BB Ammo Replenishment (Full Version)

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NAVLT66 -> BB Ammo Replenishment (2/7/2012 11:05:22 PM)

How do you resupply BB's main battery ammo?

I have had BB's sitting at a well supplied island base for 3 turns and I am seeing no increase in main battery ammo. I supplied the base with AKE's previously. What do I need to do to get fully armed?




SuluSea -> RE: BB Ammo Replenishment (2/7/2012 11:39:48 PM)

You need AKE's at the base , the manual has a table in it for reloading using AKE's (the AKE needs to have supply loaded) .
Starts on page 284.





Justus2 -> RE: BB Ammo Replenishment (2/8/2012 12:45:15 AM)


quote:

ORIGINAL: SuluSea

You need AKE's at the base , the manual has a table in it for reloading using AKE's (the AKE needs to have supply loaded) .
Starts on page 284.



Also make sure the AKE is large enough, at least some of the Allied AKEs aren't large enough to resupply BB ammo (needs to be at least 5400 supply capacity IIRC)




nashvillen -> RE: BB Ammo Replenishment (2/8/2012 2:26:50 AM)

If you have enough Naval Support in a large enough port with enough AKEs you can resupply even the Yamato. I have done it at Truk, several times.




freeboy -> RE: BB Ammo Replenishment (2/8/2012 5:32:45 AM)

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]




Shark7 -> RE: BB Ammo Replenishment (2/8/2012 6:16:26 AM)

And if it is Yamato or Musashi, you might as well plot a course back to a level 9 port, no AE/AKE is big enough to reload those 2.




vettim89 -> RE: BB Ammo Replenishment (2/8/2012 6:23:16 AM)


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Utter nonsense. AE only puts realistic restrictions on reloading. In RL there were only a handful of ports capable of reloading BBs and very few tenders that could help. You need to plan ahead to sustain operations with both CVs and BBs just like in RL.




John Lansford -> RE: BB Ammo Replenishment (2/8/2012 2:15:06 PM)


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Totally disagree. It is very unrealistic to think a BB could rearm at a piddly little size 1 port, or that any AKE/AE could perform the task. I like this level of complexity, although I'm still trying to figure out what class of ship will let my PT boats rearm their torpedo tubes...




Sardaukar -> RE: BB Ammo Replenishment (2/8/2012 2:26:38 PM)


quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Totally disagree. It is very unrealistic to think a BB could rearm at a piddly little size 1 port, or that any AKE/AE could perform the task. I like this level of complexity, although I'm still trying to figure out what class of ship will let my PT boats rearm their torpedo tubes...


Correct one for PT boats is of course AGP, loaded with supplies.




bigred -> RE: BB Ammo Replenishment (2/9/2012 12:01:39 AM)

quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Totally disagree. It is very unrealistic to think a BB could rearm at a piddly little size 1 port, or that any AKE/AE could perform the task. I like this level of complexity, although I'm still trying to figure out what class of ship will let my PT boats rearm their torpedo tubes...

Being an old groundpounder(never on a ship) I like the details which add flavor to the game.




Grfin Zeppelin -> RE: BB Ammo Replenishment (2/9/2012 12:07:11 AM)

Rearming is still to simple in my book.




bradfordkay -> RE: BB Ammo Replenishment (2/9/2012 12:17:43 AM)

If you like WITP without the added detail, then the original is still available for sale. AE came from the demands for greater detail from this very forum, so the complaints against this detail are likely to fall on deaf ears...




John Lansford -> RE: BB Ammo Replenishment (2/9/2012 5:02:38 PM)


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Totally disagree. It is very unrealistic to think a BB could rearm at a piddly little size 1 port, or that any AKE/AE could perform the task. I like this level of complexity, although I'm still trying to figure out what class of ship will let my PT boats rearm their torpedo tubes...


Correct one for PT boats is of course AGP, loaded with supplies.



Yes, and the only AGP I had in the theater just got sunk by an I-boat a day out of Sydney, even with two RN DD's as escort!

(continuing to look for an AGP somewhere...)




Sardaukar -> RE: BB Ammo Replenishment (2/9/2012 6:53:55 PM)


quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Totally disagree. It is very unrealistic to think a BB could rearm at a piddly little size 1 port, or that any AKE/AE could perform the task. I like this level of complexity, although I'm still trying to figure out what class of ship will let my PT boats rearm their torpedo tubes...


Correct one for PT boats is of course AGP, loaded with supplies.



Yes, and the only AGP I had in the theater just got sunk by an I-boat a day out of Sydney, even with two RN DD's as escort!

(continuing to look for an AGP somewhere...)


You can convert some ships to AGPs, just don't remember right now which ones.




denisonh -> RE: BB Ammo Replenishment (2/9/2012 10:29:56 PM)

Better than mine, it took a "creative routing" that took it closer to enemy TFs when threatened (went towards them?) and was destroyed by naval airstrikes. I have learned to not use the "normal" routing as it has caused me to lose 2 AGPs and an AD early when I thought I had given them orders to move away from the enemy.

Live and learn.
quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: John Lansford


quote:

ORIGINAL: freeboy

again the battle to play the game.. good grief..
sorry to rain on the parades of all the detail freaks here, but again another area the game is out of control... can we make it any harder? Lets see,
sorry
rant over

[:-]


Totally disagree. It is very unrealistic to think a BB could rearm at a piddly little size 1 port, or that any AKE/AE could perform the task. I like this level of complexity, although I'm still trying to figure out what class of ship will let my PT boats rearm their torpedo tubes...


Correct one for PT boats is of course AGP, loaded with supplies.



Yes, and the only AGP I had in the theater just got sunk by an I-boat a day out of Sydney, even with two RN DD's as escort!

(continuing to look for an AGP somewhere...)





vettim89 -> RE: BB Ammo Replenishment (2/9/2012 11:41:51 PM)

I just lost an AD one hex out of Noumea. Damn I-Boats. Mine too was well escorted




jmalter -> RE: BB Ammo Replenishment (2/11/2012 8:53:34 AM)

La contessa Zeppelin brings the pith, +1




akdreemer -> RE: BB Ammo Replenishment (2/12/2012 2:39:20 AM)

quote:

ORIGINAL: nashvillen

If you have enough Naval Support in a large enough port with enough AKEs you can resupply even the Yamato. I have done it at Truk, several times.

I can understand the need for an AE, but needing all that support is ridiculous. All that is needed are a few lighters to load, then move alongside the BB and unload. Not rocket science. No ship goes alongside an ammo ship to resupply while in port (AE make very big booms when hit). Indeed, battleships in ports major ports use the same method, a lighter comes along side and loads/unloads then the ship proceeds to dock. In all cases the battleship's own cranes do the heavy lifting.

On an associated topic, it is much too quick to reload an empty BB. Even in well equipped ports it can take a several days to load ammo and food, etc. I know there are some restrictions for port size on how many ships can load, but they still reload too fast.




John Lansford -> RE: BB Ammo Replenishment (2/15/2012 2:00:05 PM)


quote:

ORIGINAL: AlaskanWarrior

quote:

ORIGINAL: nashvillen

If you have enough Naval Support in a large enough port with enough AKEs you can resupply even the Yamato. I have done it at Truk, several times.

I can understand the need for an AE, but needing all that support is ridiculous. All that is needed are a few lighters to load, then move alongside the BB and unload. Not rocket science. No ship goes alongside an ammo ship to resupply while in port (AE make very big booms when hit). Indeed, battleships in ports major ports use the same method, a lighter comes along side and loads/unloads then the ship proceeds to dock. In all cases the battleship's own cranes do the heavy lifting.

On an associated topic, it is much too quick to reload an empty BB. Even in well equipped ports it can take a several days to load ammo and food, etc. I know there are some restrictions for port size on how many ships can load, but they still reload too fast.



Yes, they do. I was bringing in a two CV TF into Suva, completely out of available sorties, low on fuel and the escorts low on ammo, and they were all back up to full condition in a day. Granted I had a lot of AO's and AE's in that port too, but the TF had 15+ ships in it and the two CV's needed not only sorties (ammo, bombs, torpedoes) but AA ammo and fuel.





AW1Steve -> RE: BB Ammo Replenishment (2/15/2012 5:24:52 PM)

I have a suggestion about why a CV would re-arm faster than a BB , but I'm hesitant to mention it. I'm almost afraid that before the elctrons are dry, some gray beard master chief is going to attack and insult my knowledge, understanding and even my man hood. But I'm going to make my suggestion after a couple of disclaimers.

1) Although I did serve in the USN/USNR , I never served on a Carrier, cruiser,destroyer,battleship or any thing else that floats , except a brief TDY assignment to a Frigate , and that ship (USS Constition) never left the pier so that doesn't count. (In my defense, no one took Boston while I was aboard her).
2) I've never been a master chief,Senior chief, indian chief,fire chief,chief chef,or any other kind of chief (except in boot camp I briefly became the "chief scullery minion").I don't know why, but for some reason that title, the phrase "I was there and you weren't" or "I read it in a book" all seem to have great magic power on these forums. I don't have or do magic. Go find a unicorn.
3) In short, I don't know nothing about nothing (This was said to save critics some time).

What I have noticed by working around various ships , including CVN's,DD's etc, (And living in a USN shipyard for two years where I watched refits on everything from SSN's to CVN's) is that CV's seem to load much faster than subs and surface ships as a result of handing space and handling devices. I've noticed that both during UNREPS (yes, I've watched a few) and from shore , carriers have massive wide open spaces (flight decks) that "stuff" can be stacked on and "dumped' (yes I know these are not correct Naval terms) to be "put away" later and quickly. A sub has one door way (Hatch, hole, passageway , whatever) that EVERYTHING has to go down and then someone has to find a "Home" for it. To a lesser degree , this is also true of surfaceships.

A carrier can (when shoreside) have a railroad car (or a truck container) hoisted aboard .Then as there are lots of devices for bringing "stuff" up (Airplane lifts/elevators, bomb lifts/elevators etc) which are designed to move big "Stuff" below rather quickly. I've never loaded a ship (or unloaded) but I've unloaded hundreds of trucks , and one thing I've noticed is that a palletized cargo can be unloaded VERY rapidly, where a UPS style, one box at a time loaded truck takes quite a bit longer.

As I said before , I've NO expertise on anything , but could this be a plausible explaination why CV's load faster than BB's? [&:]






freeboy -> RE: BB Ammo Replenishment (2/15/2012 6:29:56 PM)

wow flame bait = me
So, I am not talking about reloading a 16 or 18 inch gun in a port 2..
I am refering to the NOT realistic method of calculations whering even in large port.. where given enough time a 16 or 18 inch shell could be moved and stored onboard...
so are you really telling me in a size 6 or 7 port a crane could not hoist one of these? Its a matter of time..
and balance [X(]




AW1Steve -> RE: BB Ammo Replenishment (2/15/2012 6:38:01 PM)

All I'm suggesting is that you have a lot more "holes" (hatches) and bigger ones in a carrier than a surface combat ship (or a submarine) . More doors, bigger doors =more stuff can come in faster than smaller doors , and less doors.But I don't know anything about anything . I was trying to do something unusual and there fore stupid. I was trying to use "common sense" to reason it out.

I'm sure you are right. Obviously the standard answer must be the right one. The game is simply borked.

BTW , you can't be flame bait. That has been my job lately. [:D]




freeboy -> RE: BB Ammo Replenishment (2/15/2012 8:17:33 PM)

well, there is a strong cadre of " we really like detail" folks here.. and God bless them, its just not my area of enjoyment, I like the big pix stuff.. so when we  cannot do something and the game makes things harder, I percievet the love is way over on the other  side... now where is my mine laying cv? lol [>:]




Disco Duck -> RE: BB Ammo Replenishment (2/16/2012 2:43:58 AM)


quote:

ORIGINAL: AW1Steve

I have a suggestion about why a CV would re-arm faster than a BB , but I'm hesitant to mention it. I'm almost afraid that before the elctrons are dry, some gray beard master chief is going to attack and insult my knowledge, understanding and even my man hood. But I'm going to make my suggestion after a couple of disclaimers.

1) Although I did serve in the USN/USNR , I never served on a Carrier, cruiser,destroyer,battleship or any thing else that floats , except a brief TDY assignment to a Frigate , and that ship (USS Constition) never left the pier so that doesn't count. (In my defense, no one took Boston while I was aboard her).
2) I've never been a master chief,Senior chief, indian chief,fire chief,chief chef,or any other kind of chief (except in boot camp I briefly became the "chief scullery minion").I don't know why, but for some reason that title, the phrase "I was there and you weren't" or "I read it in a book" all seem to have great magic power on these forums. I don't have or do magic. Go find a unicorn.
3) In short, I don't know nothing about nothing (This was said to save critics some time).

What I have noticed by working around various ships , including CVN's,DD's etc, (And living in a USN shipyard for two years where I watched refits on everything from SSN's to CVN's) is that CV's seem to load much faster than subs and surface ships as a result of handing space and handling devices. I've noticed that both during UNREPS (yes, I've watched a few) and from shore , carriers have massive wide open spaces (flight decks) that "stuff" can be stacked on and "dumped' (yes I know these are not correct Naval terms) to be "put away" later and quickly. A sub has one door way (Hatch, hole, passageway , whatever) that EVERYTHING has to go down and then someone has to find a "Home" for it. To a lesser degree , this is also true of surfaceships.

A carrier can (when shoreside) have a railroad car (or a truck container) hoisted aboard .Then as there are lots of devices for bringing "stuff" up (Airplane lifts/elevators, bomb lifts/elevators etc) which are designed to move big "Stuff" below rather quickly. I've never loaded a ship (or unloaded) but I've unloaded hundreds of trucks , and one thing I've noticed is that a palletized cargo can be unloaded VERY rapidly, where a UPS style, one box at a time loaded truck takes quite a bit longer.

As I said before , I've NO expertise on anything , but could this be a plausible explaination why CV's load faster than BB's? [&:]





I have been on two WWII battleships. North Carolina and Massachusetts. Neither had very many openings. And no cranes to speak of. I am sure that before their retrofits to handle helicopters there were cranes to handle the float planes. Those could not have been used to load the forward guns. The deck hatches were intentionally as small as possible for integrity reasons. I have looked on the internet in vain for anything on underway supply replenishment. I have found some interesting documents on refueling at sea. But that is not the subject here.




bradfordkay -> RE: BB Ammo Replenishment (2/16/2012 2:46:46 AM)

I know that on the old WITP forum (or was it the UV forum?) somebody posted a photo of 16" shells being passed to a BB from an AE in a UNREP situation. It looked pretty precarious to my untrained eyes, but it was done.




Marcus_Antonius -> RE: BB Ammo Replenishment (2/16/2012 12:31:15 PM)

In my current game, I am regularly rearming the Yamato from a level 5 port with 3 AKE's present and a fleet HQ with other naval support totalling 360 and a huge pile of supply.

It can be done.

The restrictions on rearming mostly force the player into planning ahead and organizing resupply points in areas where you want a larger ship to operate. I think it works pretty well in the game.

Could a large BB rearm in a small port if it absolutely had to? I am sure it could, but then you would need to take the game in the direction of tracking where different calibers of rounds are being stored...


quote:

ORIGINAL: Shark7

And if it is Yamato or Musashi, you might as well plot a course back to a level 9 port, no AE/AKE is big enough to reload those 2.





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