Aurelian -> RE: own HQ Displacement (2/11/2012 6:54:42 PM)
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ORIGINAL: redmarkus4 quote:
ORIGINAL: Aurelian As you said, there is never any reason to want to move the HQ second. So why do it then? Move the HQ first, there is no problem. If one didn't read the manual, then the fault lies with..... who? With the noob player who is new to war games yet makes up 99% of the potential consumer market out there? The harder a game is for a noob to enjoy, the less likely it is to sell. The less it sells, the less chance WE have to see it improved by the Devs. The only way to keep this market alive and to keep us entertained is to encourage new players to join up. That means fixing the things that most new players have a hard time dealing with so that they don't get frustrated and uninstall the game, as so many have already. I kind of doubt a noob to the market would start with something this complex in the first place. A noob would be more likely to buy AH's Victory in the Pacific before DG's War in the Pacific. And I would argue that most wargamers, at least the ones who are vets at it, would RTM first. I know people who won't even try a game w/o reading the manual first. (I'm not one of them, but after having a few HQ's disappear, I looked it up. There's even a sticky about it ) http://www.matrixgames.com/forums/tm.asp?m=2641036 And noobs have it much easier than it used to be. They have forums to read. PDF manuals one can search. Given that, and even in this thread it's been stated how it works, there is no excuse for allowing your own HQs to displace.
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