Cross -> RE: What IS it about this game... (5/1/2012 6:16:19 PM)
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Yes, scout/recon ability is probably a personal preference, and it's not like the enemy get better spotting than we do [;)] If you compare the differences between SPWaW and SPWW2, many are just a personal preference, but there's also plenty of features which are clear improvements: Screen size WW2: Up to 1600x1200 or 1920x1080 (with full CD version, or windowed 800X600 without) WaW: 800x600 (full screen only) Hill Levels WW2: 15 hill levels WaW: 3 hill levels Seasons (seasonal map terrain graphics) WW2: summer, fall and winter colours with AFV snow camo Infantry Uniform Colours WW2: 5 infantry uniform colours WaW: 4 infantry uniform colours Sounds This is one area where WaW is clearly superior to WW2. WaW: 600 sounds WW2: 150 sounds (up to 256 sounds with OOB edits) The WaW sounds are better quality and a greater variety. There is a SPWW2 sound mod which improves the quality of the WW2 sounds; and many of these sounds are better quality than the WaW sounds, but the mod is still only 150 sounds. Artillery The artillery routine in WW2 is far less gamey. The most significant difference is that your artillery falls at the end of your opponents turn after they have moved; not at the end of your own turn. WaW unrealistically allows you to adjust artillery directly onto fast moving vehicles. Armour WaW measures armour in mm instead of the cm used by WW2. This makes no difference to most combat resolution results except WaW can model low penetration weapons (like Anti-Tank rifles) against light armour (5mm to 10mm) more realistically. PBEM Campaigns for 2 human players: WW2 only (full CD version) Online Hot Seat Game WaW only Opportunity fire WW2 has an Op Fire filter (WW2 full version) This filter allows players to control what targets units will attack and at what ranges. Unloading units attract ‘opportunity fire’ (WW2) With WaW you can choose when/if to op-fire against the AI, but some say this gives the human player an unfair advantage over the AI. Movement Features Reversing Tanks (WW2) Load/unload costs (WW2 doesn’t allow gamey relay tactics) Choose rally/retreat direction (WW2) Other Differences Suspension damage (WaW only) Shoot through smoke/ non-line of sight area fire (WW2 only) Paratroops draw ground fire while descending (WW2 only) Guns/vehicles parachute separately from crews (WW2 only) Company/formation identity numbers (WW2 full CD version only) Motorcycle troops can dismount and fight (WW2 only) Cross
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