Michael T -> RE: Rail Coversion Bug (2/9/2012 1:41:45 AM)
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Damaged rail hexes must be eligible to be designated for repair by an FBD/NKPS unit. This is based on the distance from the damaged rail hex to a railhead (the "off rail range" in the hex pop-up text), which is the closest friendly and undamaged rail line hex that is connected through the rail network to a supply source. A hex is eligible for FBD/NKPS repair if 1) the hex is in the Baltic zone (prior to Dec 1941) and within 6 hexes of a railhead, or if not in the Baltic zone within 4 hexes of a railhead, and 2) the number of hexes to the railhead does not exceed the RRV (Rail Repair Value) of the FBD/NKPS unit. Since both of these conditions must apply, players will never be able to use an FBD/NKPS unit more than 6 hexes from a railhead in the Baltic zone (prior to Dec 1941), or 4 hexes from a railhead outside the Baltic zone. If a rail hex is not eligible for repair, the RRC will not display in the FBD/NKPS unit’s info area. Nowhere does it even allude that the *length* of converted track is limited to 4 or 6 hexes. The conversion is limited by the 2 conditions, one being the RRV value and the other the distance from the railhead. This is precisely why some people get caught converting track that is not actually connected to a network (and myself more than once :( ). It is not limited to contiguous hexes. So either the rule is written incorrectly or there is a bug. I hope it’s a bug because rail conversion has been nerfed enough already. There should be some benefits of having a concentration of rail engineers in an area. Otherwise why bother with the units. You may as well just let the player convert 4 or 6 hexes of contiguous track (by simply selecting the hexes) in 5 locations and be done with it. Get rid of the units in this case. I know there was a bug fix that limited the conversion range to 4 and 6 (down from 5 and 7) hexes but I did not think it limited the conversion to 4 or 6 hexes along a single line.
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