Bullwinkle58 -> RE: Air missions should use Fuel (4/12/2012 1:42:41 AM)
|
quote:
ORIGINAL: Captain Cruft quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Captain Cruft As it is now flying has no dependency on oil/fuel whatsoever. This seems like the simplest way to solve that anomaly. It's a great concept, but it wouldn't be at all simple to implement. Air bases would need some form of organic fuel storage which would require lots and lots of data structure coding, especially those away from the coast. Air bases would also need to be modified to drag fuel toward themselves when there are no ships there, again, especially for inland sites. AFs can store Fuel now. Take a look at anywhere inland that has a refinery. They also have a "Fuel required" value just like Bases. I don't think it would be that hard to do, but am always open to contradiction by devs of course. They have the fuel bucket variable assigned, but it's always at zero unless the AF is also a port hex, or has HI factories. I can't find one pure air base in my game, even one with some planes, that's inland, has no HI factories, and has a non-zero fuel number. It's not impossible to add the capability, but you'd have to a new coded fuel pull to all air bases with planes, or maybe all inland air bases at all if you want to be able to move planes and fly them in less than up to a week. For islands the point is less code-driven; islands all have fuel capability now but in the new system the player would need to monitor and send fuel to fly from those islands. More logistic task overhead. I happen to agree with you that it would be worth it in order to maintain a more hisotrical economic vulnerability, but many disagree. I'm not sure how the air base attack result code handles fuel either. I've never noticed if it's destroyed in non-port bases. I know supply is, but I've never noted fuel destruction. A coder would also have to add some level of code for fuel consumption per engine, and whether that would be stair-step by engine number or if they'd go into actual consumption rates per hex or whatever. Potentially some picky math. As is said up-thread this is all theoretical. It isn't going to happen in AE. But bottom-line I agree with your central ppoint that having the air war operationally divorced from petroleum is a major deformation to historical Allied strategy. In the real war once the tankers were sunk in 1944 the Japanese air effort was on life-support. In the game if there is a large HI bank the Japanese can fight in the air for years with nothing left of the petroleum underpinnings of the economic model.
|
|
|
|