Ezikel -> (11/18/2002 10:42:38 PM)
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Hmm, yes i know you need recon and you can have fox holes and tall grass, but your missing 'my' points. Ive seen units move into the middle of a concrete/tarmac road and a tank (not supressed) is sitting on that road about 7 hexs away. They dont move, yet they disappear in their turn 'before' they fire from the very same spot they move too. Also about grass, well yet i know grass can be long, but unless im mistaken hexes with tall grass are usually called 'tall grass' and yes even with recon squads, snipers they can still disappear. Its not a huge problem and i dont expect anyone to loose sleep over it, but im just saying it does happen, not all the time, but every now and then. One thing that im not certain about while we're here, when a ATG is in a bush or trees and it fires at a tank, you usually dont see it for quite some time. Even if you figure out where its shooting from you sometimes still cant see it. Before now if tried force fire (z) to get them surpressed of routed but i dont seem to be having much luck. Im not sure if its supposed to represent tankers taking wild shots, or that he doesnt know what hes shooting at. I hope someone can elaborate. P.S Off topic, but... Just having some fun in a senario with 6 french B8's (?) which have just killed maybe two plt's on PzIII's, HT's and a plt of other tanks, while not loosing one of my own. One thing i learnt was move and shoot with some tanks, not one of them was in cover at any point, and the only one that got damaged was the one that stopped in one place the longest.
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