Wormholes? (Full Version)

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Grovemann -> Wormholes? (3/7/2012 10:43:42 PM)

Hi!

I've got one question, are there wormholes in the game (or with mods) that let you travel through them to distand places on your map?
Like in Deep Space 9 of course, or in the boardgame Twilight Empire where there are Alpha, beta and gamma wormholes that let you move to any other wormhole on the map (alpha to alpha but you can chose which alpha wormhole you want to exit)

Anyway, wormholes would be cool. :)




tjhkkr -> RE: Wormholes? (3/7/2012 10:48:53 PM)

I do not think so, but much like you I have never been sure, and I leave plenty of firepower nearby if I see a blackhole and so on near my homeworld.




jpwrunyan -> RE: Wormholes? (3/8/2012 6:48:08 AM)

Wormholes are totally unrealistic and have no place in a space empire simulation game.




Kayoz -> RE: Wormholes? (3/8/2012 10:17:37 AM)


quote:

ORIGINAL: jpwrunyan

Wormholes are totally unrealistic and have no place in a space empire simulation game.


Absolutely unrealistic. How utterly ridiculous.




onomastikon -> RE: Wormholes? (3/8/2012 2:48:47 PM)

Kayoz: I think he was being funny / ironic!




Canute0 -> RE: Wormholes? (3/9/2012 10:21:48 AM)


quote:

ORIGINAL: jpwrunyan

Wormholes are totally unrealistic and have no place in a space empire simulation game.


agree, like FTL travel ! :-)




jpwrunyan -> RE: Wormholes? (3/9/2012 10:45:40 AM)

Seriously wormholes would ruin everything. Say an enemy fleet finds a wormhole and then travels back in time and attacks your colonies before you even had a chance to pick your race? How would this alter the timeline? Would you suddenly find yourself limited now to a single slave colony or maybe even now suddenly playing with a new race since your original one had been eliminated from history and wasn't there for you to pick in the first place? Totally ruins the game in my opinion.




Kayoz -> RE: Wormholes? (3/9/2012 11:06:43 AM)


quote:

ORIGINAL: jpwrunyan

Seriously wormholes would ruin everything. Say an enemy fleet finds a wormhole and then travels back in time and attacks your colonies before you even had a chance to pick your race? How would this alter the timeline? Would you suddenly find yourself limited now to a single slave colony or maybe even now suddenly playing with a new race since your original one had been eliminated from history and wasn't there for you to pick in the first place? Totally ruins the game in my opinion.


I think everyone is referring to a wormhole that allows instantaneous traversal of space, not of time, nor of leaping between universes.




Grovemann -> RE: Wormholes? (3/9/2012 9:43:32 PM)

btw. in the boardgame Twilight Imperium theres also one species that can move through wormholes much better. They can not only move from alpha to alpha wormhole but also from alpha to beta wormholes and even create new ones... :)




Canute0 -> RE: Wormholes? (3/10/2012 11:25:33 AM)

When they can create their own "temporary" wormholes its like an alternate FTL engine.
Would be nice to have different FTL travel methodes in a game.

Jumpengine : need charge up, but instant travel.  Accuarcy of the jump depend on range, extra charge up time and random factor.  On long range travel it would be faster then standard warp-engine, but on short range much slower because it would need a min. charge up time.

Wormhole: Starbase or a big ship (like a supply ship)  can create 1 stable one way wormhole to another destination.

But a Race should only be able to use one kind of FTL. They shouldn't be able to use Warpengines with Wormhole tech at example.






jpwrunyan -> RE: Wormholes? (3/15/2012 12:12:35 PM)


quote:

ORIGINAL: Kayoz


quote:

ORIGINAL: jpwrunyan

Seriously wormholes would ruin everything. Say an enemy fleet finds a wormhole and then travels back in time and attacks your colonies before you even had a chance to pick your race? How would this alter the timeline? Would you suddenly find yourself limited now to a single slave colony or maybe even now suddenly playing with a new race since your original one had been eliminated from history and wasn't there for you to pick in the first place? Totally ruins the game in my opinion.


I think everyone is referring to a wormhole that allows instantaneous traversal of space, not of time, nor of leaping between universes.


You do not traverse one without traversing the other. Time is relative and so therefore "instantaneous" is also completely relative. Instantaneous to what point of reference?

I dont know what your point is unless its to say that "everyone" doesnt know what a wormhole is. In which case I agree.




Kayoz -> RE: Wormholes? (3/15/2012 11:42:55 PM)

quote:

ORIGINAL: jpwrunyan


quote:

ORIGINAL: Kayoz


quote:

ORIGINAL: jpwrunyan

Seriously wormholes would ruin everything. Say an enemy fleet finds a wormhole and then travels back in time and attacks your colonies before you even had a chance to pick your race? How would this alter the timeline? Would you suddenly find yourself limited now to a single slave colony or maybe even now suddenly playing with a new race since your original one had been eliminated from history and wasn't there for you to pick in the first place? Totally ruins the game in my opinion.


I think everyone is referring to a wormhole that allows instantaneous traversal of space, not of time, nor of leaping between universes.


You do not traverse one without traversing the other. Time is relative and so therefore "instantaneous" is also completely relative. Instantaneous to what point of reference?

I dont know what your point is unless its to say that "everyone" doesnt know what a wormhole is. In which case I agree.


How many angels are dancing on the head of that pin?

A wormhole is a theoretical concept, of which we have no record of existing. You, in taking the position on what it can and cannot do, are arguing how many angels can or cannot dance on that pin-head. Your position makes no sense.

I'm also not sure what your confusion is with "instantaneous travel". The generally postulated wormhole "bends" space, so that you can travel from X to Y without having to pass through the intervening space (it's been bent - perhaps even more than a London Met copper) - a cosmic shortcut, so to speak. By "instantaneous", I mean that one passing through a wormhole can proceed from X to Y in one hop, while one traveling from X to Y using conventional means will have to spend whatever duration is necessary to traverse that distance. Not "instantaneous" by strict definition, but you're being pedantic.

As for your argument about time travel, I really don't see what your argument is. It's a game. DW has faster than light travel (impossible given our understanding of physics, especially where a significant physical body is concerned, such as a ship). It has alien races that are little more than cosmetic twists on terrestrial animals/insects - an absurdity considering independent evolutions. If you want "hard science", then stay away from games. It's a game - the designers put into it what is in conventional fiction and what works for their game mechanics. Stay away from sci-fi games - you won't find ANY sci-fi game that doesn't involve some element of "creative license" with physics.

Anyhow, I'll leave you to count the angels on your pin-head.




Kayoz -> RE: Wormholes? (3/15/2012 11:44:34 PM)


quote:

ORIGINAL: onomastikon

Kayoz: I think he was being funny / ironic!


The sad truth is in his recent posts.




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