Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (Full Version)

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marbakka -> Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/21/2012 4:53:00 AM)

For various reasons, TD and I are restarting our game (3rd time's a charm?). This time we will be trying out the Reluctant Admiral mod with stack limits and lots of house rules.

I learned a ton in my last AAR, and I look forward to reading the advice you guys can give. I'll be including lots of screenshots and daily reports. I again request that you please not convey ANY information gleaned from the reading of this AAR to my opponent. Let him find out the hard way what my strengths and weaknesses are.

He is working on the first turn, and I expect to receive it in the next 24 hours or so

Allies: Marbakka [8D]
Japan: Texas_D
Version: Reluctant Admiral 4.1
House Rules:

1. Must pay PPs to move restricted troops out of national borders

2. No strategic bombing on either side until July 1943

3. Non-historic 1st turn, normal reinforcements, PDUs ON, Allies give orders for pre-formed TFs on first turn but no air transfers, China is hot on day 1

4. Fighter Altitude Rules:
- 12/41-5/42 = 20000
- 6/42-12/42 = 25000
- 1943 = 30000
- 1944-2012 = NO LIMIT

5. Four-Engine Bomber Rules:
- 4E bombers restricted to 10k or higher for naval attacks (PBY/Mavis types excluded)
- 4E bombers cannot bomb hexes that have friendly forces and must be 15k or above. B29s may never bomb troops.

6. Burma/NE India Monsoon Rules (includes everything north of the Thailand label and 3-4 hexes inside of India):
Offensive operations in jungle and mountain hexes on the Burmese front should be stopped from May 15th to October 15th for the Monsoon Season, allowing R&R, unit rotations, and give both players on the front a much less bloody (and much more interesting) experience. This would mean:
- No deliberate or shock attack in the jungle hexes in the designated area
- Deliberate Attacks allowed in non-Jungle Terrain
- Bombardment attacks are still allowed anywhere
- Movement into friendly or empty hexes is still allowed
- The number of aircraft allowed to fly from a base is reflected in its size x10 (Sz-5 mean 50% can fly. The others may rest/train.
- No offensive carrier operations in the Gulf of Bengal against Burma (other naval ops, including bombardment, are still allowed). Striking either Bengal, Northern India or Malaya from carriers in the Gulf is still allowed, of course.

7. Manila Submarines: Allies will be permitted to form 6 1 ship TFs (submarines) and move them from Manila on turn 1 (this was established using a random dice roll)




DOCUP -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/21/2012 12:34:55 PM)

Glad your doing another AAR.




BBfanboy -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/21/2012 4:07:42 PM)

Good to see you are still writing an AAR for your fans! [:)]

One question about your Burma/India house rules - is the restriction on carrier strikes in the Bay of Bengal meant to apply just to the IJN [which can overwhelm local defences] or to the British as well [which must run a gauntlet of long range 2E bombers to launch weak attacks]?
IRL, the IJN did send KB into the Indian Ocean to strike Ceylon but could just as easily have attacked Calcutta. AFAIK the British never dared to attack land targets until late war when they used the carriers against Palembang, but it would be interesting to see if an aggressive player in this game could use them effectively against Rangoon shipping [IJN of course] .

Does the second reference to strikes from 'the gulf' mean the Gulf of Siam or, as you called it, the Gulf of Bengal? I guess I'm unclear why Burma would get an exemption while Bengal and India do not [meaning KB is in the Bay of Bengal] while strikes on Malaya imply it is the British operating in the Bay, but again exempting Burma.

Sorry for the convoluted questions but you must have some scenarios in mind for the rule you set and I am wondering what they were ...




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/21/2012 4:31:40 PM)


quote:

ORIGINAL: BBfanboy

Good to see you are still writing an AAR for your fans! [:)]

One question about your Burma/India house rules - is the restriction on carrier strikes in the Bay of Bengal meant to apply just to the IJN [which can overwhelm local defences] or to the British as well [which must run a gauntlet of long range 2E bombers to launch weak attacks]?



quote:

Does the second reference to strikes from 'the gulf' mean the Gulf of Siam or, as you called it, the Gulf of Bengal? I guess I'm unclear why Burma would get an exemption while Bengal and India do not [meaning KB is in the Bay of Bengal] while strikes on Malaya imply it is the British operating in the Bay, but again exempting Burma.


We hadn't really defined the Bay of Bengal until I asked him about your question. We're defining it as "east of Koggala and north of Port Blair." Hope that clears it up.





marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/21/2012 4:52:36 PM)

He is wrapping up the turn, and I expect I'll be getting it this afternoon, but I won't have time to dig into it until Sun PM.

Some initial plans:
- Pago Pago took too long to type. Suva is the SOPAC hub.
- On the WC, I will use the same setup (PR to NOPAC, Seattle to CENPAC, SF for troops, LA for SOPAC)
- In Burma, I'd like to do a bit of forward defense in the jungle regions to take advantage of these monsoon rules. I also have to take into account stack limits, so piling into Pegu may not be an option (need to look at the map)
- I will move from day 1 to get Adak fortified
- Enterprise and Lexington start far apart in this scenario (Lex is by Pago Pago). I will move to reunite them and bring Saratoga up from the WC. If he attacks PH on day 1, I'll just send them all to the WC and from there to wherever I can. I won't be running them out of fuel this time.

Some decisions still to be made:
- Force Z. I wasn't terribly impressed with the PoW's abilities last game. I'm of half a mind to send them on their historical suicide mission and be done with her. On the other hand, the THREAT of her is more powerful than its execution.
- He almost certainly will not allow me to fortify Palembang like I did before (I had around 600 AV in Palembang before we restarted). I know that no other fortress is as good, but what is my next best alternative? Batavia? Soerabaja? Both?
- What am I to do with the extra fleet in this scenario? It starts in Darwin and has pre-loaded 2 USAAF BFs and 2 Field Artillery Battalions. It also contains an AGP and is flagged by CA Pensacola which is a nice shiny ship that I have no intention of losing any time soon. I'm considering using these to fortify Ambon or Port Moresby. Any other suggestions? I'd do Rabaul, but if last game was any indication, he'll land at least a full division there.
- Someone explain the pumping of supplies into Rangoon that I've seen referred to. Is the idea that an oversupplied Rangoon bleeds off into China via the Burmese road? If so, is there anything special I need to do to make that happen?
- Garrison Requirements are increased significantly in this mod. This is going to make defending India complicated as I figure out how to free up troops for the front. A similar thing will be happening in China where I plan to give him a bit more of a fight in the early weeks that I did last game.
- And again I find myself debating whether it is worth it to get the 8AUS troops out of Singapore.




BBfanboy -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/22/2012 6:50:11 AM)


quote:

ORIGINAL: marbakka

He is wrapping up the turn, and I expect I'll be getting it this afternoon, but I won't have time to dig into it until Sun PM.

Some initial plans:
- Pago Pago took too long to type. Suva is the SOPAC hub.
- On the WC, I will use the same setup (PR to NOPAC, Seattle to CENPAC, SF for troops, LA for SOPAC)
- In Burma, I'd like to do a bit of forward defense in the jungle regions to take advantage of these monsoon rules. I also have to take into account stack limits, so piling into Pegu may not be an option (need to look at the map)

Other players using stack limits have had frustrating experiences where a unit transiting through [even in strat mode] a hex just below the stack limit cause a momentary overstack that chews up the supply. Something to keep in mind - you may have to move a unit out of the near-limit hex for a turn or two while the transiting units pass through.

- I will move from day 1 to get Adak fortified
- Enterprise and Lexington start far apart in this scenario (Lex is by Pago Pago). I will move to reunite them and bring Saratoga up from the WC. If he attacks PH on day 1, I'll just send them all to the WC and from there to wherever I can. I won't be running them out of fuel this time.

Some players [notably CanoeRebel] move the US carriers right off the bat to the Indian Ocean via Panama Canal/Capetown. Upgrades can be done at Capetown and Columbo. The main idea is that they have a safe transit to the IO, your opponent will be searching the entire Pacific for them and will have to be cautious with his major invasions and deploy KB to cover. The Central Pacific cannot be defended anyway in 1942 and there is nothing vital in South Pacific if you don't mind a long hike to get to Aus. From the IO the US carriers can combine with the British and threaten DEI, help cover Aus. and raid any moves into Bay of Bengal if KB is elsewhere. Main idea is to keep it a "fleet in being" until reinforcements and upgrades to ships/aircraft/experience make it a decent fighting force. Of course every time you expose their presence you have to deek away to another location for a while but there is lots of ocean out there and KB has less support from bases and LBA.

Some decisions still to be made:
- Force Z. I wasn't terribly impressed with the PoW's abilities last game. I'm of half a mind to send them on their historical suicide mission and be done with her. On the other hand, the THREAT of her is more powerful than its execution.

I agree with your thinking. With a bit more experience and a radar upgrade PoW will be a great addition to your 1942 fast BB group.

- He almost certainly will not allow me to fortify Palembang like I did before (I had around 600 AV in Palembang before we restarted). I know that no other fortress is as good, but what is my next best alternative? Batavia? Soerabaja? Both?

My preference would be Soerabaja just because it has oil and the longer you can deny it to him the better. I think Batavia has more industry and can make more supply if it gets some resources and fuel. Don't know whether it is better to try defend one or both. Perhaps put all the air support and aircraft in one place [so they don't use up supply needed for the seige in the other] and all your decent combat troops in the other? You can airlift some of the troops out of Sumatra to help defend Java but all heavy equipment will be left behind. I think you know you can use flying boats [patrol a/c] for transport. Apparantly the Catalinas will take some guns that the Dakota cannot.

- What am I to do with the extra fleet in this scenario? It starts in Darwin and has pre-loaded 2 USAAF BFs and 2 Field Artillery Battalions. It also contains an AGP and is flagged by CA Pensacola which is a nice shiny ship that I have no intention of losing any time soon. I'm considering using these to fortify Ambon or Port Moresby. Any other suggestions? I'd do Rabaul, but if last game was any indication, he'll land at least a full division there.

I wonder what extra goodies he gets and where they start?? First thing to do is decide if/how you want to defend Northern Aus. If you decide you can't fend off a determined attack in the first six months, move all those troops south and build up Perth/Brisbane and Townsville. You have good rail lines to those places for any supply you dump at a major base. Once you actually have some aircraft, you can consider where to start pushing back. Personally I would try to bring all the New Guinea/Solomons/Rabaul/ Nauru Island detachments into Port Moresby and try to build it up while watching to see where he goes. If he comes too fast, evacuate them before he gets well established at Lae. [fighter range to PM]. If he waits til mid-1942 you can put enough fighters in PM to fight back.


- Someone explain the pumping of supplies into Rangoon that I've seen referred to. Is the idea that an oversupplied Rangoon bleeds off into China via the Burmese road? If so, is there anything special I need to do to make that happen?

Some supply will automatically be drawn downrange but it dwindles with distance [not sure if that has changed with the latest version of the game] . Most players use the buttons on the Base Info screen, next to the supply quantity, to increase the desired level of supply. This draws more supply to that base, each click being an increase of 1000. Once the supply has arrived, to get the supply to go further along, increase the desired level at the more distant base and decrease the desired amount at the base that drew extra from the initial delivery. It's a pain to do but essential for those few bases that will not draw adequate supply on their own.

- Garrison Requirements are increased significantly in this mod. This is going to make defending India complicated as I figure out how to free up troops for the front. A similar thing will be happening in China where I plan to give him a bit more of a fight in the early weeks that I did last game.
- And again I find myself debating whether it is worth it to get the 8AUS troops out of Singapore.

With the new upgrade you can buy back the destroyed units much cheaper than the PP cost to buy them out when at full strength, AND you don't have to risk ships trying to extract them. You will lose their services for some time while the unit is being reformed and rebuilt and it will cost you some production of devices. The new unit will also have less experience than the destroyed one. Your choice - there is no painless option! [:(]






ny59giants -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/22/2012 8:21:59 AM)

I always place a Marine fighter group (18 planes) on each of my American CVs. With the 1/42 re-sizing of their organic fighter groups from 21 to 27, that will mean 45 fighters per CV. Survivability is the key early in the war. [:)] The old Vindicators on Lady Lex come off for this exchange (read my AAR to see what I have done with them). I like to have 2 single CV TF operate together at all times. Having 90 fighters makes me feel better. The CV TF has 3 CA/CLs plus at least 8 DDs.

After my CVs, my fast AOs get priority on quality escorts. Then my TK fleet.

Your old Clemson Class DDs that start in the SRA and Manila are important as they can convert to APDs. You want to be able to use you limited Fast Transport ships and have good ASW until most of your American DDs go through their 4/42 upgrades. So the risk reward factor is big when using them offensively in December and January.

Since both of us are playing this mod with the stacking limits, you will need to double check what base is better for a potential'fortress' due to this factor.




John 3rd -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/22/2012 3:29:40 PM)

BEST of luck with the Mod! Please write if you have questions.

Don't forget the new upgrade possibilities for the Omaha CLs and CVE Conversions. They are available starting Jan 42.




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 2:21:24 AM)

Orders Summary - 12/7/1941 PRE-RESTART

China
- Garrison Requirements! Even some of the dot bases have them! I've done my best to shuffle troops around to best cover the homefront.
- In general, all the troops out in "the bulge" in the South are headed back to what I plan on being my main line of defense just south of Changsha
- I plan on putting up more of a fight along the rail way in the North. I know I can't hold it for long, but my hope is that I can force him to pay a bit of blood to open up that rail line connected to central China
- Training. It is happening.

Task Forces
(going from memory here)
- 3 of the 4 troop transports in the Indian Theater are redirected to Chittagong. I believe the 4th was the 18UK and they will unload at Colombo to do their nails before heading to wherever I need them.
- The Pensacola fleet near Darwin which contained US Engineers and BFs is headed to Noumea to get a head start on that fortification. They didn't have much AV between them and would have made a poor fortress closer to the front.
- The Aussie fleet near Townsville is ordered to unload at Port Moresby. I'll be attempting to make a stand there this time, since I have some P40s I can use now.
- It is funny that I have already made up my mind to use Suva instead of Pago Pago this time around. In this scenario, Pago Pago already has some troops plus a fleet of ENGs starts out in the same hex. I resisted the temptation and sent them to Suva as planned. I'll also be moving the troops already on Pago Pago over to Suva, though I may leave a garrison to keep him honest.
- Force Z was ordered to Soerabaja but with a way point at Singkawang to try to disrupt any landing there (see below to find out why this was idiotic)
- The Aussie SAG flagged by CA Canberra sailed for Rabaul. My hope is to disrupt anything fast grab there while I evacuate the troops to Port Moresby
- Lexington is headed to Saratoga
- Enterprise. I wasn't sure if he would attack Manila again (like last game) or go for the more traditional PH attack. This is the only decision that I made in which I assumed one or the other. I took a chance that he would be attacking Manila and sent Enterprise to Wake to grab the Marine AG out there. As you will see, he attacked PH instead, so Enterprise is going to have to truck it to Fiji as soon as she grabs those planes.

A note on the naval reinforcement schedule: It sucks. We are using a +/-60 day variation and it looks like I'm mostly getting the short end of that stick. Yorktown will be here at the end of the month and Indomitable will make her grand entry mid-January, but then it is a bit of a wait before anything major shows up (based on my initial skimming). I'm going to have to be real careful here at the beginning not to lose major assets.




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 3:40:53 AM)

Combat Report - 12/7/1941 PRE-RESTART

Pearl Harbor
- IJN attacked PH with 47 Zeros, 72 Kates, and 110 Vals. A similar number attacked in the afternoon. I seem to have come out OK.
- Air casualties:
quote:

Allied aircraft losses
PBY-5 Catalina: 119 damaged
PBY-5 Catalina: 10 destroyed on ground
B-17D Fortress: 31 damaged
B-17D Fortress: 1 destroyed on ground
P-40B Warhawk: 36 damaged
P-40B Warhawk: 4 destroyed on ground
B-18A Bolo: 29 damaged
B-18A Bolo: 2 destroyed on ground
P-36A Mohawk: 21 damaged
P-36A Mohawk: 2 destroyed on ground
B-17E Fortress: 11 damaged
B-17E Fortress: 1 destroyed on ground
SBD-1 Dauntless: 22 damaged
SBD-1 Dauntless: 3 destroyed on ground
F4F-3 Wildcat: 9 damaged
O-47A: 6 damaged
O-47A: 1 destroyed on ground
A-20A Havoc: 10 damaged
A-20A Havoc: 1 destroyed on ground
R3D-2: 1 damaged

- Naval casualties: Would you believe the heartless bastards sunk the SS Dolphin? FDR was furious when he heard. "Remember the Dolphins!" (see screenshot for damaged ships)
- My big question about this attack is: Was this the full KB or did he split it again (KB1 and KB2)? I don't know the game well enough to judge by just the number of aircraft. My guess is that a KB2 is what hit Manila from the West.

Philippines
- What appears to be the mini-KB attacked Mindinao's B17s from the SE. 24 damaged, 0 destroyed
- What I'm calling the KB2 (probably consisting of 2 fleet carriers) attacked Clark Field and Manila from the west.
24 damaged B17s (0 destroyed), and a sunk DD PT and SS
- Lots of landings in north Luzon

DEI
- Force Z's course wasn't well thought out. I assumed that so long as she got south of Singapore in the wee hours that she would be out of LBA range. Unfortunately, a small group of Bettys found them in the morning and sent 2 torpedos toward BC Repulse. 1 was a dud but the other hit her something awful. By the afternoon, they were only a hex or two from where they were in the morning when a much larger mixed group of Bettys and Nellies showed up. They put 2 torpedoes into CL Durban and sunk her as well as 3 torpedoes into the Prince of Wales. Repulse = 10/24/1/0. Prince of Wales = 3/48/33/0. They can make 10 knots, so I'm inclined to send them to Soerabaja though I might should send them to Singapore. Not sure.
- Landings at Miri, Singkawang, and Manado. Ternate was captured by an airborne unit.


It's hard to call it a good day when you're surprised attacked on a Sunday morning and thrown into a world war...but it could have been much much worse.


[image]local://upfiles/41421/00F59A934B3244679CE16844AC3E4D42.jpg[/image]




John 3rd -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 3:52:30 AM)

A couple of your BBs got hit hard but it isn't too bad. Will Repulse make it to port?

Do you have plans for those lovely A-24s? [:'(]




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 4:14:37 AM)

quote:

ORIGINAL: John 3rd

A couple of your BBs got hit hard but it isn't too bad. Will Repulse make it to port?

Do you have plans for those lovely A-24s? [:'(]


Repulse should be ok if she can avoid tomorrow's air attacks. Prince of Wales is in much worse shape with 38 major flooding.

The problem with both is that I can almost certainly make it to Singapore but going that direction risks another air attack. If I try to make it to Baja then the only real risk of further attack is that he will sortie the BBs covering Singkawang to finish them off. Problem is, I'm not sure they can make it that far south. I'm leaning toward Baja though.


As for the A-24s, I'm really not sure what to do with them. Part of me wants to put them in Ambon to terrorize his Kendari/Ambon landings but I suspect he will move rapidly and under mini-KB cover to take those bases. Another option would be to put them in Port Moresby, but I dunno. Any advice? If he is slow to take Palembang, then that would certainly be a possibility, but as I said before, I seriously doubt he will let me get 600 AV into there like he did before.




Arnhem44 -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 5:30:21 AM)

Regarding PoW and Repulse, did you set them to run at full speed? Singkawang is 8 hexes from Singapore, if you had set Force Z for max speed that'd mean it would have hit Singkawang during the night pulse and be well out of harm's way come morning, where exactly did the Betties catch you? I'm guessing a hex or two SW of Singkawang? Knowing the capabilities of your opponent's assets isn't exactly the same as knowing how his daitais are spread out on the map, you'd do well to have a rough idea of the range settings of his fighters and bombers to prevent something like this from happening again. The database is there for your use, knowing the number of hexes a Betty can fly carrying a torpedo and just how far said Betty can fly with a Zero escort before the latter has to turn back could come into good use down the line.

Back to the now, what's the max speed they're capable of in their damaged stat? Given their damage numbers I reckon they can still push at least 4 hexes per pulse? It's either you save 'em or leave 'em, don't do half measures, they're not in danger of sinking if you push 'em at max speed for 1 turn and speed is life in this case. Hope they make it out to safer waters, they're really pretty ships.





marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 5:41:40 AM)

@Arnhem Bah! I forgot to set them on Full Speed, so they got caught a couple hexes NW of Singkawang. Unless I change my mind before the end of the turn, I have them heading south toward Baja at full speed.




cantona2 -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 7:34:38 AM)

Glad you started another AAR as I like your style. When I first started playing, back in WitP days, I also wrote my first AAR's and was given a wealth of valuable advice. Good luck and dish it out to the Jap! However pick and chose your fights. Slow him down where you can and try not to throw away valuable assets. Will be interesting to see how this mod plays out.




princep01 -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 2:35:30 PM)

Marbakka, sending Force Z to Singers is a death trap. I'd go for Soerabaja and reduce flooding there. Then on to Colombo or even Capetown for final repairs. Sadly, this proud force is out of the war for the critical first six months.

Looking at the damage at PH, its not very bad. I'd scuttle DD Dale, but the remmainder, including badly damaged BB Tennessee, should survive and live to fight another day.

And, my brother in arms, you must be a true glutton for punishment to restart three times. That first turn is such a killer, I dread it like the plague.

Good luck in your new game.




John 3rd -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 3:34:04 PM)

Concur with Prince about the BB & BC. Head for Java. You can do temporary repairs and then try to get them out of there. Too bad about getting hit like that the 1st day.

You always hope to get in at least one good lick before losing them. I just started an RA 4.1a Game as the EVIL Allied side and had Force Z fight no less then 6 Japanese CAs. Sunk One and crippled another. Pretty decent start with no major damage to Prince or Repulse.




HansBolter -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 4:22:15 PM)

Good luck with the restart. I don't know the RA mod so my ability to provide game advice will be greatly curtailed.




ny59giants -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/23/2012 5:37:57 PM)

quote:

Good luck with the restart. I don't know the RA mod so my ability to provide game advice will be greatly curtailed.


I have three copies of AE. The first is for my game PBEM game as Japan. The second was for game as Allies. The third is for DaBabes and RA. Just copy your original game and rename it. Download both DaBabes and RA. Easy to do. I have them with the extended maps.




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 4:55:24 AM)

Orders Summary - 12/8/1941 PRE-RESTART

I don't want to type and you guys probably don't want to read a detailed account of the myriad of Turn 2 orders, so you're getting the extremely abbreviated version.

Russia
Who cares?

China
- Most everything here was set into motion on turn 1
- Ordered the bombing of Ichang in the hopes of slowing his retreat. I'd love to take out some squads up there

Malaya
- Pretty standard withdrawal to Singapore
- Ordered a CM to mine Mersing at full speed
- A TK convoy will leave Singapore and fill up at Palembang escorted by CLs and DDs

Burma
- My initial line of defense will be in the woods along the Salween River (just north of Moulmein)
- I sent the 2 restricted units of AVG to China, the unrestricted AVG is in Rangoon, though I may decide to sneak it down to Palembang if he lets me get a buildup going down there

India
- This will be a garrison mess for sure. I did manage to scrounge up enough of a garrison that the 7IND will be able to leave Bombay for the front in a few days
- Ceylon will be my main staging area in this theater. Trincomalee will be the Naval hub

DEI
- On Sumatra, if it has two feet, a wheel, or a track it is headed toward Palembang
- Starting to stack transports at Palembang and Batavia. I think I'll be a little faster building it up this time, but I can't imagine he's going to take as long as last time. DC2s are on the way from China.
- Force Z is headed south at full speed
- Ambon is being built up as quickly as I can. It'll be a speedbump if I get some breathing room

Australia
- Fortifying Perth area
- Some of the troops in Darwin are boarding transports and heading to Port Moresby. I think it will be easier to hold PM than Darwin?
- Started airlifting troops in New Guinea to PM
- Ordered the mining of Rabaul
- The Banshees. I've decided to send as many as I can to Ambon to attack his transports in that area. My thinking is that they can strike at anything around Ternate, Kendari, Ambon, or even NW New Guinea. The problem is that I'm not sure how many I can fit over there and still have the P40s with them to cover. I'm already shipping supplies and fuel from Baja but this is a short term assignment and I don't think I'll have time to build the airfield up much. After this assignment, they will probably flee back to Australia or PM

Fiji/SOPAC
- Started building the port in Suva
- Sent out ASW TFs with air searches underway already

PH/CENPAC
- Not much I can do here until the KB clears out
- CAP is up over PH, though many of them were disabled on day 1
- Enterprise is headed to pick up the VMF on Wake. My plan was to proceed South to meet up with Lexington afterward, but I have to consider the possibility that I will have to flee north instead depending on what the KB does.




BBfanboy -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 6:46:40 AM)

Uh Oh! Full speed on torpedoed ships usually means the flooding gets away on you - even if "full speed" means just another silly knot faster! Check the flotation damage after this turn and if it is rising, reduce to cruise speed if you can.




John 3rd -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 6:49:34 AM)

CRUISE speed is your friend!




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 7:02:30 AM)

I have not received the turn yet but I saw nothing in the replay to indicate that I lost either of the Brit ships. (though TD claimed he has a report of both sinking).

I ran combat reporter and noticed that it said that several ships were moved to Aden because of an invalid hex location. CL Colombo was one of them. I'll check when I get the turn to see if this is just a Combat Reporter issue but I found a forum thread where it was a problem with earlier versions of the extended map. TD said it may just be CR not knowing how to interpret the map. I guess we'll see. I'd hate another restart because I've come out very well in this one.




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 4:36:29 PM)

uh oh! I checked my backup save this morning, and it reveals that these ships were moved on turn 1. Any ship in Abadan was moved to either Aden or Mombasa. We were using the extended map.

If Abadan is shut down, then that is clearly a deal breaker.

I'll get with TD about it. I'd hate to have to do that this for a 4th time. It's killing me.




John 3rd -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 7:44:32 PM)

Got your PM. I just asked Michael to jump in and help with the install. He is FAAAAAAAR better then I in helping with this area.
John




ny59giants -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 8:13:45 PM)

I would try re-installing your Pwhex files and make sure they are the ones for an extended map game. If that doesn't work, I don't know what else to try.




John 3rd -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 8:18:30 PM)

Make sure you and your partner are using the SAME pwhex file.




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/24/2012 8:35:33 PM)

I'm out of the house for a few hours, so I'll have to wait until I get home o try a reinstall. I gather, though, that this is not a normal problem? TD and I are also wondering if we can salvage the first turn if we get the files sorted. Obviously, he would like to avoid having to do the clickfest again. Will he be able to use that same saved turn even after we reinstall/modify those files? It would save us several days.




marbakka -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/25/2012 2:59:36 AM)

RESTART

We both replaced our pwhex.dat file and changed nothing else. We then ran 2 test turns with a few TF assignments to the off-map locations, and no errors appeared in the combat report or in game. We are going to cross our fingers and restart using a save he made as he was nearly done with turn 1. This means I'll have to re-suffer December 7th and the horrid clicking of December 8th, but hopefully it will work correctly this time.

I'm just going to continue using this thread since so many high profile people have posted here *swoon* [&o]

For the record, this makes our 4th restart overall and the 1st with RA mod. [:(]




ny59giants -> RE: Buried in the Sunset (Marbakka [A] vs. Texas_D [J]) - Reluctant Admiral 4.1 (4/25/2012 3:11:14 AM)

It is always wise to keep two to four prior turns in different slots. I have the actual game in slot 5 with backs ups in slot 7, 8, 9, and 10. Once I get to slot 10, I go back to slot 7. Everything is done as a player except the "E" end of phase.

Nice to see you have found and fixed the problem. [:)]




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