Ships endurance fuel and more (Full Version)

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ancient doctor -> Ships endurance fuel and more (3/5/2012 11:34:41 AM)

Perhaps a question too frequently asked but how to calculate endurance/speed/fuel for ships?
I mean given certain speed and fuel how much is endurance?
Trying to make some ship classes CV/BB/CA/DD and more that will work together and move at the same rate of speed/fuel more or less.
Are the 16 knots cruise speed 4 hexes like it was in the original WitP?If not how much does a ship move in terms of hexes with its cruise speed?
What about planes and the above or for them i just have to edit their range in the editor?




ancient doctor -> RE: Ships endurance fuel and more (3/5/2012 11:06:05 PM)

Ok it seems that the hexes moved per phase is the cruise speed * 12(hours per phase)/40(miles per hex),which means that per 12 hours a ship with 16 kn. cruise speed will move 4-5 hexes.
So the question is how much fuel is it going to burn for this move?The manual explains the endurance points spend but not how this correlates with the loss of fuel.Unless it doesn't matter because it will use a fraction of fuel which is the same(as a %)with the loss of endurance.For example losing per move 2%of end. means losing 2% of fuel as well no matter if this is 10 fuel points or 100 fuel points(depends on class and tonnage probably).




msieving1 -> RE: Ships endurance fuel and more (3/6/2012 1:10:14 AM)

For ships, endurance is range in nautical miles at cruise speed. A ship with 4000 endurance will use 1% of it's fuel for each hex moved (40 miles her hex/4000 miles total range). Fuel is measured in tons, so a ship with 500 fuel points carries 500 tons of fuel. Various other conditions, detailed in section 6.2.13 of the manual, will cause additional fuel use.




Commander Stormwolf -> RE: Ships endurance fuel and more (3/6/2012 1:14:15 AM)

endurance = miles (range)

fuel = gallons per mile (consumption)


so yamato will consume more fuel from the port for the same endurance as a smaller ships with the same endurance






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