janh -> RE: Extended Lvov (4/18/2012 5:03:26 PM)
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ORIGINAL: BigAnorak @ MichaelT. In the spirit of balance and fair play; and as you play both sides successfully, can you show the way you would defend against this opening move when you play as soviet. I am currently preparing for my first Soviet GC in over a year, and it seems inevitable that every Axis player will be trying to emulate this opening move, so I would like to be prepared to deal with it. It is impressive (and scary) to see what the game allows a German to do. This move corresponds to a huge time gain, I would say. Seems like 1/3 of the initial Soviet forces, and the higher quality part of it, is in this pocket. I am not surprised that someone came up with an even better move. Honestly, that's what a game is for. But after that move, the Soviets are even more off balance and so is the relationship to the conflict this game set out to mimic. But it is a good thing that something like Lvov can be tried. Just the degree to which it works is weird. Michael certainly shows force economy at its best. I wonder what implications this will have for the retreat of the Soviets in the South. There really should be some randomness in the setups, or, much more directed at the origin of the thing, something to make stationary units react to by-passers. I hope for the best for the next titles, this repeated would be too linear. Let's see whether there is a counter-move to it? I suppose it requires a a further weakening of fronts and reinforcements directed against AGC and AGN? PS. A late afterthought: Some suggested at with a trustworthy opponent, the Soviet player could be allowed some editor changes to the 1st turn Soviet setup by some houserules. Alternatively, how about creating 9 "alternative GC setups" with minimal changes for everyone and then randomly choose one at start? Won't help AI, but PBEM. With AI, self-discipline must do.
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