Ole AHer -> RE: Scattered Questions (1/27/2012 7:31:46 PM)
|
Sgt. Tillman many moons ago advised us on the grenade course the only stupid question is the one you don’t ask. I’m gonna test that proposition – so bear with me. Back in the day I played Avalon Hill board games with great enjoyment [I had an article about BotB published in “The General” once!], and had a lot of fun when computers came along with Grigsby’s WIR and other early computer games, also a long time ago. I recently picked up WitE just to see what’s going on, and I find a lot of the detail hard to penetrate. So, Grognards, help me if you can. I’ve read a number of the help articles and AARs on the forums, and I know one should RTFM, but that is easier said than done with a manual well over 200 pages [Rhetorical Question – is something that has a 200+ page manual really a game, or are we making the nerds on ‘Big Bang Theory’ playing 3 dimensional chess and talking Klingon seem as hip as Tom Cruise in the Mission Impossible movies? Don’t ask my wife. ;-)] For example, supply is a mystery to me at this point. I obtained a ‘decisive’ Axis win in the Minsk 3 turn tutorial, but supply doesn’t play a role much there. My general understanding is that you should do something like the following: Have a railhead in repair at 100%. Have an HQ within range of it. Have subordinate units within 5 hexes of their HQ. Question 1. Am I right so far? Question 2. Therefore, in the Leningrad short game, for example, should you be doing something like the following? Move OKH to a place as far into the Baltic States as you can go and still be considered connected to a railhead. Then, have subordinate HQs like AGN move 5 or so hexes further north/east from OKH. Then have AGNs subordinate HQs like a Panzer Army or Group do the same, i.e., 5 more hexes in. Repeat as needed. Then keep combat units within 5 hexes of their HQ. If that’s wrong, what is wrong about it? Question 3. Can you use ports along the Baltic as Supply points / railheads? If so, how? Question 4. I really don’t get what is happening with the rail repair and conversion units. I assume as Axis you want to get a secure rail line converted for Axis use running through the Baltic States up toward L-grad. But I don’t get what those little units are doing, where I have to place HQs to make the rail units productive, and what I can do ‘manually’ to make them work better / faster. Guidance, please. Question 5. And really basic, I have a hard time finding the combat units locations on the screen that are attached to an HQ, and conversely, finding the HQ to which the unit is subordinate. What am I missing? That’s plenty for now. In any event, I’m having fun playing around with WitE, and I’ll thank you in advance for your insights. Feel free to mock my ignorance for the amusement of the crowd. Ole AHer
|
|
|
|