lpgamble -> RE: WITP Engine (1/27/2012 10:01:55 PM)
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The reason I asked this is I think this would be a good engine for a space game. something along the lines of -- First Contact (Not the take on ten races in space, but the fight the first guys you meet) Imagine no idea what type of race it is (perhaps after a long time intel will trickle in) random map generator for large and small setups (savable for replay or scenario setup) (no searching but if opposing TF are on the same path they drop from Warp and fight And since I usually start these types of things and don't get far from the planning stage some of my initial thoughts Single Man Craft Fighters Top Speed (adj % to be hit %to help vs a diff group % less accurate Fast/Powerful weapons Short Range Best Engines Bombers (easier to hit less Crit hits) Long range Hard hitting Weapon Takes Punishment Stealth (Sub like) Slow/ Stealth drains engine One Shot Power weapon Jammers Slow / long range Engines diverted to Jammer Make on order for the type of new craft you want and When new type produced random variances in stats to hit crit chance speed accuracy armor ecw Weapons Rated on Range/Damage/accuracy/ECW/Reliability When new Weapons ordered random effectiveness variances (so you could end up with American torpedos, well not that bad maybe) Missles (1 special tech grants Scan - launch then tries to lock) Levels incease doesn't drain engine counter ECW Damage Range Space problems / locking on target Lasers Levels Increase specials more damage vs armor Cooldown Speed damage Increase Crit chance Reduces Engine Power / Targeting Plasma no lock ons no ecw Levels Increase Shots per burst Accuracy Weapon life Limited ammo/ Weapon Burnout/Maintenance Warp bomb Levels Increase increased crit Damage Accuracy Storage Space Time to prepare shot Limited Ammo Space Rift (Torpedo) ignores shields Levels Increase Damage Accuracy reliability one or two shots max Must duel ECW for lock Inaccurate Tech tree randomly spawns variances (Ex fire and forget Missle) the other side will not get, but could spend resources reverse engineering SMC example Class Name : Corsair Mission Protection Role : Fighter SMC Experience 2 Engine : 123 10 Reserve Armor Weapons Front 10 Plasma - .50 cal Back 10 Accuracy 103 Sides 5 Damage 3 - 15 Top Speed 63 ECW - Shields 20 Reliability 90 5 shot burst Other Weapon Examples Laser - A3 Accuracy 98 Damage 10 ECW 15 Reliability 98 150% damage vs Armor Warp Bomb - Mk II Accuracy 106 Damage 50 ECW - Reliabilty 96 Engagement Turn Sequence Drop from Warp Random distance from target (Like Night Encounter) Possible damage to ships See if one side wants to bug out Must charge engines for x turns Battle Sequence SMC dogfights Cap Fighters allocated to groups based on odds and leader Speed adj % hit another group Fighter vs fighter Fighter vs strike Capitals scan for stealth Capitol anti-SCM Strike fighters ECW Ships attempt to lock on Capitol Fire Apply Damage AI Plans Monitor Production levels Attacks to keep up on output R & D to up output Techie R & D to get best stuff monitor production Tyrant Locate weakest area's and attack get a good design and mass produce Specialist take a few trees and R & D Max supplies Land units Armor can have flaz (flack lasers) can have anti armor Infantry can have flaz can have anti Armor Guns can be anti Armored can be flaz can be anti Inf Capitol Weapons same as ships
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