MechFO -> RE: Missing Weapons (1/13/2012 3:21:24 PM)
|
quote:
ORIGINAL: Karri quote:
ORIGINAL: MechFO The defender would get a bonus, since it can normally bring a much bigger % of it's weapons to bear, and SP elements should also enjoy a bonus to account for their mobility and ability to redeploy several times. Can you elaborate a bit please, as I don't see how defender can bring a bigger amount of weapons to bear. Short answer, play any Infantry Simulation at Company/Battalion/Regimental level. Long answer: The higher % should account for several factors which are vital for the defender but are difficult to model at this level of abstraction. The defender will always have much higher relative % of its elements actively fighting at any one time due to the attacker running into space/terrain and range constraints. Classic case, 3:1 odds, a Regiment in column attacking a Battalion in a linear defense. Looking only at the % of infantry squads engaged at various specific points in time, the Regiment, because it is attacking with a frontage of roughly 1 Battalion, will only be using at most, a bit more than 1 Battalions worth of infantry at the same time, the rest is out of range, masked by terrain, moving to contact etc.. So, effectivly, it's 100% vs. 33-40%. Next come direct fire weapons with range to 1000m, HMG's and AT Guns, here the differences are smaller, some of the defenders weapons won't be in the right place, with the right fire zones. However the defenders elements are disproportionately effective and less vulnerable because they could presight their weapons, choose masked positions, coordinate firezones etc.. The attackers equivalent weapons are active but some are either out of range (parent unit not actively engaged, or no longer in a useful position), masked or moving to new positions. So depending on terrain, maybe 75% vs. 50%-60%, but accounting for the greater effectiveness of the defender, bump their share up to 100% Next comes indirect fire weapons, mortars and Inf guns. Here, pretty much everything on both sides can fire in the beginning, though the attacker gets penalized for the fact, that again a certain % of it's units will be out of position and/or moving forward further into the battle. The defender could also be out of position, but are still likely to have targets in range and they get a bump to account for preregistering, prepared positions etc. Say 100% vs. 80%. The above %'s are terrain dependant and don't make sense at very low force/space ratios, or when ants are involved because then the attacker actually has the space to deploy the extra combat power at this hex scale which should result in some kind of overrun result (at least with deliberate attacks). It's also conceivable for a Corps to attack a Division on the equivalent of a Regimental frontage (Soviets late war), which would mess up the ratios a bit as well, but either way something like the above would IMO make more sense than the current system.
|
|
|
|