Japanese fighter production in 42/6 (Full Version)

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frankycee -> Japanese fighter production in 42/6 (1/18/2012 6:43:29 PM)

Hi

Right now (end of may 1942) I'm building lots of A6M2s and Oscar Ic., with some R&D on A6M3s and Ki-44 Tojos...

Should I gradually retool for A6M3 and Tojos (only)...my Ha-35 output isnt great enough to supply as many A6M2s, A6M3s, Tojos and Occars...




Chickenboy -> RE: Japanese fighter production in 42/6 (1/18/2012 6:53:43 PM)

My opinion:

A6M3 (and subsequent A6M3a, A6M5...) will be your mainstay IJNAF fighters for at least the next year and a half. Same for Tojo IIa-produce the heck out of this model, it will serve you well into mid-1943. Much better choice than the Oscar IIa and IIb.

Most IJ players continue to produce the Oscar series and also produce the Tonys whilest focusing on the aforementioned airframes. Why? Diversification. The Oscar IIa and IIb have superlative IJAAF range, much better than Tojos or Tonys. They are useful as bomber escorts, but less so for point defense fighters.

I produce all of these models, in varying quantities. PM me if interested in my precise settings.

You should also plan on researching the George, Frank and other useful mid-war fighter models, of course. Thus, you may need to increase your Ha-35 engine production to keep pace with your expected higher production.

Good luck!




nashvillen -> RE: Japanese fighter production in 42/6 (1/18/2012 7:22:29 PM)

I didn't start shooting down 4E bombers until I got the Georges in the air. With their service rating of 3, they are not all in the air at the same time, but it only takes a few to shoot them down. It limits what the allied player can do when his bombers keep getting shot down.




joey -> RE: Japanese fighter production in 42/6 (1/19/2012 1:28:42 AM)

It seems that engine production is limited by supply in the home islands. I cannot seem to increase engine production significantly enough to produce engines in quality. Is there a solution for this?




Chickenboy -> RE: Japanese fighter production in 42/6 (1/19/2012 3:23:52 AM)

Hi Joey,

You need to play around with your supply demand arrows in order to ensure that relevant cities have a supply in excess of 10,000. Otherwise, the 'damaged' air factories will not repair.




PaxMondo -> RE: Japanese fighter production in 42/6 (1/19/2012 4:25:39 AM)

You need at least 10K supply at each base which has a factory that you want to repair.  Bases like Gifu where you might need to repair 4 or more factories in a turn would need 14 - 15 K supply to ensure you have enough.




koniu -> RE: Japanese fighter production in 42/6 (1/19/2012 4:35:42 PM)

quote:

ORIGINAL: frankycee

Hi

Right now (end of may 1942) I'm building lots of A6M2s and Oscar Ic., with some R&D on A6M3s and Ki-44 Tojos...

Should I gradually retool for A6M3 and Tojos (only)...my Ha-35 output isnt great enough to supply as many A6M2s, A6M3s, Tojos and Occars...


After one of official patches(i think second) Ki-44 Tojo is using Ha-34 engine so you should expanding engine factory to be sure to have enough production when Tojo arrive.

If you star game before patch Tojo will use Ha-35.




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