jmalter -> RE: Flak effectiveness (3/13/2012 4:49:19 AM)
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i agree w/ crsutton - allied troops at start are generally weak in morale, exp, & TOE. often they're not gonna have as much effect on 7.12.41 as they will after 3 months training/replacing/upgrading. also i'll mention that flak often causes lots of 'damage' results, of which a certain %age will end up as ops losses or write-offs. these results won't show as kills in the flak column, can you use Tracker to check on IJN CV plane ops losses? i wonder if the Dec. 8th start-date scenarios accurately reflect the IJN plane losses, as well as using the historical USN ship losses at PH. lately i've been playing DBB_B vs. the IJ AI, i gather that DBB has alterations that increase flak effectiveness. IJ ops losses have been really high, & i see lots of damages when IJ bombers attack. thing is, lots of these damages occur when IJ raids an un-occupied Allied base! 30 IJA bombers will raid an empty base in the DEI, hitting oil and refineries (har-har sez i, it's down to you to repair them once you conquer the hex), and as many as 8 bombers will be damaged. of those 8, mebbe 1 or 2 are likely to wipe out on landing or be written off. but what is causing the damage? does the DBB alteration give an 'inherent' flak ability to production centers?
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