Question on Netplay (Full Version)

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trooper76 -> Question on Netplay (3/20/2012 2:49:21 PM)

I'm just wondering if Netplay will allow async play? ie a player is able to make a move without the other player being logged on? I'm thinking with the Matrix dedicated server, it could maybe store the Gamelog until the next player logs on, syncs up his game, does his phase and then shoots out his gamelog to the cloud for the other player to log back on.

Maybe its a pipe dream but it would be damn cool. For one it would replace the need for PBEM, second...I'm not a fan of Netplay...my gaming hours are irregular at best so a async style of play would be best and would allow a game to move much faster...and WIF is well suited to that.

So any chance of that with Netplay?




Shannon V. OKeets -> RE: Question on Netplay (3/20/2012 4:48:10 PM)


quote:

ORIGINAL: troop76

I'm just wondering if Netplay will allow async play? ie a player is able to make a move without the other player being logged on? I'm thinking with the Matrix dedicated server, it could maybe store the Gamelog until the next player logs on, syncs up his game, does his phase and then shoots out his gamelog to the cloud for the other player to log back on.

Maybe its a pipe dream but it would be damn cool. For one it would replace the need for PBEM, second...I'm not a fan of Netplay...my gaming hours are irregular at best so a async style of play would be best and would allow a game to move much faster...and WIF is well suited to that.

So any chance of that with Netplay?

I have 3 answers: yes, maybe, and no.

The real problem with your proposed method of playing is the game itself. Very few places in the rules have one player make a lot of moves without requiring decisions by his opponent.

For instance, the 8 air missions all start with the non-phasing player deciding about Combat Air Patrol, then the phasing side flies it bombers and escorts, and back to the non-phasing side for defensive interceptors, then the phasing side flies attacking interceptors, and the air-to-air combat has numerous decisions by both sides. The non-phasing decides about anti-aircraft fire, the air missions go in, and then both sides return their air units to base.

Naval movement is about equally bad with naval units able to intercept and force combat on enemy naval units that enter their sea area.

Land movement is one place where the phasing side can move freely while their opponent watches passively. But even there, overrun enemy units (air and naval) that are forced to rebase have their moves plotted by the non-phasing side.

So the answer is NO.

Now for PBEM, I have designed an entire system of Standing Orders which enables the non-phasing player to say what he will do in certain situations. This enables the Artificial Assistant to made moves on his behalf by following the conditional logic defined in the Standing Orders. This has a very minor affect on the normal sequence of play. The disadvantage is that the non-phasing player doesn't have as much control as he would have if he were making each decision in real time, with complete knowledge about the tactical situation. I also have yet to finish coding the PBEM implementation.

So the answer is MAYBE, depending on the players' willingness to accept some compromise in their ability to control their units' movements.

However, I intend to make it possible for players to switch between NetPlay and PBEM. This would let them play over the internet for crucial places in the game where both players want to control precisely what their units do, and then switch to PBEM for the times when Standing Orders would work well enough. Which mode of play they use would be entirely up to the players.

So the answer is obviously YES.


There is also the technical question (which I can not answer at this time) on how much data can be stored on the Matrix Server. I don't think this will be a problem since the amount of data will be small - but I really don't know the answer since there could be several other technical impediments to assuming the system is cloud-like in its implementation.




trooper76 -> RE: Question on Netplay (3/20/2012 6:28:21 PM)

Thanks Shannon for the answer.
The irony of MWIF is that through its exactness it makes PBEM actually slower than playing say through Cyberboard...though with less errors.

I like the idea of being able to switch between netplay and PBEM....I guess I would like it all be available through Netplay, not having to resort to emailing each other files.




Shannon V. OKeets -> RE: Question on Netplay (3/20/2012 6:55:47 PM)


quote:

ORIGINAL: troop76

Thanks Shannon for the answer.
The irony of MWIF is that through its exactness it makes PBEM actually slower than playing say through Cyberboard...though with less errors.

I like the idea of being able to switch between netplay and PBEM....I guess I would like it all be available through Netplay, not having to resort to emailing each other files.

When I know more about the technical implementation of the Matrix server, I'll post more about this. Right now I have only suppositions and speculation to go by.




paulderynck -> RE: Question on Netplay (3/20/2012 8:33:17 PM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: troop76

I'm just wondering if Netplay will allow async play? ie a player is able to make a move without the other player being logged on? I'm thinking with the Matrix dedicated server, it could maybe store the Gamelog until the next player logs on, syncs up his game, does his phase and then shoots out his gamelog to the cloud for the other player to log back on.

Maybe its a pipe dream but it would be damn cool. For one it would replace the need for PBEM, second...I'm not a fan of Netplay...my gaming hours are irregular at best so a async style of play would be best and would allow a game to move much faster...and WIF is well suited to that.

So any chance of that with Netplay?

I have 3 answers: yes, maybe, and no.

The real problem with your proposed method of playing is the game itself. Very few places in the rules have one player make a lot of moves without requiring decisions by his opponent.

For instance, the 8 air missions all start with the non-phasing player deciding about Combat Air Patrol, then the phasing side flies it bombers and escorts, and back to the non-phasing side for defensive interceptors, then the phasing side flies attacking interceptors, and the air-to-air combat has numerous decisions by both sides. The non-phasing decides about anti-aircraft fire, the air missions go in, and then both sides return their air units to base.

Naval movement is about equally bad with naval units able to intercept and force combat on enemy naval units that enter their sea area.

Land movement is one place where the phasing side can move freely while their opponent watches passively. But even there, overrun enemy units (air and naval) that are forced to rebase have their moves plotted by the non-phasing side.

So the answer is NO.

Now for PBEM, I have designed an entire system of Standing Orders which enables the non-phasing player to say what he will do in certain situations. This enables the Artificial Assistant to made moves on his behalf by following the conditional logic defined in the Standing Orders. This has a very minor affect on the normal sequence of play. The disadvantage is that the non-phasing player doesn't have as much control as he would have if he were making each decision in real time, with complete knowledge about the tactical situation. I also have yet to finish coding the PBEM implementation.

So the answer is MAYBE, depending on the players' willingness to accept some compromise in their ability to control their units' movements.

However, I intend to make it possible for players to switch between NetPlay and PBEM. This would let them play over the internet for crucial places in the game where both players want to control precisely what their units do, and then switch to PBEM for the times when Standing Orders would work well enough. Which mode of play they use would be entirely up to the players.

So the answer is obviously YES.


There is also the technical question (which I can not answer at this time) on how much data can be stored on the Matrix Server. I don't think this will be a problem since the amount of data will be small - but I really don't know the answer since there could be several other technical impediments to assuming the system is cloud-like in its implementation.

Perhaps here's another 'Yes' (sort of)? So one side has a ton of Land moves to make and the other has nothing to do. They could just leave their connection up and go make themselves a sandwich and replenish their beverage... Or turn in for the night and save the game the next day.




Sewerlobster -> RE: Question on Netplay (3/21/2012 3:18:56 AM)

So if two players in very different time zones want to play they will have to use the standing orders of PBEM? Or is there some way that two people with OCD and great patience can PBEM step by step?




Shannon V. OKeets -> RE: Question on Netplay (3/21/2012 4:47:35 AM)

quote:

ORIGINAL: SewerStarFish

So if two players in very different time zones want to play they will have to use the standing orders of PBEM? Or is there some way that two people with OCD and great patience can PBEM step by step?

Step by step is very difficult. A single ground support phase could require dozens of emails. You might have the patience to do that occasionally, but for the entire game? I don't think so. I speak as someone who use to play chess by mail (postcards) for years (>50 games).

---

My wife calls her father every Sunday at 8:30 in the morning Honolulu time, which is 8:30 in the morning Switzerland time. You could probably set up a weekend game schedule of 7:00 - 12:00, even for people on the opposite sides of the planet. It wouldn't be that bad if the time difference were 'only' 6 hours instead of 12. That seems more feasible to me than sending endless emails just to get through a single air mission phase (there are 8 air missions possible per impulse). The naval stuff could take even longer when both sides have a lot of ships at sea.




micheljq -> RE: Question on Netplay (3/21/2012 6:46:42 PM)

Is there a way to program my orders so I, for instance, will not do CAP during the port attack nor strategic bombardment phase this turn or impulse? in a PBeM game I mean.




trooper76 -> RE: Question on Netplay (3/21/2012 7:11:07 PM)

I believe that's what the 'standing orders' functionality will be for.




Sewerlobster -> RE: Question on Netplay (3/21/2012 8:45:04 PM)


quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: SewerStarFish

So if two players in very different time zones want to play they will have to use the standing orders of PBEM? Or is there some way that two people with OCD and great patience can PBEM step by step?

Step by step is very difficult. A single ground support phase could require dozens of emails. You might have the patience to do that occasionally, but for the entire game? I don't think so. I speak as someone who use to play chess by mail (postcards) for years (>50 games).

---

My wife calls her father every Sunday at 8:30 in the morning Honolulu time, which is 8:30 in the morning Switzerland time. You could probably set up a weekend game schedule of 7:00 - 12:00, even for people on the opposite sides of the planet. It wouldn't be that bad if the time difference were 'only' 6 hours instead of 12. That seems more feasible to me than sending endless emails just to get through a single air mission phase (there are 8 air missions possible per impulse). The naval stuff could take even longer when both sides have a lot of ships at sea.



Well that's ok, I could never have OCD anyway. Those letters are in the wrong order.




Jimm -> RE: Question on Netplay (3/21/2012 8:47:42 PM)


quote:

ORIGINAL: paulderynck

Perhaps here's another 'Yes' (sort of)? So one side has a ton of Land moves to make and the other has nothing to do. They could just leave their connection up and go make themselves a sandwich and replenish their beverage... Or turn in for the night and save the game the next day.


Perhaps game setup, scrapping etc at the start too.




Shannon V. OKeets -> RE: Question on Netplay (3/21/2012 8:59:50 PM)


quote:

ORIGINAL: Jimm


quote:

ORIGINAL: paulderynck

Perhaps here's another 'Yes' (sort of)? So one side has a ton of Land moves to make and the other has nothing to do. They could just leave their connection up and go make themselves a sandwich and replenish their beverage... Or turn in for the night and save the game the next day.


Perhaps game setup, scrapping etc at the start too.


Yes, and several of the end-of-turn phases (e.g., production planning and production).




Shannon V. OKeets -> RE: Question on Netplay (4/24/2012 8:37:40 PM)


quote:

ORIGINAL: micheljq

Is there a way to program my orders so I, for instance, will not do CAP during the port attack nor strategic bombardment phase this turn or impulse? in a PBeM game I mean.

I should have answered this more completely.

MWIF in general enables players to disable CAP (and some phases) for individual major powers by air mission. I think this screenshot gives the general idea of how it works. You can do this for all modes of play.



[image]local://upfiles/16701/5291439ACE1947D78484B4732A10ADBF.jpg[/image]




micheljq -> RE: Question on Netplay (4/25/2012 4:06:06 PM)

I like that [:)]




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