Perfect strikes on day one? (Full Version)

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Historiker -> Perfect strikes on day one? (2/7/2012 8:43:16 PM)

This game is sooo far off reality!!!111oneoneone

ok, just kidding. [;)]

In several test runs in preparation of my starting PBEM, I never managed to sink a single BB in PH and my bombers from Formosa didn't hit more than two or three ships in Manila.

Knowing the game, I guess that I do something wrong. What are the best settings for the strike on PH?
Which units and which settings are preferable for a first day strike on the harbour of Manila?




USSAmerica -> RE: Perfect strikes on day one? (2/7/2012 9:04:41 PM)

[sm=00000506.gif]




USSAmerica -> RE: Perfect strikes on day one? (2/7/2012 9:05:06 PM)

It's not like I can do anything about the first turn anyway. [:D]




Justus2 -> RE: Perfect strikes on day one? (2/8/2012 12:48:30 AM)

Just started my first campaign attempt (2 weeks in, and I am on 10 DEC... ), vs AI, I lost 3 BBs, a CA, and a AR Repair Ship (I think I'd have rather lost another BB), as well as several smaller ships. They also must really hate my seaplanes, both AVs and an AVD were over 60 damage. So whatever the default settings are, they must work pretty good... [X(]




frankycee -> RE: Perfect strikes on day one? (2/8/2012 1:10:47 AM)

I've noticed that the weather often sukcs over Formosa , grounding planes vs. Manilla. But I have gotten VERY good results vs manilla with planes from elsewhere than Formosa/Takao. I've sunk many SS docked in Manilla on day 1...

As for theBBS...they take forever to repair anyhow, even when they dont sink...




vettim89 -> RE: Perfect strikes on day one? (2/8/2012 6:17:46 AM)

This is one reason I prefer the Dec 8th start. The variability of the first day results is extrem. I have seen PH attacks with no ships sunk and with six BB outright sunk (one attack, not a multiple day attack[X(])

Also, I truly dislike JFb who don't send the entire KB to attack PH. I know this is alternative reality and we are free to write our own narrative for the PTO. That said, I just cannot embrace that much deviation from history. The War in the Pacific started at 0755 7 December 1941 with a massive Japanese attack on PH resulting in crippling damage to the US Pacific Fleet. What happens from that point is up to us, but IMHO it needs to start as it actually did in RL.





LoBaron -> RE: Perfect strikes on day one? (2/8/2012 6:28:46 AM)

In our PBEM Mike attacked Manila on dec7.
With hindsight I think I will trade the couple of S boats for patrol planes and intact
battlewagons to cover large resupply/amphib ops any time. Neccesarily thats if a PH raid succeeds
in killing some, but without that assumption an attack wouldn´t make sense anyway.

I ran a couple of PH strike tests some months ago (I think 5 attacks total).
The two worst attacks did not sink anything larger than an AVD, the best attack killed
2 BB instantly and a left two others in critical/sinking condition. Not enough testruns to
make statistics with, but I think it covered pretty much the whole spectrum.




CT Grognard -> RE: Perfect strikes on day one? (2/8/2012 7:06:21 AM)

Below is my best Pearl Harbor result. Best I've managed at Manila (with full KB strike and all Betties/Nells from Formosa) is 17 SS sunk on the first turn.

Japanese aircraft
A6M2 Zero x 96
B5N2 Kate x 144
D3A1 Val x 135



Allied aircraft
P-36A Mohawk x 1
P-40B Warhawk x 1
F4F-3 Wildcat x 2



Japanese aircraft losses
A6M2 Zero: 1 destroyed, 13 damaged
A6M2 Zero: 4 destroyed by flak
B5N2 Kate: 3 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed by flak


Allied aircraft losses
P-36A Mohawk: 1 damaged
P-36A Mohawk: 3 destroyed on ground
P-40B Warhawk: 1 damaged
P-40B Warhawk: 11 destroyed on ground
F4F-3 Wildcat: 2 damaged
F4F-3 Wildcat: 1 destroyed on ground
PBY-5 Catalina: 9 destroyed on ground
A-20A Havoc: 1 destroyed on ground
B-17D Fortress: 2 destroyed on ground
B-18A Bolo: 2 destroyed on ground
SBD-1 Dauntless: 5 destroyed on ground
O-47A: 1 destroyed on ground
B-17E Fortress: 1 destroyed on ground
C-33: 1 destroyed on ground


Allied Ships
CM Oglala, Torpedo hits 1, on fire, heavy damage
AV Tangier
CL Honolulu, Torpedo hits 1
AV Curtiss, Torpedo hits 2, on fire, heavy damage
BB Tennessee, Torpedo hits 4, and is sunk
BB Maryland, Torpedo hits 4, and is sunk
DM Montgomery, Torpedo hits 1, on fire
AV Wright, Torpedo hits 1, heavy damage
BB Nevada, Torpedo hits 4, and is sunk
BB Oklahoma, Torpedo hits 5, on fire, heavy damage
xAKL Hirondelle
AM Rail, Torpedo hits 1, and is sunk
BB Pennsylvania, Torpedo hits 3, and is sunk
DM Pruitt
DD Worden, Torpedo hits 1, on fire, heavy damage
BB West Virginia, Torpedo hits 5, and is sunk
BB California, Torpedo hits 5, on fire, heavy damage
DD Farragut, Torpedo hits 1, and is sunk
BB Arizona, Torpedo hits 5, and is sunk
CL Detroit, Torpedo hits 1
CL St. Louis, Torpedo hits 1
DD Downes, Torpedo hits 1, and is sunk
AMc Redbird, Torpedo hits 1, and is sunk
SS Dolphin, Torpedo hits 1, heavy damage
AVD Thornton, Torpedo hits 1, on fire, heavy damage
CA New Orleans, Torpedo hits 1


Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Airbase hits 42
Airbase supply hits 4
Runway hits 118
Port hits 18

Massive explosion on DM Montgomery
Magazine explodes on BB Pennsylvania
Magazine explodes on BB Maryland




LoBaron -> RE: Perfect strikes on day one? (2/8/2012 9:43:09 AM)

Wow, not bad. The Pennsylvania would most probably have made it through
if it wasn´t for the magazine explosion.




Walloc -> RE: Perfect strikes on day one? (2/8/2012 10:27:17 AM)


quote:

ORIGINAL: Historiker

This game is sooo far off reality!!!111oneoneone

ok, just kidding. [;)]

In several test runs in preparation of my starting PBEM, I never managed to sink a single BB in PH and my bombers from Formosa didn't hit more than two or three ships in Manila.

Knowing the game, I guess that I do something wrong. What are the best settings for the strike on PH?
Which units and which settings are preferable for a first day strike on the harbour of Manila?


I assume from this that u're playing/testing from a non historical first turn with surprise on?
Reason for my question should become apparent below.

quote:

ORIGINAL: LoBaron

In our PBEM Mike attacked Manila on dec7.
With hindsight I think I will trade the couple of S boats for patrol planes and intact
battlewagons to cover large resupply/amphib ops any time. Neccesarily thats if a PH raid succeeds
in killing some, but without that assumption an attack wouldn´t make sense anyway.

I ran a couple of PH strike tests some months ago (I think 5 attacks total).
The two worst attacks did not sink anything larger than an AVD, the best attack killed
2 BB instantly and a left two others in critical/sinking condition. Not enough testruns to
make statistics with, but I think it covered pretty much the whole spectrum.


Lobaron, did u do those tests from the non historic first turn?
If so u might be interrested in post 1901-1905ish in following thread.
http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=64&key=

One obviously does the non historic first turn for a reason that disqualifies ones interest in doing non historical vs historical first turn.
Non the less if one is intend on doing PH its some to consider. Disclaimer is that its been over a year ago i / others made those tests and stuff could have changed but i dont think so.

Kind regards,

Rasmus




LoBaron -> RE: Perfect strikes on day one? (2/8/2012 12:06:51 PM)

quote:

ORIGINAL: Walloc
Lobaron, did u do those tests from the non historic first turn?
If so u might be interrested in post 1901-1905ish in following thread.
http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=64&key=

One obviously does the non historic first turn for a reason that disqualifies ones interest in doing non historical vs historical first turn.
Non the less if one is intend on doing PH its some to consider. Disclaimer is that its been over a year ago i / others made those tests and stuff could have changed but i dont think so.

Kind regards,

Rasmus


Yes all my tests were with the historical turn, for exactly the reason you cited.

Thanks for the link Rasmus!

Do I understand this correctly? If you set historical first turn "on" the losses are higher than
using the exactly same settings and historic "off", both with 7th dec surprise?
Weird. Has there been a conclusive explanation for this?

First thing that come to mind is weather/DL/pilot fatigue which might deviate with different settings.




Walloc -> RE: Perfect strikes on day one? (2/8/2012 12:47:24 PM)

quote:

ORIGINAL: LoBaron

Do I understand this correctly? If you set historical first turn "on" the losses are higher than
using the exactly same settings and historic "off", both with 7th dec surprise?
Weird. Has there been a conclusive explanation for this?

First thing that come to mind is weather/DL/pilot fatigue which might deviate with different settings.


Yes that is understanding it correctly. I can give absolutly no logical reason for it in the sense that the settings are exactly the same. Even down to each squadrons settings in the historical vs non historical turn.
Did 50 tests of each(edit: i write 40 each in the other thread and as i was much closer in time to when it happened thats the number) it the first around IIRC. Been a long time ago. Ofc the results varry much, but both looking at the average, most common results and number of high end vs low end damage. There is a difference in damage done. Both to ship and aircrafts. The figures are citied in posts in the link i gave.

There never has been any responce neither when i did the tests the first time around not that long after the game was released nor when it has been brought up again.
As the OP sorta notes i dont think its limited to PH, my gut feeling, underlining i got no concret evidence as in specific tests is its the same with airfield strikes for on Clark field/Manilla. I know i always seem to do better in historical than non historical turns with same settings naturally.

Hope it helps,

Rasmus




Historiker -> RE: Perfect strikes on day one? (2/8/2012 6:08:05 PM)

Despite getting every possible plane to attack Manila, I can't sink more than 3 SS.
In about 10 tests, I managed only once to sink 2 BBs in PH. The other 9 times, no BB was sunk.

So how do you set your airgroups in the KB for the attack on PH?
Which settings and which units do you use for a first turn attack on Manila?




USSAmerica -> RE: Perfect strikes on day one? (2/8/2012 6:34:39 PM)

Hey, BBM, the new official patch is out! 1108r9. Let's be sure to start with it and not the "public beta" release. [:)]




Historiker -> RE: Perfect strikes on day one? (2/8/2012 6:37:51 PM)

I hope the upgrades work.

I'm hardly interested in doing it all again :-/




TheLoneGunman_MatrixForum -> RE: Perfect strikes on day one? (2/8/2012 11:34:05 PM)

I've found a few things out playing around with PH strikes.

To maximize the number of dive bombers and torpedo bombers that participate in your first day strike, you need to do a few things:

1. Take any Zeroes that are set to airfield attack or port attack and set them to escort or sweep. When they fly in a bombing role you won't get a full strike package of other bombers for one reason or another. If you insist on having a portion of your Zeroes participate in attacking aircraft on the ground and shipping, you can set them to sweep at 100 feet. They won't be carrying bombs, but they'll use their cannons on enemy aircraft on the ground as well as some smaller ships in the port (they will also be much more vulnerable to AA fire in this role).

Edit: I meant to also say that having the Zeroes sweep at 100 feet will not reduce the number of other bombers in the sortie, unlike having them on airfield attack or port attack.

2. Reduce Naval Search of all your dive bombers and torpedo bombers to 0%. You don't need naval search on Day 1, you need bombers with bombs to take advantage of the element of surprise (you won't get that Day 1 bonus ever again) and besides, the Kido Butai has plenty of float planes to make up the difference. (Also higher than normal CAP at Pearl can cause many Naval Search aircraft to be shot down over Pearl, I prefer to limit the range of all naval search to within a hex of Pearl to prevent these first day losses.)

3. Set all of your torpedo bombers to port attack. Those Kates will do far more damage to the Pacific Fleet with their larger bombs and torps than your Vals will, so you want as many as you can hitting the fleet.

4. Optional: Set your dive bombers to airfield attack. The argument is that the 250kg bombs carried by the Vals will be absorbed by the armor of the American Battlewagons, so they're put to better use cratering the airfield and destroying Allied planes on the ground. An alternative option is to set all of your Vals to Port Attack as well to try and maximize the amount of damage you plan on inflicting to the fleet on Day 1. I'd only consider the latter option if you plan no second day follow-up attack, since you'll have left Pearl's air power virtually untouched.

For your Dec. 7th attack, I've noticed that your Zeroes will come in with your bombers regardless of being set to Escort or Sweep (including sweeping at 100 feet).

Hope this helps.




Historiker -> RE: Perfect strikes on day one? (2/9/2012 12:46:44 AM)

I did almost all of this, except setting the A6M to Escort and Sweet. The first test run now brought 3 BBs to their end :)




Icedawg -> RE: Perfect strikes on day one? (2/9/2012 8:00:00 PM)

quote:

ORIGINAL: TheLoneGunman

I've found a few things out playing around with PH strikes.

To maximize the number of dive bombers and torpedo bombers that participate in your first day strike, you need to do a few things:

1. Take any Zeroes that are set to airfield attack or port attack and set them to escort or sweep. When they fly in a bombing role you won't get a full strike package of other bombers for one reason or another. If you insist on having a portion of your Zeroes participate in attacking aircraft on the ground and shipping, you can set them to sweep at 100 feet. They won't be carrying bombs, but they'll use their cannons on enemy aircraft on the ground as well as some smaller ships in the port (they will also be much more vulnerable to AA fire in this role).

Edit: I meant to also say that having the Zeroes sweep at 100 feet will not reduce the number of other bombers in the sortie, unlike having them on airfield attack or port attack.

2. Reduce Naval Search of all your dive bombers and torpedo bombers to 0%. You don't need naval search on Day 1, you need bombers with bombs to take advantage of the element of surprise (you won't get that Day 1 bonus ever again) and besides, the Kido Butai has plenty of float planes to make up the difference. (Also higher than normal CAP at Pearl can cause many Naval Search aircraft to be shot down over Pearl, I prefer to limit the range of all naval search to within a hex of Pearl to prevent these first day losses.)

3. Set all of your torpedo bombers to port attack. Those Kates will do far more damage to the Pacific Fleet with their larger bombs and torps than your Vals will, so you want as many as you can hitting the fleet.

4. Optional: Set your dive bombers to airfield attack. The argument is that the 250kg bombs carried by the Vals will be absorbed by the armor of the American Battlewagons, so they're put to better use cratering the airfield and destroying Allied planes on the ground. An alternative option is to set all of your Vals to Port Attack as well to try and maximize the amount of damage you plan on inflicting to the fleet on Day 1. I'd only consider the latter option if you plan no second day follow-up attack, since you'll have left Pearl's air power virtually untouched.

For your Dec. 7th attack, I've noticed that your Zeroes will come in with your bombers regardless of being set to Escort or Sweep (including sweeping at 100 feet).

Hope this helps.


Thanks for the recommendation regarding Zeroes. In the past I've used some on airfield attack missions and always wondered why it seemed as though there weren't many Kates attacking the BBs. From now on, only sweep and escort missions.

Quick question on the Kates - what altitude setting is optimal for their port attack mission. I usually use 9k, but was wondering if it is worth it to drop their altitude down a bit to get some more 800 kg bomb hits. Any ideas here?




TheLoneGunman_MatrixForum -> RE: Perfect strikes on day one? (2/10/2012 2:04:34 AM)


quote:

ORIGINAL: Icedawg

Thanks for the recommendation regarding Zeroes. In the past I've used some on airfield attack missions and always wondered why it seemed as though there weren't many Kates attacking the BBs. From now on, only sweep and escort missions.

Quick question on the Kates - what altitude setting is optimal for their port attack mission. I usually use 9k, but was wondering if it is worth it to drop their altitude down a bit to get some more 800 kg bomb hits. Any ideas here?


Well you can go as low as 6k feet with the Kates and still have them carry out torpedo attacks, so that should be your lower limit, keep in mind they'll take more flak at that altitude than they would at 8-10k (flak on Turn 1 is significantly nerfed, so this is the one chance to make a "riskier" attack and have it pay off with minimal losses though). I'd also keep the Vals between 10-12k, any higher than 12k and they glide bomb instead of dive bomb.




crsutton -> RE: Perfect strikes on day one? (2/10/2012 3:57:55 AM)

Barring a house rule preventing it, you can usually stay around and hit Pearl for another day or two. That pretty much ensures that all the BBs will be sunk. I try to HR a two day limit.

But to be frank, 0 BBs sunk or all 8, it really will not have much effect on the war. Any good Allied player can deal with the loss. It is the carriers and cruisers that are so important. Don't fret the PH attack so much.

Some like to go for a lot of subs at Manila but once again Allied subs are not a threat in 42 and with good Japanese play, not much of a threat anytime. It is probably best to just hit the fleet at Pearl as hard as you can.




HansBolter -> RE: Perfect strikes on day one? (2/10/2012 11:58:06 AM)

I recently posted about my last restart of Ironman Japan v3 and how I reran the first turn 10 times before I got a very good result for teh AI on turn one. I had something like 2 bbs sunk in 5 out of the 10 tries. One had none. Finally on the tenth try I got 6 BBs sunk and played on.

AndyMac recentlly updated Ironman to v5 with a couple of new twist that I told him put it over the top. Below is the results of my first run on v5. It is the most devastating Pearl attack I have ever seen in spite of the fact that I only lost 2 BBs.

Results of SIX first turn port attacks below:

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 105 NM, estimated altitude 12,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M2 Zero x 51
A6M2-N Rufe x 2
B5N2 Kate x 168
D3A1 Val x 160



Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 2 damaged
A6M2 Zero: 3 destroyed by flak
B5N2 Kate: 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 3 damaged
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
PBY-5 Catalina: 144 damaged
PBY-5 Catalina: 16 destroyed on ground
B-17D Fortress: 54 damaged
B-17D Fortress: 2 destroyed on ground
SBD-1 Dauntless: 34 damaged
SBD-1 Dauntless: 3 destroyed on ground
P-40B Warhawk: 34 damaged
P-40B Warhawk: 10 destroyed on ground
B-17E Fortress: 24 damaged
B-17E Fortress: 1 destroyed on ground
B-18A Bolo: 39 damaged
B-18A Bolo: 10 destroyed on ground
P-36A Mohawk: 32 damaged
P-36A Mohawk: 5 destroyed on ground
A-20A Havoc: 15 damaged
A-20A Havoc: 4 destroyed on ground
R3D-2: 1 damaged
R3D-2: 1 destroyed on ground
F4F-3 Wildcat: 5 damaged
F4F-3 Wildcat: 1 destroyed on ground
O-47A: 7 damaged
O-47A: 2 destroyed on ground
C-33: 1 destroyed on ground
SOC-1 Seagull: 3 destroyed
OS2U-3 Kingfisher: 2 destroyed

Allied Ships
BB Nevada, Bomb hits 8, Torpedo hits 5, and is sunk
CL St. Louis, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
CM Oglala
BB Maryland, Bomb hits 10, Torpedo hits 1, heavy fires
AE Pyro, Bomb hits 1, on fire
BB West Virginia, Bomb hits 1, and is sunk
BB California, Bomb hits 5, Torpedo hits 1, heavy fires
BB Arizona, Bomb hits 12, Torpedo hits 3, heavy fires, heavy damage
BB Pennsylvania, Bomb hits 9, Torpedo hits 3, heavy fires, heavy damage
BB Tennessee, Bomb hits 11, Torpedo hits 2, heavy fires, heavy damage
DM Tracy
DD Conyngham, Torpedo hits 1, and is sunk
AV Wright, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
PC Taney, Bomb hits 1
DD Allen, Bomb hits 1, heavy fires, heavy damage
BB Oklahoma, Bomb hits 14, Torpedo hits 2, heavy fires, heavy damage
DD Case, Bomb hits 1
DM Montgomery, Torpedo hits 1, and is sunk
CL Detroit, Bomb hits 4, Torpedo hits 1, heavy fires, heavy damage
CL Honolulu, Bomb hits 3, Torpedo hits 2, and is sunk
CA New Orleans, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
AV Curtiss, Torpedo hits 1, heavy damage
CL Phoenix, Bomb hits 4, heavy fires, heavy damage
DM Gamble, Bomb hits 2, heavy fires, heavy damage
AK Castor, Bomb hits 1, heavy fires
CA San Francisco, Bomb hits 1, Torpedo hits 1
AE Mauna Loa, Bomb hits 1, on fire
DD Jarvis, Bomb hits 2, heavy fires, heavy damage
DM Preble, Bomb hits 1, heavy fires, heavy damage
DD Tucker, Bomb hits 1, on fire
AD Whitney, Bomb hits 1, on fire
DD Worden, Bomb hits 1, heavy fires, heavy damage
DMS Zane, Bomb hits 1, on fire
CL Raleigh, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
AV Tangier, Bomb hits 1, on fire
AM Turkey, Bomb hits 1, heavy fires, heavy damage
DD Dewey, Bomb hits 1, heavy fires
PG Sacramento, Bomb hits 1, on fire
DD Monaghan, Bomb hits 1, on fire
AO Neosho, Bomb hits 1
DMS Trevor, Torpedo hits 1, on fire, heavy damage
SS Narwhal, Bomb hits 1
DMS Wasmuth, Bomb hits 1, on fire
DM Breese, Bomb hits 1, heavy fires, heavy damage
AVP Swan, Bomb hits 1, heavy fires
CL Helena, Bomb hits 1, Torpedo hits 2, on fire
DD Ralph Talbot, Bomb hits 1, on fire
DD Aylwin, Torpedo hits 1, and is sunk


Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled


Repair Shipyard hits 1
Airbase hits 44
Airbase supply hits 6
Runway hits 82

--------------------------------------------------------------------------------
Morning Air attack on Davao , at 79,91

Weather in hex: Clear sky

Raid spotted at 25 NM, estimated altitude 5,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
B5N1 Kate x 12



No Japanese losses

Allied Ships
AVD William B. Preston, Bomb hits 3, heavy fires, heavy damage
xAKL Montanes, Bomb hits 1, heavy fires
xAKL Mauban, Bomb hits 3, heavy fires, heavy damage



Port hits 1
Port fuel hits 2

Aircraft Attacking:
12 x B5N1 Kate bombing from 5000 feet *
Port Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 33 NM, estimated altitude 8,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A5M4 Claude x 7
A6M2 Zero x 14
B5N1 Kate x 71



Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 42 damaged
P-40E Warhawk: 5 destroyed on ground
PBY-4 Catalina: 43 damaged
PBY-4 Catalina: 2 destroyed on ground
SOC-1 Seagull: 7 damaged
SOC-1 Seagull: 1 destroyed on ground

Allied Ships
SS Permit, Bomb hits 1, and is sunk
SS S-40, Bomb hits 1, heavy damage
SS Spearfish, Bomb hits 1, heavy damage
PT Q-111, Bomb hits 1, and is sunk
SS Swordfish, Bomb hits 2, heavy damage
AM Lark, Bomb hits 1, heavy fires, heavy damage
PT-34, Bomb hits 1, and is sunk
DD Pope, Bomb hits 1, heavy fires
AS Otus, Bomb hits 2, heavy fires
DD Peary, Bomb hits 1, on fire
DD Pillsbury, Bomb hits 1, heavy fires, heavy damage
PG Asheville, Bomb hits 1, heavy fires, heavy damage
xAK Capillo, Bomb hits 1, heavy fires, heavy damage
SS Salmon, Bomb hits 2, and is sunk
SS Stingray, Bomb hits 1, heavy damage


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 7
Airbase supply hits 7
Runway hits 40

Aircraft Attacking:
20 x B5N1 Kate bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb
24 x B5N1 Kate bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb
7 x A6M2 Zero sweeping at 10000 feet
27 x B5N1 Kate bombing from 5000 feet
Port Attack: 1 x 800 kg AP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Rangoon , at 54,53

Weather in hex: Clear sky

Raid spotted at 3 NM, estimated altitude 14,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
G4M1 Betty x 18



No Japanese losses

Allied Ships
xAK Chilka, Bomb hits 4, heavy fires, heavy damage
xAKL Chaksang, Bomb hits 2, heavy fires, heavy damage
xAK Indira, Bomb hits 3, heavy fires, heavy damage
xAK Mundra, Bomb hits 2, on fire
xAKL Agnes, Bomb hits 1



Aircraft Attacking:
18 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Clear sky

Raid detected at 68 NM, estimated altitude 11,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M2 Zero x 13
G4M1 Betty x 18



Japanese aircraft losses
G4M1 Betty: 1 damaged

Allied Ships
xAK Hai Lee, Bomb hits 3, heavy fires
xAK Ming Sang, Bomb hits 3, heavy fires, heavy damage
xAKL Halldor, Bomb hits 2, heavy fires, heavy damage
xAK Munlock, Bomb hits 2, on fire
xAK Hinsang, Bomb hits 1
xAKL Kanchow, Bomb hits 1, heavy fires
xAK Fatshan, Bomb hits 1
xAKL Chengtu, Bomb hits 1, on fire
xAK Hanyang, Bomb hits 2, heavy fires, heavy damage
xAK Bennevis, Bomb hits 1
xAKL Soochow, Bomb hits 1, on fire



Repair Shipyard hits 10

Aircraft Attacking:
8 x G4M1 Betty bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
10 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 7
D3A1 Val x 19



No Japanese losses

Allied Ships
SS Sailfish, Bomb hits 1
xAKL Sagoland, Bomb hits 1, heavy fires, heavy damage
AM Tanager, Bomb hits 1, heavy fires, heavy damage
SS Searaven, Bomb hits 1
SS Skipjack, Bomb hits 1
PT-31, Bomb hits 1, and is sunk
xAKL Don Jose, Bomb hits 1, heavy fires, heavy damage




Aircraft Attacking:
9 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------







jmalter -> RE: Perfect strikes on day one? (2/11/2012 8:47:48 AM)

if i was playing Japan, i'd rather sink S-boats in Manila on turn 1. USN BB damage at PH is great, the more the merrier, but those S-boats are the only credible threat against the IJN for the 1st 6 months. it'd be nice to mung the Manila AS ships, too!




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