Peltonx -> RE: German air doctrine (2/28/2012 10:44:17 AM)
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ORIGINAL: HITMAN202 I see the computer attack ground forces needlessly when I have more needs in the fight. If I set the air action to A-1 it seems to best to avoid senseless mission by putting all missions to 0% other than ground support/escort and night-fighter intercept.. ????? Basicly put air interect at 160%ish Turn off ground support, unless its some important hex you want to take during your turn. Ground attack should be set at 5% and 20%. If you need to pre bomb a hex to disrupt units it does not matter if you send in 500 planes or 15 planes, the results are basicly the same. The 160% interecpt will get exp of fighters up allot during 41 and kill off all the enemy planes you need to. Ground support if used I set at 300% and 300% after hitting the hex 3 to 5 times with 5% and 20% ground attack. You win almost every time even with 1v1 cv's. You lose some planes, but its generally worth the planes as you will have ground support off most of the time. Some peeps like to turn ground support on during December 1941. 60% and 120%. Can be helpful if Russian player's air forse is junk by this time. Basicly don't let computer do anything other then interecpt. Pelton
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