Alfred -> RE: Withdrawing infantry (5/8/2012 4:52:14 PM)
|
quote:
ORIGINAL: mike scholl 1 quote:
ORIGINAL: Roger Neilson II Land units just withdraw, you don't have to do anything unlike ships and ari units. It just won't be there in 5 days time. Roger If only this worked with ships and A/C, you could cut at least 100 hours of "no fun" drudgery from playing the Allies in a Campaign Game. Each of the 3 different combat arm dev teams came up with their own solution to the withdrawal issue. That is why the mechanism varies amongst all three. If you applied the land unit withdrawal solution to air and ship units you would run into problems such as: 1. Game exploitation (a) In the past Don Bowen has explained how allowing ships to be withdrawn anywhere can lead to gamey play. Allowing them to just go "poof" would be a similar matter. (b) Ships in particular represent a pile of PPs. Some players who know they will just go "poof", could send them on logistically kamikaze missions and cause quite ahistorical problems for their opponent 2. Coding problems (a) What would happen to air units which themselves are not scheduled to withdraw but are on a ship which has just magically gone "poof". Would the unit magically reapear. What about the airframes and pilots, do they go into the pools or are they lost just as if they had been on ship which is sunk. (b) Would there be difficulties if they went "poof" in an off map area as opposied to an on map area? 3. A very much more vociferous complaint from players (a) Can you imagine the screems from players when the experienced and trained pilots of a permanently disbanded air unit just went "poof" before the player "rescued" them beforehand by replacing them with rookie pilots. (b) Almost all LCUs which just go "poof" are small units or large units which are permanently restricted. Essentially it would be very rare for a critical ongoing combat situation to witness the sudden "poof" of a land unit. The same is not the case with sea and air units. How would players react when they found out on day 2 of a 2 day turn cycle, their carriers had suddenly found themselves without CAP or strike aircraft because their airunits had gone "poof" in the middle of the battle. Once again I find players not giving proper consideration to how deeply the devs thought through issues. Alfred
|
|
|
|