RE: Next qualitative leap for WitE (Full Version)

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vicberg -> RE: Next qualitative leap for WitE (4/25/2012 12:01:00 AM)

Janh,

Agree with you on everything with WITPAE and modding is definately an option. I disagree about the subs though. It's been there for a long time. I doubt they'll ever change stock and allow the mods to do any nerfing.

And speaking of, I'm going to try the editor and see what I can do. There isn't much I can do with production, since the editor guide makes it clear that the upgrade paths of factories are pretty much hard coded, so change what a factory does and other equipment will not get produced.

Also, nothing I can do about blizzard, etc., but I'll play with it and see what I can do.

The editor, however, is a bear. There's no filter mechanism by nationality. The search feature is barely functional.

Oh and yes, I know about the 200 limit for cap. Didn't think it was relevent to this discussion. Their battles basically blew out the model, though I know that's being debated also.





kg_1007 -> RE: Next qualitative leap for WitE (4/25/2012 12:08:34 AM)

Vicberg..production can be edited. I think the manual just states that everything is precarious as far as "balanced" and it is easy to unbalance..while I think you and I agree, that it already is unbalanced. I have played more with the production in my mod, than with anything else probably.




kg_1007 -> RE: Next qualitative leap for WitE (4/25/2012 12:19:18 AM)

Actually the only thing I cannot figure out a way to mitigate through the editor is the national(and, eventually units as they are tied together) morale drops done automatically every year.




janh -> RE: Next qualitative leap for WitE (4/25/2012 9:28:23 AM)

quote:

ORIGINAL: kg_1007
Actually the only thing I cannot figure out a way to mitigate through the editor is the national (and, eventually units as they are tied together) morale drops done automatically every year.


This, like the blizzard rules, will probably have to remain unchanged. I believe Joel said a while ago, that for WitW and on they plan on adding more of these hard-coded things to the editor.

It would certainly be awesome if you could select the turns (years) in which special rules ("1st" blizzard) play a role, then a set values for the offensive and defensive combat modifiers, supply, moral penalities, attrition etc. And if it were done in proper fashion, you could add new rules like this. It kind of links to the weather effects, which would ideally will some day also be modable.




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