Erik Rutins -> CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (3/14/2012 11:29:49 PM)
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Thank you for your patience everyone. This is a public beta update, but we strongly recommend giving it a try if you are experiencing any of the fixed issues. We expect this to become official in the next week or two depending on customer feedback. You will need to register your copy of Close Combat: Last Stand Arnhem to download this update, as it is still a beta version and not approved for general release. Please download it from the Members Club here: http://www.matrixgames.com/members/privateDL.asp?gid=386 Change List: - Fixed several issues that could cause a crash at the end of a battle, possibly resulting in the loss of the saved game file.
- Fixed several bugs with supply propagation across maps with blown bridges. This corrects multiple issues where supply could sometimes flow across a blown bridge, allowing incorrect bridge repair and reinforcements.
- Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams.
- Fixed a multi-player bug where host and client could get out of sync if two opposing battle groups both rest for at least one turn (avoiding a battle) and then only one player cancels his rest order without moving the battle group off the map.
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