mogami -> Commitment ....again (11/25/2002 10:14:05 AM)
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[QUOTE]Originally posted by SoulBlazer [B]I do have a beef, Mogami -- if there is indeed a point limit (I assume you mean victory points) on how many ships are allowed by each side during each sec, why don't they TELL us that? Someone else mentioned how some players have a edge in this area because they talked to people who worked on the game. It's true! Matrix should include in the manual or somewhere else the max points allowed on the map for each player for each sec. That will really help in deciding what to send back. I never send anything back unless either System or Float damage is over 50 for that reason, and as soon as damage gets under 20 she goes back into action if I need her. I just don't see a point in sending anything back if I don't get replacement ships. [/B][/QUOTE] Hi, well in short battles where no replacments arrive you can't send ships back so no matter. In long scenarios you watch the LOW MODERATE HIGH, ship message and know how close you are (no matter what the ceiling is) If the high and mighty send you a CV 2 CA and 8 DD and the message goes from high to moderate?. As for sitting on ships damaged over 50 you are making a self fullfilling prophecy. If level of probable arrival is LOW (meaning you exceed or are close to exceeding limit, sitting on damaged ships is one way to insure no new ships arrive. I am I admit prehaps explaining this poorly or incorrectly. You are a theatre commander. Not supreme commander. Your nation has other irons in the fire besides yours. Every ship under your command is on LOAN!!! It is not your permenant property. The Level of commitment (chosen by you before you begin game reflects the overall importance your nation considers your efforts to be)I'm assuming you pick "variable" It is not automatic if you are 1k under level to get 1k ships (if available) dispatched. Only it will never happen if you equal or exceed the level. So sitting on damaged ships prevents new ones from being sent. If the ship you are sitting on will repair before end of campaign. And it is a type where no replacement is available (or will arrive at home port before end of campaign) then sitting on it is a point for debate. However if you sit on a BB while another BB is back at home. And the point spread is too small for higher HQ to release another BB then you are the problem. (Yes I know, you send damaged BB home and HQ sends 3 AV 2 TK 5 SC 1 PG 3 SS and what not-ships you don't need. and still has that BB sitting there.) It is not just damaged ships, or point totals. The player must from time to time examine what ships he has under his control. Decide just what he requires and send all the rest back. (scary is it not?) In roughly 2 weeks time many new ships will begin arriving. Examine them and send what you don't want home. This is not gaming the system. It is using the system rather then being used by it. If you get a ship you like and have a use for keep it. If you plan on 3 months quiet build up, (this is allies early in most long scenarios) And only have 2 bases you are moving supply to. You really do not need 60 transports. Start returning them as they get 4-10 system damage. Make TF's of ships with same load and speed and return those that do not fit in. (you do not need 3k tranports to supply advanced bases. They are too valuable. Take too long to load/unload. They are great for supply to secure bases with suitable ports. But as player you know there will be no need for them for several months. Send them home. (I prefer 2 x1.5k ships to 1x3k) If you don't have a some what steady flow of ships coming and going you are not in sync with system. Do not horde ships. Build up amounts when you are planning to use them and return excess/unwanted/damaged ships when you have no need. Each base requires an amount of supply per day. It does not take too long to discover how long it takes to turn a convoy around between supply base and use point. You can figure out how many ships this requires. Keep a few in reserve. With proper use the system will provide new ships quite often. Ships that gain experiance (and the damage that goes with this learning) Should be sent home to allow a fresh ship to arrive. At some point you will have a system providing repaired, upgraded and experianced ships. If you stall the rotation process and then later need to obtain replacments you get nothing but untrained ships. I am refering to the 610 turn scenarios. 100 turns is nothing to worry about (average CV damage 30 (no floation) returned requires around 100 days before it is again ready at Tokyo/PH To sit on a ship that need 3 months at major yard to repair because you may not get a replacment is silly. If you get nothing it is because HQ considers you to have enough (too much already) If you get "the wrong ships" then send them back. Really I must misunderstand, because what I am understanding is "I keep a ship I can't use because HQ might send me another ship I can't use" "I keep a ship I can't use because I need it too much" "I keep a ship I can't use because it's gamey to send it back" "People who know the system have an edge" (look the game every time you click on ship available tells you the likely hood of ships being sent. You can figure out what you have on map...right???? you can see what is sitting back at home....right???? you can see when every friggin ship is going to arrive back home.......right????? OK now this is where needing inside info confuses me. HIGH, MODERATE, LOW likelyhood of ship being sent If HIGH, don't have a cow. HQ will send the next ships that arrive when escorts avaialble. MODERATE, well this is the tricky one......Something is going to be sent. Don't know what, don't know when but something sometime is coming. LOW...forget it. Don't wait for HQ. Plan with what you got. or........start sending that junk your not using, sitting on while repairing, back to get the rating to change from LOW to Moderate. Send enough back to get to high, (whatever you sent back won't be what you get back) OK?
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