heliodorus04 -> RE: Is WiTE Balanced? (2/14/2012 9:08:38 PM)
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When the game was first released, Slitherine server games (and maybe PBEM too) could be modified between player side-turns. So the German could receive the game and set the Morale/Logistics/Transport/Fortification settings DURING a game, and if you were not checking for that, you could suddenly find yourself without trucks, or you wouldn't realize the German had set his Logistics level to 400 (or something). At least I vaguely recall this being patched way back in the 1.03 days, preventing settings from being changed once a scenario was actively begun. I believe that lock-decision should be undone or some sort of toggle, and here is why: As far as "house rule" victory conditions go, that's well and good, but nothing materially changes in the game. If you could change these settings during a game, and you were playing with a friend or an opponent you knew you could trust, it would be great to have settings as something you could change as part of your house rule set. Imagine if you could set the Soviet morale setting from 100 to 95 as soon as Leningrad or Moscow fell for a whole turn (or 4 turns later, or whatever freakin house rule you want). Imagine if the Soviet wanted a house rule that said "For every HQ Buildup you use over 1 per army group, you have to take 6 turns of -1 to your transport setting." Here, you have robust possibilities to create house rules to suit almost all sizes and shape of player expectation. These settings can have a great impact on both the fun factor, the difficulty level, and the historical accuracy of any particular scenario or game. Given that many players would like to experiment with different victory settings, and given that this kind of capability was formerly IN the game, it would seem to me a good starting point, and realistically achievable (but a non-programmer can never be sure there). Anyone like the idea? I mean, if it came from someone else?
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