EricLarsen -> More realistic invasions (11/13/2002 10:13:08 PM)
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[QUOTE]Originally posted by John Lansford [B]The invading troops can't attack until the day after they have landed either, so I guess there's no harm in keeping the defenders from fighting on Day One. There's no way to conduct a Tarawa-like invasion right now; the invaders land, then once they are on the beach they conduct an attack. There should be some option that allows an attack on the first day, as well as an active defense for that matter. [/B] John, I sure hope someone on the UV team reads these comments and takes them to heart, and hopefully into improving the ground combat for UV and especially WitP. I mean there's absolutely no fight for the beaches on the first day, every invasion is a guaranteed success on the first vulnerable day. Invading troops should have to fight their way onto the beaches on the first day to see if they make a successful landing or not. Defenders should have an ability to strike back that first day as well, though it shouldn't be with the whole garrison since it wouldn't be realistic to expect that all defenders could make it to the invasion beach the first day. The main thing is that programming the AI to always make bombardment attacks so it looks busy is bad programming. They could improve the AI base defense a whole bunch by making it sit tight if it doesn't have the strength to conduct a good deliberate attack. I had one case where I had 1 regiment march into Lae, held by no less than 15 regiments, and on the second turn the AI conducted a deliberate attack. Had I not had 2 more regiments and a tank battalion march in that second day my first regiment would have been defeated and most likely retreated. That was a case of a good try by the AI to make a ground attack to defend the base when it did have the numbers at the time it decided to make the attack. Eric Larsen
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