Manu -> after Panthers in the fog (4/25/2012 4:00:01 PM)
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though I have drawn a lot of maps for Close Combat (and especially the stalingrad ones), I'm happy that the new engine after panthers in the fog will be a 3D one. The restriction with the 2D and the last engine was too restrictive (one thing that always bothers me was the fact that the original scale was too small and that we finally play with soldiers, vehicles and even maps that are not at the right scale (5 pixels by meter) . Now I cross my fingers that they will succeed in transposing this game in 3D with all its difficulties (floor repartition, combat in houses, building damages, crossable walls or not, scale). I have seen a lot of good look alike close combat 3D games as TOW or achtung panzer but neither were able to produce the same good gameplay as CC.
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