yellow dots (Full Version)

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Pantera -> yellow dots (2/29/2012 10:45:34 PM)

I was wondering what those small yellow dots in some places are? Overload hexes?

[image]local://upfiles/19650/699885051BB640D5BEEC4AAACF55EF70.jpg[/image]




Oberst_Klink -> RE: yellow dots (2/29/2012 10:53:21 PM)

Refer to TOAW manual page 17 - those dots are called 'Loss Tolerance Pips' 1 = minimize losses, 2 = limited losses, 3 = ignore losses *see attached pic*

Klink, Oberst

[image]local://upfiles/28259/32E1A17937CF40D98984FC84132E9A58.jpg[/image]




Pantera -> RE: yellow dots (2/29/2012 10:55:50 PM)

No those man, but another ones. A yelllow ones by the border of unit. They are like on the man not on the unit.




Oberst_Klink -> RE: yellow dots (2/29/2012 11:17:10 PM)

Kamerad, they are more like circles, not tiny dots...

Alas, those circles indicate your stacking limit. E.g. depending on the size of the units, the equipment, the scale etc. you'll get penalties for putting too many units in one hex/stack. green = the stacking ain't bad, yellow = a small penalty and red = a severe over stacking penalty when attacking or when defending.
It also reflects a traffic jam *don't laugh*; MP units will help to lower the stack density or organize the traffic so to speak.

To quote the manual:

13.7 target density (advanced rules)
Normal Combat Loss calculations assume target den-sities below a certain value based on the physical scale of the
Scenario. In many cases you can exceed this target density by
piling units into a location. This may be the only way to effec-tively concentrate for an attack in some Scenarios, but there is a
cost. If you present the other Force with a dense concentration
of equipment, so that he can’t help but hit something with every
shot, you may take excessive losses. Locations with excessive tar-get densities are indicated on the map by a small colored light in
the west corner of the location. These indicator lights range from
yellow-green to red.
As a rule of thumb, you should avoid piling units into a location
if you see a colored light, as follows:
- No indicator means the target density is at or below the limit
for the Scenario.
- A yellow-green indicator is a caution; the target density limits
have been exceeded, and combat losses are multiplied by 1.0 to
1.4.
- A yellow indicator is a warning; the excessive target density will
result in combat losses being multiplied by 1.4 to 1.7.
- An orange indicator is a strong warning; the excessive target
density will result in combat losses being multiplied by 1.7 to
2.0.
- A red indicator is a very strong warning; the excessive target
density will result in a combat losses being multiplied by at least
2.0


Klink, Oberst




altipueri -> RE: yellow dots (3/1/2012 7:15:19 PM)

Must be my eyesight or screen, but they look green to me in what looks like a shot from Anonymous Heroics. But what prompted me to post is that one of them is on an enemy - so is that a hint to attack because they are too crowded?





shunwick -> RE: yellow dots (3/2/2012 3:08:54 PM)


quote:

ORIGINAL: altipueri

Must be my eyesight or screen, but they look green to me in what looks like a shot from Anonymous Heroics. But what prompted me to post is that one of them is on an enemy - so is that a hint to attack because they are too crowded?




Altipueri,

Sort of. Green is not too bad but his losses will be increased.

Best wishes,
Steve




demyansk -> RE: yellow dots (3/3/2012 12:28:09 PM)

Question,
A few of the scenarios I have been playing don't have the dots on the left side, is this built into some of the scenarios? Like in the picture the two units with the light green dots on the weatern edge of the counter?




Oberst_Klink -> RE: yellow dots (3/3/2012 2:54:04 PM)


quote:

ORIGINAL: demjansk

Question,
A few of the scenarios I have been playing don't have the dots on the left side, is this built into some of the scenarios? Like in the picture the two units with the light green dots on the weatern edge of the counter?


Mike,

if the conditions in 13.7 target density (advanced rules) are not met, then there is no need for an indicator. It only applies when advanced rules have been chosen.

Klink, Oberst




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