seasonal turns.

I would like to add about another 4 scenarios, but they may need to be some kind of expansion modules or downloadable content. Julian deserves a module by himself. So does a late empire game with Galla Placidia and Aetius and Boniface. But I do want to handle those topics, of course! Same thing - probably - for playing as the Persian Empire. But we'll see.

The Late Republic is something that I'd like to tackle in a separate game, if/when I get the chance.




Nikel -> RE: New Game? (1/22/2022 1:43:48 PM)

An updated version of Al Nofi's by Decision Games, new map, new graphics, updated rules, some new scenarios,...


[image]https://theplayersaid.files.wordpress.com/2018/10/ir-map.png[/image]


Rules and scenarios (with a lot of info) available online.

https://decisiongames.com/wpsite/wp-content/uploads/2018/11/BX-U_ImperiumRom-Rules_V3F.pdf


https://decisiongames.com/wpsite/wp-content/uploads/2018/11/BX-U_ImperiumRom3-Scenarios_V4F.pdf



Thanks for the detailed answer [:)]

Modest? No, you have a lot of them including a Grand Campaign? Cannot even imagine how you can model so a long period of time!

And a late campaign is also impressive.

With Aetius comes Attila, so I guess the only important missing is Belisarius or Justinian wars, for the DLC?


I hope that you are also interested in ancient Greeks, any possibility of a Peloponnesian War game? Even in a (very) distant future? For some reason this is a topic completely neglected by designers, perhaps they (you) think it will not sell [:(].







Nepos96 -> RE: New Game? (1/22/2022 3:29:29 PM)

This is so beautiful to read, I love that focus on the later empire and that grand campaign (400 years, 1600 turns) seems ambitious and like it is going to keep me entertained for a long while, especially if it keeps throwing enemies at me (I guess it will be a sort of survival mode).

The only things missing seems to be the Aetius scenario (but it is coming at a later moment so that's not a problem), Justinian (as noted above) and Heraclius. Would really love to see them as DLCs. Maybe even a late V century scenario (but we already have an Adrianople one covering almost a 100 years, so maybe not that necessary).

I remember also seeing a while ago some screenshots of Eugenius vs Theodosius. Is that part of Adrianople (makes sense but at the same time I wonder how the game will recreate the conditions for that conflict) or a scraped scenario?

Anyway I literally can't wait to get my hands on this game.
I hope we get to play it soon, in the meanwhile I'll go back to Hannibal.




mercenarius -> RE: New Game? (1/23/2022 9:37:10 PM)

Thanks for sharing the map of I.R. III!

As for the Grand Campaign, well, that will be programmed last. I have to work out a couple of things with the issue of succession. I certainly am not going to have the players try to maintain a continuous dynasty for 400 years. As for modelling social conditions, yes, it's a problem and that is one reason why I am cutting this game off at about 500 AD. I haven't included the Slavs, and we can't go much further without them, I should think. This falls into the category of "We'll See."




mercenarius -> RE: New Game? (1/23/2022 9:40:04 PM)

Many thanks for your kind words!

quote:

I remember also seeing a while ago some screenshots of Eugenius vs Theodosius. Is that part of Adrianople (makes sense but at the same time I wonder how the game will recreate the conditions for that conflict) or a scraped scenario?


That was from one of the historical battles. It's possible that a specific "Theodosius" scenario or even a "Theodosius vs Arbogast" scenario is possible down the road. I was/am a little shy about doing a larger number of shorter scenarios, at least in the initial release. That's because the overhead of programming a decent AI goes up (in terms of scripting opening moves and so on). For a board game, it's another set of victory conditions and new orders of battle, etc. However, it certainly seems to me that a number of shorter campaigns are possible as some kind of DLC.




mercenarius -> RE: New Game? (1/23/2022 9:42:24 PM)

I promised some new screenshots and I have two modest entries. The first is pure chrome, admittedly.

When the detailed information for non-Roman leaders will be show, I decided that they shouldn't use Roman cultural norms in key design elements. So, for example, here is the leader dialog for a Persian King:



[image]local://upfiles/35543/2AC1B5AB8BC443CAB008F64CB8001C36.jpg[/image]




mercenarius -> RE: New Game? (1/23/2022 9:46:40 PM)

The old two-power game summary doesn't work for The Fall of Rome and many of those pieces of information will be available through the Administrative Interface. However, players will need some specific notes for the current game. And it occurs to me that it might be harder to remember the level of difficulty chosen for a scenario. So I have created a small info dialog that the players can access.

Here is the current version. It will get tweaked a little bit down the road; for sure it will eventually include some kind of total for victory points.





[image]local://upfiles/35543/7CB713AB62F74979ABA4BACAD11BD0A3.jpg[/image]




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