Alexandra -> (12/6/2002 9:48:20 PM)
|
Bring on the city! Buildings burn! :) And, now, to the next AAR. Kill Leaders: Sgt Langkeit, Flampanzer II (18), Sgt Krafft, Flampanzer II (16), Team Kaptain (10), 2Lt Becker, Flampanzer Plt Ldr (10), 1Lt Kortenhaus, Stug Plt Ldr (10) Mission Six: Date: August 2, 1942 Time: 2300 Location: Don River Mission: A night defense mission. Maybe the non Flame Panzers will get a chance to shine Support: 1 Flight HS-129B, 2 Log MG bunkers Aux Forces: 2 FOs, 1 Btry 105, 1 Btry 150, 1 Section SP Mortars, 4 MG 42, 4 rifle squads, 6 outposts, 1 75mm IG, 1 150mm Sig, 2 trucks. The Map: I am defending a river crossing. The enemy will come, I suspect, from the east, which is mosty open terrain, though there are some woods to the south. The Plan: I'll deploy my Mortars, FO, Spec Ops, HQ, and Flampanzers on the far side of the river. I'll put a platoon and the panzers and a bunker near those woods to the south, and intersperse my infantry and the other bunker among the aux defenders. My stug's will watch the north. Turn One: The enemy attacks in force with infantry. They drive in one outpost and overrun a second. They lose four scout teams. Turn Two: First Platoon moves to counter in it's sector and destroys five enemy squads. 7 prisoners are taken. We reinforce the outpost line between 1st and 2nd Platoon with FlakPz's and four squads,and two scout teams are killed between the two groups. 3rd Platoon gets two more squads. The enemy attacks all along the line, pushing his way forward, and, armored cars and light tanks enter the fray as well. We lose an outpost, with 3 men taken prisoner. They lose a BT-7. Turn Three: We attack along the line. 1st Platoon gets a squad, and the covering forces between 1st and 2nd get another. A FlakPz bags a scout car. 3rd Platoon gets a squad. Yet they keep coming, and dying. Three squads die, as does a BT-7. But they get a FlakPz, and somehow get a VH by sneaking to it. Turn Four: First Platoon is doing well. A BT-7 is taken out, and another enemy squad surrenders, bagging 7 more prisoners. Along the outpost line we get a squad and a BT-7, and Second Platoon gets the VH back and kills a squad there. Airstrikes come in, do little, but reveal -34s. The enemy attacks heavily. They lose a BA-10, a pair of T-26s, a pair of -34s, and an ATR team. We lose an outpost and our most exposed VH. Turn Five: We fight back, trying to repel the attack. 1st Platoon gets an ATR team and a T-34. Between the platoons, we bag a squad, an ATR team, a KV and a pair of BA-10s. Enemy T-60s have come from the southeast. We get two of them, though. I order the Flampanzers across the Don. They attack on. In the center, they lose a pair of -34s, a T-26, and a Mcy squad. To the southeast, T-34s join the T-60s. Turn Six: First Platoon finishes off a squad, and, for the moment, they are secure. Across the center, we get a KV, a T-26 and a BT-7. To the southeast, we get 2 T-60s, and possibly a -34, but lose a Mk IV. The enemy attacks are slower, and they lose 3 squads, a T-26, and a T-34. The last was lost to a point blank flank shot from my 150mm Infantry Gun. Turn Seven: We take out a T-26 in the center. In addition, 2 of my FlakPz's attack into the enemy backfield, and start to engage a 76.2mm Field Howitzer. To the southeast we get 3 T-34s and a T-60 and that area looks to be secure. Enemy counterattacks cost the 2 squads and an ATR team. A T-34 enters 2nd Platoons sector. Turn Eight: We get 2 Mcy Squads, an ATR team, and 2 other squads across the middle and retake the VH. The FH is polished off. In the Second Platoon area, and lead Flampanzers enter the fight. They quickly get a squad, an ATR team, and that T-34. Two more squads get gunned down as the enemy seems to falter. We, however, lose an outpost. SFMB. Turn Nine: In Third Platoon's sector, the Flampanzer's hunt and 3 enemy squads are destroyed. In the center we get a Mcy squad and my raiders get a 120mm mortar, by killing off it's crew, and take another under fire. SFMB. Turn Ten: We mop up 2 Rifle Squads, and 2 Mcy Squads. We also find a non-recapturable 20 VH hex the Soviets have. So, they won't end the scen early, but there's only 1 turn to go. By the way, that is a very good design bit there - that 20 point VH! Lol! Or not! We win a DV 8395 to 557. We lose 81 men and 2 AFV. They lose 876 men and 30 AFV!!! Wow, I had no idea, really, there were that many tanks. I guess I don't keep a running mental tally. So, an Infantry Battaltion gone, and maybe a small battalion of tanks as well. Not bad. And, of course we take 14 Pow's, my first of the campaign. Comments: Very cool. My bunkers didn't help much, because of visibility and smoke, but, I think the defense was solid. Between Scens: Loot!!! As we killed the crew, and not the weapon, I'm gonna claim that 120mm mortar as battlefield spoils and upgrade? one of my SP mortars to it. I lose mobility, true, with that one tube, but gain hitting power, which may matter in the city. To do this, though, I have to leave the Mk IV down. Hey, Marauder, if I'm put into reserve, how come I only get 85 repair points? :) Next Mission: We must take the airfield at Gumrak. (This is the Flak Girls scen. Having read about this battle in a few sources, I find it intersting as the female AA gunnes had not been trained to engage ground targets, and, IRL, were very ineffective vs the Panzers, yet, were honored by the Germans - the only unit, IMO, that was in the Stalingrad area. It's been recently estimated by Russian archivists that 1,000,000 women served, in all branches of the Red Army, in WW2, including armor and infantry. I know of at least one book written by one of them, but, I can't recall the title, and have not yet been able to get it. I also know of one woman who won the Hero of the Soviet Union, in the Crimea, by grabbing the Maxim MG of her platoon after the gunners went down, and leading a charge against a German unit to stabilize a position.) Alex
|
|
|
|