In Soviet Russia hexes control you! (Full Version)

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ItBurns -> In Soviet Russia hexes control you! (2/21/2012 7:21:54 PM)

Is there a way to transfer control of a hex from one allied country to another? The problem I have is the Germans have just taken Kiev but somehow it became an Italian controled hex and the German event for controlling Kiev didn't fire. Not to mention that the horrid mish-mash of control lines in the Ukraine make it difficult to interpret where the actual front line is.




doomtrader -> RE: In Soviet Russia hexes control you! (2/21/2012 8:32:11 PM)

Nope, there is no possibility to secede control of those hexes.
The reason why Italians were able to capture those hexes is most probably because the dofference in Diplomacy Strength has been reduced to less than 20 points between those countries.




gwgardner -> RE: In Soviet Russia hexes control you! (2/21/2012 9:21:45 PM)


quote:

ORIGINAL: doomtrader

Nope, there is no possibility to secede control of those hexes.
The reason why Italians were able to capture those hexes is most probably because the dofference in Diplomacy Strength has been reduced to less than 20 points between those countries.



In all my Barbarossa campaigns, I've never seen this happen. So if Germany has about the same diplo points as Italy or some other Axis country, what decides which country gets a specific conquered hex?





doomtrader -> RE: In Soviet Russia hexes control you! (2/21/2012 10:05:14 PM)

For example if the Italian unit enter onto soviet hex from German hex and the difference between the Diplo Strength is less than 20, then the hex is given to Italy, if the difference is larger than 20 then the hex is given to Germany.




Rasputitsa -> RE: In Soviet Russia hexes control you! (2/21/2012 11:01:18 PM)


quote:

ORIGINAL: doomtrader
For example if the Italian unit enter onto soviet hex from German hex and the difference between the Diplo Strength is less than 20, then the hex is given to Italy, if the difference is larger than 20 then the hex is given to Germany.


Diplomatic Points for Germany 31, DP for Italy 30 (e.g. less than 20 difference), not hexes have been given to Italy, all captured hexes in Russia are under German control. Due early Soviet attack, I have been recapturing Romanian hexes, which revert to Romanian control.

So I have seen no problem, if relative DP numbers are a problem they can be adjusted using F12 screen. [:)]




doomtrader -> RE: In Soviet Russia hexes control you! (2/21/2012 11:21:48 PM)

Not diplomatic points, it is about diplomatic strenght




Rasputitsa -> RE: In Soviet Russia hexes control you! (2/22/2012 10:57:56 AM)


quote:

ORIGINAL: doomtrader
Not diplomatic points, it is about diplomatic strenght


Are we talking about Political Strength, which sets to order of movement in an alliance, as there doesn't seem to be much you can do about how much political strength you have, apart from not doing too many political mistakes (failed coups).

I have been through the Manual, but am unsure if there is much the player can do to either gain, or maintain, political strength. [:)]




Missouri_Rebel -> RE: In Soviet Russia hexes control you! (2/27/2012 6:51:27 AM)

I have nothing to add other than GREAT THREAD TITLE. I'm just old enough to remember Yakov Smirnoff, no matter how hard I try to forget.

'In America you can always find a party. In Russia the party always finds you.'

[image]http://blogetty.com/pics/2007_06/Yakov_Smirnoff.jpg[/image]
As you were





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